Files
XCEngine/tests/RHI/Vulkan/integration/triangle/main.cpp

434 lines
13 KiB
C++

#include <windows.h>
#include <cstdio>
#include <cstdarg>
#include <cstring>
#include <memory>
#include <vector>
#include "XCEngine/Core/Containers/String.h"
#include "XCEngine/Debug/ConsoleLogSink.h"
#include "XCEngine/Debug/Logger.h"
#include "XCEngine/RHI/RHIBuffer.h"
#include "XCEngine/RHI/RHIEnums.h"
#include "XCEngine/RHI/RHIPipelineState.h"
#include "XCEngine/RHI/RHIResourceView.h"
#include "XCEngine/RHI/Vulkan/VulkanCommandList.h"
#include "XCEngine/RHI/Vulkan/VulkanCommandQueue.h"
#include "XCEngine/RHI/Vulkan/VulkanDevice.h"
#include "XCEngine/RHI/Vulkan/VulkanScreenshot.h"
#include "XCEngine/RHI/Vulkan/VulkanSwapChain.h"
#include "XCEngine/RHI/Vulkan/VulkanTexture.h"
using namespace XCEngine::Containers;
using namespace XCEngine::Debug;
using namespace XCEngine::RHI;
namespace {
constexpr int kWidth = 1280;
constexpr int kHeight = 720;
constexpr int kTargetFrameCount = 30;
struct Vertex {
float pos[4];
float col[4];
};
constexpr Vertex kTriangleVertices[] = {
{ { 0.0f, 0.5f, 0.0f, 1.0f }, { 1.0f, 0.0f, 0.0f, 1.0f } },
{ { -0.5f, -0.5f, 0.0f, 1.0f }, { 0.0f, 1.0f, 0.0f, 1.0f } },
{ { 0.5f, -0.5f, 0.0f, 1.0f }, { 0.0f, 0.0f, 1.0f, 1.0f } },
};
constexpr uint32_t kTriangleIndices[] = { 0, 1, 2 };
const char kTriangleVertexShader[] = R"(#version 450
layout(location = 0) in vec4 aPosition;
layout(location = 1) in vec4 aColor;
layout(location = 0) out vec4 vColor;
void main() {
gl_Position = aPosition;
vColor = aColor;
}
)";
const char kTriangleFragmentShader[] = R"(#version 450
layout(location = 0) in vec4 vColor;
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vColor;
}
)";
VulkanDevice g_device;
VulkanCommandQueue g_commandQueue;
VulkanSwapChain g_swapChain;
VulkanCommandList g_commandList;
VulkanScreenshot g_screenshot;
std::vector<RHIResourceView*> g_backBufferViews;
RHIBuffer* g_vertexBuffer = nullptr;
RHIResourceView* g_vertexBufferView = nullptr;
RHIBuffer* g_indexBuffer = nullptr;
RHIResourceView* g_indexBufferView = nullptr;
RHIPipelineState* g_pipelineState = nullptr;
HWND g_window = nullptr;
void Log(const char* format, ...) {
char buffer[1024] = {};
va_list args;
va_start(args, format);
vsnprintf(buffer, sizeof(buffer), format, args);
va_end(args);
Logger::Get().Debug(LogCategory::Rendering, String(buffer));
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
switch (msg) {
case WM_CLOSE:
PostQuitMessage(0);
return 0;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
}
GraphicsPipelineDesc CreateTrianglePipelineDesc() {
GraphicsPipelineDesc desc = {};
desc.topologyType = static_cast<uint32_t>(PrimitiveTopologyType::Triangle);
desc.renderTargetFormats[0] = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
desc.depthStencilFormat = static_cast<uint32_t>(Format::Unknown);
desc.sampleCount = 1;
desc.rasterizerState.fillMode = static_cast<uint32_t>(FillMode::Solid);
desc.rasterizerState.cullMode = static_cast<uint32_t>(CullMode::None);
desc.rasterizerState.frontFace = static_cast<uint32_t>(FrontFace::CounterClockwise);
desc.rasterizerState.depthClipEnable = true;
desc.depthStencilState.depthTestEnable = false;
desc.depthStencilState.depthWriteEnable = false;
desc.depthStencilState.stencilEnable = false;
InputElementDesc position = {};
position.semanticName = "POSITION";
position.semanticIndex = 0;
position.format = static_cast<uint32_t>(Format::R32G32B32A32_Float);
position.inputSlot = 0;
position.alignedByteOffset = 0;
desc.inputLayout.elements.push_back(position);
InputElementDesc color = {};
color.semanticName = "COLOR";
color.semanticIndex = 0;
color.format = static_cast<uint32_t>(Format::R32G32B32A32_Float);
color.inputSlot = 0;
color.alignedByteOffset = sizeof(float) * 4;
desc.inputLayout.elements.push_back(color);
desc.vertexShader.source.assign(kTriangleVertexShader, kTriangleVertexShader + std::strlen(kTriangleVertexShader));
desc.vertexShader.sourceLanguage = ShaderLanguage::GLSL;
desc.vertexShader.profile = L"vs";
desc.fragmentShader.source.assign(kTriangleFragmentShader, kTriangleFragmentShader + std::strlen(kTriangleFragmentShader));
desc.fragmentShader.sourceLanguage = ShaderLanguage::GLSL;
desc.fragmentShader.profile = L"fs";
return desc;
}
void ShutdownViews() {
for (RHIResourceView* view : g_backBufferViews) {
if (view != nullptr) {
view->Shutdown();
delete view;
}
}
g_backBufferViews.clear();
}
void ShutdownTriangleResources() {
if (g_pipelineState != nullptr) {
g_pipelineState->Shutdown();
delete g_pipelineState;
g_pipelineState = nullptr;
}
if (g_vertexBufferView != nullptr) {
g_vertexBufferView->Shutdown();
delete g_vertexBufferView;
g_vertexBufferView = nullptr;
}
if (g_indexBufferView != nullptr) {
g_indexBufferView->Shutdown();
delete g_indexBufferView;
g_indexBufferView = nullptr;
}
if (g_vertexBuffer != nullptr) {
g_vertexBuffer->Shutdown();
delete g_vertexBuffer;
g_vertexBuffer = nullptr;
}
if (g_indexBuffer != nullptr) {
g_indexBuffer->Shutdown();
delete g_indexBuffer;
g_indexBuffer = nullptr;
}
}
void ShutdownVulkan() {
ShutdownTriangleResources();
ShutdownViews();
g_commandList.Shutdown();
g_swapChain.Shutdown();
g_commandQueue.Shutdown();
g_device.Shutdown();
}
bool InitVulkan() {
RHIDeviceDesc deviceDesc = {};
deviceDesc.adapterIndex = 0;
deviceDesc.enableDebugLayer = false;
deviceDesc.enableGPUValidation = false;
if (!g_device.Initialize(deviceDesc)) {
Log("[ERROR] Failed to initialize Vulkan device");
return false;
}
if (!g_commandQueue.Initialize(&g_device, CommandQueueType::Direct)) {
Log("[ERROR] Failed to initialize Vulkan command queue");
return false;
}
if (!g_swapChain.Initialize(&g_device, &g_commandQueue, g_window, kWidth, kHeight)) {
Log("[ERROR] Failed to initialize Vulkan swap chain");
return false;
}
if (!g_commandList.Initialize(&g_device)) {
Log("[ERROR] Failed to initialize Vulkan command list");
return false;
}
Log("[INFO] Vulkan initialized successfully");
return true;
}
bool InitTriangleResources() {
BufferDesc vertexBufferDesc = {};
vertexBufferDesc.size = sizeof(kTriangleVertices);
vertexBufferDesc.stride = sizeof(Vertex);
vertexBufferDesc.bufferType = static_cast<uint32_t>(BufferType::Vertex);
g_vertexBuffer = g_device.CreateBuffer(vertexBufferDesc);
if (g_vertexBuffer == nullptr) {
Log("[ERROR] Failed to create vertex buffer");
return false;
}
g_vertexBuffer->SetData(kTriangleVertices, sizeof(kTriangleVertices));
g_vertexBuffer->SetStride(sizeof(Vertex));
g_vertexBuffer->SetBufferType(BufferType::Vertex);
ResourceViewDesc vertexViewDesc = {};
vertexViewDesc.dimension = ResourceViewDimension::Buffer;
vertexViewDesc.structureByteStride = sizeof(Vertex);
g_vertexBufferView = g_device.CreateVertexBufferView(g_vertexBuffer, vertexViewDesc);
if (g_vertexBufferView == nullptr) {
Log("[ERROR] Failed to create vertex buffer view");
return false;
}
BufferDesc indexBufferDesc = {};
indexBufferDesc.size = sizeof(kTriangleIndices);
indexBufferDesc.stride = sizeof(uint32_t);
indexBufferDesc.bufferType = static_cast<uint32_t>(BufferType::Index);
g_indexBuffer = g_device.CreateBuffer(indexBufferDesc);
if (g_indexBuffer == nullptr) {
Log("[ERROR] Failed to create index buffer");
return false;
}
g_indexBuffer->SetData(kTriangleIndices, sizeof(kTriangleIndices));
g_indexBuffer->SetStride(sizeof(uint32_t));
g_indexBuffer->SetBufferType(BufferType::Index);
ResourceViewDesc indexViewDesc = {};
indexViewDesc.dimension = ResourceViewDimension::Buffer;
indexViewDesc.format = static_cast<uint32_t>(Format::R32_UInt);
g_indexBufferView = g_device.CreateIndexBufferView(g_indexBuffer, indexViewDesc);
if (g_indexBufferView == nullptr) {
Log("[ERROR] Failed to create index buffer view");
return false;
}
GraphicsPipelineDesc pipelineDesc = CreateTrianglePipelineDesc();
g_pipelineState = g_device.CreatePipelineState(pipelineDesc);
if (g_pipelineState == nullptr || !g_pipelineState->IsValid()) {
Log("[ERROR] Failed to create triangle pipeline state");
return false;
}
return true;
}
RHIResourceView* GetCurrentBackBufferView() {
const uint32_t backBufferIndex = g_swapChain.GetCurrentBackBufferIndex();
if (g_backBufferViews.size() <= backBufferIndex) {
g_backBufferViews.resize(backBufferIndex + 1, nullptr);
}
if (g_backBufferViews[backBufferIndex] == nullptr) {
ResourceViewDesc viewDesc = {};
viewDesc.dimension = ResourceViewDimension::Texture2D;
viewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
viewDesc.arraySize = 1;
g_backBufferViews[backBufferIndex] = g_device.CreateRenderTargetView(g_swapChain.GetCurrentBackBuffer(), viewDesc);
if (g_backBufferViews[backBufferIndex] == nullptr) {
Log("[ERROR] Failed to create render target view for swap chain image %u", backBufferIndex);
}
}
return g_backBufferViews[backBufferIndex];
}
bool RenderFrame() {
if (!g_swapChain.AcquireNextImage()) {
Log("[ERROR] Failed to acquire next swap chain image");
return false;
}
RHIResourceView* renderTargetView = GetCurrentBackBufferView();
if (renderTargetView == nullptr) {
return false;
}
g_commandList.Reset();
g_commandList.SetRenderTargets(1, &renderTargetView, nullptr);
Viewport viewport = { 0.0f, 0.0f, static_cast<float>(kWidth), static_cast<float>(kHeight), 0.0f, 1.0f };
Rect scissorRect = { 0, 0, kWidth, kHeight };
g_commandList.SetViewport(viewport);
g_commandList.SetScissorRect(scissorRect);
g_commandList.Clear(0.0f, 0.0f, 1.0f, 1.0f, 1);
g_commandList.SetPipelineState(g_pipelineState);
g_commandList.SetPrimitiveTopology(PrimitiveTopology::TriangleList);
RHIResourceView* vertexBuffers[] = { g_vertexBufferView };
uint64_t offsets[] = { 0 };
uint32_t strides[] = { sizeof(Vertex) };
g_commandList.SetVertexBuffers(0, 1, vertexBuffers, offsets, strides);
g_commandList.SetIndexBuffer(g_indexBufferView, 0);
g_commandList.DrawIndexed(static_cast<uint32_t>(sizeof(kTriangleIndices) / sizeof(kTriangleIndices[0])));
g_commandList.Close();
void* commandLists[] = { &g_commandList };
g_commandQueue.ExecuteCommandLists(1, commandLists);
return true;
}
} // namespace
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, LPSTR, int nShowCmd) {
Logger::Get().Initialize();
Logger::Get().AddSink(std::make_unique<ConsoleLogSink>());
Logger::Get().SetMinimumLevel(LogLevel::Debug);
WNDCLASSEXW wc = {};
wc.cbSize = sizeof(WNDCLASSEXW);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = L"XCEngine_Vulkan_Triangle_Test";
if (!RegisterClassExW(&wc)) {
Log("[ERROR] Failed to register window class");
Logger::Get().Shutdown();
return -1;
}
RECT rect = { 0, 0, kWidth, kHeight };
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
g_window = CreateWindowExW(
0,
L"XCEngine_Vulkan_Triangle_Test",
L"Vulkan Triangle Integration Test",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
rect.right - rect.left,
rect.bottom - rect.top,
nullptr,
nullptr,
hInstance,
nullptr);
if (g_window == nullptr) {
Log("[ERROR] Failed to create window");
Logger::Get().Shutdown();
return -1;
}
if (!InitVulkan() || !InitTriangleResources()) {
ShutdownVulkan();
DestroyWindow(g_window);
g_window = nullptr;
Logger::Get().Shutdown();
return -1;
}
ShowWindow(g_window, nShowCmd);
UpdateWindow(g_window);
MSG msg = {};
int frameCount = 0;
int exitCode = 0;
while (true) {
if (PeekMessageW(&msg, nullptr, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT) {
break;
}
TranslateMessage(&msg);
DispatchMessageW(&msg);
continue;
}
if (!RenderFrame()) {
exitCode = -1;
break;
}
++frameCount;
Log("[INFO] Rendered frame %d", frameCount);
if (frameCount >= kTargetFrameCount) {
g_commandQueue.WaitForIdle();
if (!g_screenshot.Capture(&g_device, &g_swapChain, "triangle.ppm")) {
Log("[ERROR] Failed to capture screenshot");
exitCode = -1;
}
break;
}
g_swapChain.Present(0, 0);
}
ShutdownVulkan();
if (g_window != nullptr) {
DestroyWindow(g_window);
g_window = nullptr;
}
Logger::Get().Shutdown();
return exitCode;
}