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XCEngine/editor/app/Rendering/Viewport/Passes/SceneViewportGridPass.h

42 lines
1.3 KiB
C++

#pragma once
#include "Viewport/SceneViewportPassSpecs.h"
#include <XCEngine/Core/Containers/String.h>
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderPass.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <memory>
namespace XCEngine::UI::Editor::App {
class SceneViewportGridPassRenderer {
public:
SceneViewportGridPassRenderer();
~SceneViewportGridPassRenderer();
SceneViewportGridPassRenderer(const SceneViewportGridPassRenderer&) = delete;
SceneViewportGridPassRenderer& operator=(const SceneViewportGridPassRenderer&) = delete;
SceneViewportGridPassRenderer(SceneViewportGridPassRenderer&&) = delete;
SceneViewportGridPassRenderer& operator=(SceneViewportGridPassRenderer&&) = delete;
void Shutdown();
void SetShaderPath(
const ::XCEngine::Containers::String& shaderPath);
bool Render(
const ::XCEngine::Rendering::RenderContext& renderContext,
const ::XCEngine::Rendering::RenderSurface& surface,
const SceneViewportGridPassData& data);
private:
class Impl;
std::unique_ptr<Impl> m_impl = {};
};
std::unique_ptr<::XCEngine::Rendering::RenderPass> CreateSceneViewportGridPass(
SceneViewportGridPassRenderer& renderer,
const SceneViewportGridPassData& data);
} // namespace XCEngine::UI::Editor::App