Files
XCEngine/tests/Rendering/unit/test_graphics_settings_state.cpp

185 lines
6.9 KiB
C++

#include <gtest/gtest.h>
#include <XCEngine/Core/Asset/AssetRef.h>
#include <XCEngine/Rendering/GraphicsSettingsState.h>
#include <memory>
#include <utility>
using namespace XCEngine::Rendering;
namespace Resources = XCEngine::Resources;
namespace {
class DummyManagedRenderPipelineBridge final
: public Pipelines::ManagedRenderPipelineBridge {
};
class GraphicsSettingsStateScope final {
public:
GraphicsSettingsStateScope()
: m_savedDescriptor(
GetGraphicsSettingsState()
.GetConfiguredRenderPipelineAssetDescriptor())
, m_savedAssetRef(
GetGraphicsSettingsState()
.GetConfiguredRenderPipelineAssetRef())
, m_savedBridge(
GetGraphicsSettingsState().GetManagedRenderPipelineBridge()) {
}
~GraphicsSettingsStateScope() {
GraphicsSettingsState& state = GetGraphicsSettingsState();
if (m_savedBridge != nullptr) {
state.SetManagedRenderPipelineBridge(m_savedBridge);
} else {
state.ClearManagedRenderPipelineBridge();
}
if (m_savedAssetRef.IsValid()) {
state.SetConfiguredRenderPipelineAssetSelection(
m_savedAssetRef,
m_savedDescriptor);
} else if (m_savedDescriptor.IsValid() ||
m_savedDescriptor.managedAssetHandle != 0u) {
state.SetConfiguredRenderPipelineAssetDescriptor(
m_savedDescriptor);
} else {
state.ClearConfiguredRenderPipelineAssetDescriptor();
}
}
private:
Pipelines::ManagedRenderPipelineAssetDescriptor m_savedDescriptor = {};
Resources::AssetRef m_savedAssetRef = {};
std::shared_ptr<const Pipelines::ManagedRenderPipelineBridge> m_savedBridge =
nullptr;
};
Resources::AssetRef MakeRenderPipelineAssetRefForTest(
uint64_t guidLow = 2u) {
Resources::AssetRef assetRef = {};
assetRef.assetGuid = Resources::AssetGUID(1u, guidLow);
assetRef.localID = Resources::kMainAssetLocalID;
assetRef.resourceType = Resources::ResourceType::RenderPipelineAsset;
return assetRef;
}
} // namespace
TEST(GraphicsSettingsState_Test, StoresRenderPipelineAssetDescriptorAndBumpsEnvironmentGeneration) {
GraphicsSettingsStateScope scope;
GraphicsSettingsState& state = GetGraphicsSettingsState();
state.ClearConfiguredRenderPipelineAssetDescriptor();
const size_t generationBefore = state.GetEnvironmentGeneration();
const Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
"XCEngine.GameScripts",
"Gameplay",
"ManagedUniversalRenderPipelineProbeAsset",
42u
};
state.SetConfiguredRenderPipelineAssetDescriptor(descriptor);
const Pipelines::ManagedRenderPipelineAssetDescriptor resolved =
state.GetConfiguredRenderPipelineAssetDescriptor();
EXPECT_EQ(resolved.assemblyName, descriptor.assemblyName);
EXPECT_EQ(resolved.namespaceName, descriptor.namespaceName);
EXPECT_EQ(resolved.className, descriptor.className);
EXPECT_EQ(resolved.managedAssetHandle, descriptor.managedAssetHandle);
EXPECT_FALSE(state.GetConfiguredRenderPipelineAssetRef().IsValid());
EXPECT_GT(state.GetEnvironmentGeneration(), generationBefore);
}
TEST(
GraphicsSettingsState_Test,
StoresRenderPipelineAssetRefAsSelectionRootAndDescriptorAsRuntimeCache) {
GraphicsSettingsStateScope scope;
GraphicsSettingsState& state = GetGraphicsSettingsState();
state.ClearConfiguredRenderPipelineAssetDescriptor();
const Resources::AssetRef assetRef =
MakeRenderPipelineAssetRefForTest();
const Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
"XCEngine.RenderPipelines.Universal",
"XCEngine.Rendering.Universal",
"UniversalRenderPipelineAsset",
0u
};
const size_t generationBefore = state.GetEnvironmentGeneration();
state.SetConfiguredRenderPipelineAssetSelection(
assetRef,
descriptor);
const Resources::AssetRef resolvedAssetRef =
state.GetConfiguredRenderPipelineAssetRef();
EXPECT_EQ(resolvedAssetRef.assetGuid, assetRef.assetGuid);
EXPECT_EQ(resolvedAssetRef.localID, assetRef.localID);
EXPECT_EQ(resolvedAssetRef.resourceType, assetRef.resourceType);
const Pipelines::ManagedRenderPipelineAssetDescriptor resolvedDescriptor =
state.GetConfiguredRenderPipelineAssetDescriptor();
EXPECT_EQ(resolvedDescriptor.assemblyName, descriptor.assemblyName);
EXPECT_EQ(resolvedDescriptor.namespaceName, descriptor.namespaceName);
EXPECT_EQ(resolvedDescriptor.className, descriptor.className);
EXPECT_TRUE(resolvedDescriptor.assetRef.IsValid());
EXPECT_EQ(resolvedDescriptor.assetRef.assetGuid, assetRef.assetGuid);
EXPECT_GT(state.GetEnvironmentGeneration(), generationBefore);
}
TEST(
GraphicsSettingsState_Test,
RuntimeDescriptorUpdatePreservesConfiguredRenderPipelineAssetRef) {
GraphicsSettingsStateScope scope;
GraphicsSettingsState& state = GetGraphicsSettingsState();
state.ClearConfiguredRenderPipelineAssetDescriptor();
const Resources::AssetRef assetRef =
MakeRenderPipelineAssetRefForTest(3u);
state.SetConfiguredRenderPipelineAssetRef(assetRef);
Pipelines::ManagedRenderPipelineAssetDescriptor runtimeDescriptor = {
"GameScripts",
"Gameplay",
"ProjectConfiguredRenderPipelineAsset",
77u
};
state.UpdateConfiguredRenderPipelineAssetRuntimeDescriptor(
runtimeDescriptor);
const Resources::AssetRef resolvedAssetRef =
state.GetConfiguredRenderPipelineAssetRef();
EXPECT_EQ(resolvedAssetRef.assetGuid, assetRef.assetGuid);
EXPECT_EQ(resolvedAssetRef.localID, assetRef.localID);
EXPECT_EQ(resolvedAssetRef.resourceType, assetRef.resourceType);
const Pipelines::ManagedRenderPipelineAssetDescriptor resolvedDescriptor =
state.GetConfiguredRenderPipelineAssetDescriptor();
EXPECT_EQ(resolvedDescriptor.managedAssetHandle, 77u);
EXPECT_TRUE(resolvedDescriptor.assetRef.IsValid());
EXPECT_EQ(resolvedDescriptor.assetRef.assetGuid, assetRef.assetGuid);
}
TEST(GraphicsSettingsState_Test, StoresManagedBridgeAndBumpsBridgeAndEnvironmentGenerations) {
GraphicsSettingsStateScope scope;
GraphicsSettingsState& state = GetGraphicsSettingsState();
state.ClearManagedRenderPipelineBridge();
const size_t environmentGenerationBefore =
state.GetEnvironmentGeneration();
const size_t bridgeGenerationBefore =
state.GetManagedRenderPipelineBridgeGeneration();
const auto bridge =
std::make_shared<DummyManagedRenderPipelineBridge>();
state.SetManagedRenderPipelineBridge(bridge);
EXPECT_EQ(state.GetManagedRenderPipelineBridge(), bridge);
EXPECT_GT(state.GetManagedRenderPipelineBridgeGeneration(),
bridgeGenerationBefore);
EXPECT_GT(state.GetEnvironmentGeneration(),
environmentGenerationBefore);
}