185 lines
5.5 KiB
C++
185 lines
5.5 KiB
C++
#include "fixtures/RHITestFixture.h"
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#include "XCEngine/RHI/D3D12/D3D12PipelineLayout.h"
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#include "XCEngine/RHI/RHIPipelineLayout.h"
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#include "XCEngine/RHI/RHIDescriptorSet.h"
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using namespace XCEngine::RHI;
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TEST_P(RHITestFixture, PipelineLayout_Create_Basic) {
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RHIPipelineLayoutDesc desc = {};
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desc.constantBufferCount = 1;
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desc.textureCount = 0;
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desc.samplerCount = 0;
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desc.uavCount = 0;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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EXPECT_NE(layout->GetNativeHandle(), nullptr);
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layout->Shutdown();
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delete layout;
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}
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TEST_P(RHITestFixture, PipelineLayout_Create_WithTextures) {
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RHIPipelineLayoutDesc desc = {};
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desc.constantBufferCount = 0;
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desc.textureCount = 4;
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desc.samplerCount = 0;
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desc.uavCount = 0;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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EXPECT_NE(layout->GetNativeHandle(), nullptr);
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layout->Shutdown();
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delete layout;
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}
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TEST_P(RHITestFixture, PipelineLayout_Create_WithSamplers) {
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RHIPipelineLayoutDesc desc = {};
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desc.constantBufferCount = 0;
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desc.textureCount = 0;
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desc.samplerCount = 2;
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desc.uavCount = 0;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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EXPECT_NE(layout->GetNativeHandle(), nullptr);
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layout->Shutdown();
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delete layout;
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}
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TEST_P(RHITestFixture, PipelineLayout_Create_WithUAVs) {
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RHIPipelineLayoutDesc desc = {};
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desc.constantBufferCount = 0;
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desc.textureCount = 0;
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desc.samplerCount = 0;
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desc.uavCount = 3;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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EXPECT_NE(layout->GetNativeHandle(), nullptr);
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layout->Shutdown();
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delete layout;
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}
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TEST_P(RHITestFixture, PipelineLayout_Create_Complex) {
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RHIPipelineLayoutDesc desc = {};
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desc.constantBufferCount = 2;
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desc.textureCount = 4;
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desc.samplerCount = 2;
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desc.uavCount = 1;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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EXPECT_NE(layout->GetNativeHandle(), nullptr);
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layout->Shutdown();
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delete layout;
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}
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TEST_P(RHITestFixture, PipelineLayout_Create_ZeroCounts) {
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RHIPipelineLayoutDesc desc = {};
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desc.constantBufferCount = 0;
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desc.textureCount = 0;
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desc.samplerCount = 0;
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desc.uavCount = 0;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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EXPECT_NE(layout->GetNativeHandle(), nullptr);
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layout->Shutdown();
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delete layout;
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}
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TEST_P(RHITestFixture, PipelineLayout_Shutdown) {
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RHIPipelineLayoutDesc desc = {};
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desc.constantBufferCount = 1;
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desc.textureCount = 2;
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desc.samplerCount = 1;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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layout->Shutdown();
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delete layout;
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}
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TEST_P(RHITestFixture, PipelineLayout_DoubleShutdown) {
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RHIPipelineLayoutDesc desc = {};
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desc.constantBufferCount = 1;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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layout->Shutdown();
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layout->Shutdown();
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delete layout;
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}
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TEST_P(RHITestFixture, PipelineLayout_DescriptorSetAllocation) {
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RHIPipelineLayoutDesc layoutDesc = {};
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layoutDesc.constantBufferCount = 1;
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layoutDesc.textureCount = 2;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(layoutDesc);
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if (layout == nullptr) {
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return;
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}
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DescriptorPoolDesc poolDesc = {};
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poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
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poolDesc.descriptorCount = 10;
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poolDesc.shaderVisible = true;
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RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
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if (pool != nullptr) {
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DescriptorSetLayoutDesc setDesc = {};
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setDesc.bindingCount = 0;
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RHIDescriptorSet* set = pool->AllocateSet(setDesc);
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if (set != nullptr) {
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EXPECT_GE(set->GetBindingCount(), 0u);
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set->Shutdown();
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delete set;
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}
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pool->Shutdown();
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delete pool;
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}
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layout->Shutdown();
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delete layout;
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}
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TEST_P(RHITestFixture, PipelineLayout_D3D12TracksDistinctBindingClasses) {
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if (GetBackendType() != RHIType::D3D12) {
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GTEST_SKIP() << "D3D12-specific root parameter verification";
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}
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RHIPipelineLayoutDesc desc = {};
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desc.constantBufferCount = 2;
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desc.textureCount = 1;
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desc.uavCount = 1;
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desc.samplerCount = 1;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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auto* d3d12Layout = static_cast<D3D12PipelineLayout*>(layout);
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EXPECT_TRUE(d3d12Layout->HasConstantBufferBinding(0));
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EXPECT_TRUE(d3d12Layout->HasConstantBufferBinding(1));
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EXPECT_FALSE(d3d12Layout->HasConstantBufferBinding(2));
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EXPECT_TRUE(d3d12Layout->HasShaderResourceTable());
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EXPECT_TRUE(d3d12Layout->HasUnorderedAccessTable());
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EXPECT_TRUE(d3d12Layout->HasSamplerTable());
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EXPECT_NE(
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d3d12Layout->GetConstantBufferRootParameterIndex(0),
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d3d12Layout->GetConstantBufferRootParameterIndex(1));
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EXPECT_NE(
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d3d12Layout->GetShaderResourceTableRootParameterIndex(),
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d3d12Layout->GetUnorderedAccessTableRootParameterIndex());
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EXPECT_NE(
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d3d12Layout->GetUnorderedAccessTableRootParameterIndex(),
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d3d12Layout->GetSamplerTableRootParameterIndex());
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layout->Shutdown();
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delete layout;
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}
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