修复问题: - containers: HashMap 实现描述修正 - debug: XE_LOG 宏参数顺序修正 - memory: ProxyAllocator 统计示例修正, PoolAllocator allocate size 检查描述 - resources: ResourceManager 缺失 UnloadGroup 方法 - rhi: D3D12 格式枚举名称修正, Texture Format 枚举补全, ResourceStates 补充 - threading: TaskGroup GetProgress/Wait/Cancel 实现限制说明
D3D12 后端组件
D3D12 后端已创建以下组件文件夹和文档:
device/- D3D12Devicebuffer/- D3D12Buffertexture/- D3D12Texturecommand-list/- D3D12CommandListcommand-queue/- D3D12CommandQueueswap-chain/- D3D12SwapChainfence/- D3D12Fenceshader/- D3D12Shaderpipeline-state/- D3D12PipelineStatesampler/- D3D12Samplerroot-signature/- D3D12RootSignaturedescriptor-heap/- D3D12DescriptorHeaprender-target-view/- D3D12RenderTargetViewdepth-stencil-view/- D3D12DepthStencilViewshader-resource-view/- D3D12ShaderResourceViewunordered-access-view/- D3D12UnorderedAccessViewconstant-buffer-view/- D3D12ConstantBufferViewcommand-allocator/- D3D12CommandAllocatorquery-heap/- D3D12QueryHeapscreenshot/- D3D12Screenshottypes/- D3D12 类型转换enums/- D3D12 枚举转换common/- D3D12 公共工具
每个组件文件夹包含:
{component}.md- 类总览methods.md- 方法详细文档