Files
XCEngine/tests/RHI/D3D12/integration/sphere/Res/Shader/sphere.hlsl
ssdfasd 36d3decef6 feat: 添加独立的输入系统和平台抽象层
- 新增 Platform 模块:PlatformTypes.h, Window.h, WindowsWindow
- 新增 Input 模块:InputTypes, InputEvent, InputAxis, InputModule, InputManager
- 新增 WindowsInputModule 处理 Win32 消息转换
- 将 RHI 集成测试从 render_model 迁移到 sphere
- 更新 CMakeLists.txt 添加 Platform 和 Input 模块
2026-03-22 15:21:52 +08:00

24 lines
418 B
HLSL

struct Vertex {
float4 pos : POSITION;
float4 texcoord : TEXCOORD0;
};
struct VSOut {
float4 pos : SV_POSITION;
float4 texcoord : TEXCOORD0;
};
cbuffer MatrixBuffer : register(b0) {
float4x4 gMVP;
};
VSOut MainVS(Vertex v) {
VSOut o;
o.pos = mul(gMVP, v.pos);
o.texcoord = v.texcoord;
return o;
}
float4 MainPS(VSOut i) : SV_TARGET {
return float4(1.0f, 0.0f, 0.0f, 1.0f);
}