- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
331 B
331 B
IsActive
Check if this scene is active.
Syntax
bool IsActive() const;
Returns
Returns true if the scene is active, false otherwise.
See Also
Examples
void Example(Scene* scene) {
if (scene->IsActive()) {
XC_LOG_INFO("Scene is active");
}
}