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XCEngine/tests/scripting/test_project_script_assembly.cpp
ssdfasd 3e32f82e37 feat(srp): lock project-side pipeline lifecycle contracts
Add project asset probes for renderer invalidation, asset invalidation, and runtime release through the public SRP API surface.

Cover the project/Assets bridge path with lifecycle scripting tests and archive the completed project-side SRP bridge plan.
2026-04-20 15:26:33 +08:00

747 lines
27 KiB
C++

#include <gtest/gtest.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Input/InputManager.h>
#include <XCEngine/Rendering/Execution/CameraFrameRenderGraphFrameData.h>
#include <XCEngine/Rendering/Graph/RenderGraph.h>
#include <XCEngine/Rendering/Graph/RenderGraphCompiler.h>
#include <XCEngine/Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/RHI/RHIResourceView.h>
#include <XCEngine/Scene/Scene.h>
#include <XCEngine/Scripting/Mono/MonoScriptRuntime.h>
#include <XCEngine/Scripting/ScriptComponent.h>
#include <XCEngine/Scripting/ScriptEngine.h>
#include <algorithm>
#include <filesystem>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#ifdef _WIN32
#include <windows.h>
#endif
using namespace XCEngine::Components;
using namespace XCEngine::Scripting;
namespace {
std::filesystem::path GetExecutableDirectory() {
#ifdef _WIN32
std::wstring buffer(MAX_PATH, L'\0');
const DWORD length = GetModuleFileNameW(nullptr, buffer.data(), static_cast<DWORD>(buffer.size()));
if (length == 0 || length >= buffer.size()) {
return std::filesystem::current_path();
}
buffer.resize(length);
return std::filesystem::path(buffer).parent_path();
#else
return std::filesystem::current_path();
#endif
}
std::filesystem::path ResolveProjectManagedOutputDirectory() {
constexpr const char* configuredDirectory = XCENGINE_TEST_PROJECT_MANAGED_OUTPUT_DIR;
if (configuredDirectory[0] != '\0') {
return std::filesystem::path(configuredDirectory);
}
return (GetExecutableDirectory() / ".." / ".." / "managed" / "ProjectScriptAssemblies").lexically_normal();
}
std::filesystem::path ResolveProjectScriptCoreDllPath() {
constexpr const char* configuredPath = XCENGINE_TEST_PROJECT_SCRIPT_CORE_DLL;
if (configuredPath[0] != '\0') {
return std::filesystem::path(configuredPath);
}
return ResolveProjectManagedOutputDirectory() / "XCEngine.ScriptCore.dll";
}
std::filesystem::path ResolveProjectGameScriptsDllPath() {
constexpr const char* configuredPath = XCENGINE_TEST_PROJECT_GAME_SCRIPTS_DLL;
if (configuredPath[0] != '\0') {
return std::filesystem::path(configuredPath);
}
return ResolveProjectManagedOutputDirectory() / "GameScripts.dll";
}
MonoScriptRuntime::Settings CreateProjectMonoSettings() {
MonoScriptRuntime::Settings settings;
settings.assemblyDirectory = ResolveProjectManagedOutputDirectory();
settings.corlibDirectory = settings.assemblyDirectory;
settings.coreAssemblyPath = ResolveProjectScriptCoreDllPath();
settings.appAssemblyPath = ResolveProjectGameScriptsDllPath();
return settings;
}
class ProjectScriptAssemblyTest : public ::testing::Test {
protected:
void SetUp() override {
engine = &ScriptEngine::Get();
engine->OnRuntimeStop();
engine->SetRuntimeFixedDeltaTime(
ScriptEngine::DefaultFixedDeltaTime);
XCEngine::Input::InputManager::Get().Shutdown();
XCEngine::Resources::ResourceManager::Get().Shutdown();
XCEngine::Rendering::Pipelines::
ClearConfiguredManagedRenderPipelineAssetDescriptor();
ASSERT_TRUE(std::filesystem::exists(ResolveProjectScriptCoreDllPath()));
ASSERT_TRUE(std::filesystem::exists(ResolveProjectGameScriptsDllPath()));
MonoScriptRuntime::Settings settings =
CreateProjectMonoSettings();
std::string engineAssemblyError;
ASSERT_TRUE(
MonoScriptRuntime::DiscoverEngineAssemblies(
settings,
&engineAssemblyError))
<< engineAssemblyError;
ASSERT_FALSE(settings.engineAssemblies.empty());
for (const MonoScriptRuntime::ManagedAssemblyDescriptor& assembly :
settings.engineAssemblies) {
ASSERT_TRUE(std::filesystem::exists(assembly.path))
<< assembly.path.string();
}
runtime = std::make_unique<MonoScriptRuntime>(std::move(settings));
ASSERT_TRUE(runtime->Initialize()) << runtime->GetLastError();
engine->SetRuntime(runtime.get());
}
void TearDown() override {
if (engine != nullptr) {
engine->OnRuntimeStop();
engine->SetRuntime(nullptr);
}
XCEngine::Input::InputManager::Get().Shutdown();
XCEngine::Rendering::Pipelines::
ClearConfiguredManagedRenderPipelineAssetDescriptor();
runtime.reset();
scene.reset();
XCEngine::Resources::ResourceManager::Get().Shutdown();
}
Scene* CreateScene(const std::string& sceneName) {
scene = std::make_unique<Scene>(sceneName);
return scene.get();
}
ScriptComponent* AddProjectScript(
GameObject* gameObject,
const std::string& className) {
ScriptComponent* component =
gameObject->AddComponent<ScriptComponent>();
component->SetScriptClass(
"GameScripts",
"ProjectScripts",
className);
return component;
}
ScriptEngine* engine = nullptr;
std::unique_ptr<MonoScriptRuntime> runtime;
std::unique_ptr<Scene> scene;
};
TEST_F(ProjectScriptAssemblyTest, InitializesFromProjectScriptAssemblyDirectory) {
EXPECT_TRUE(runtime->IsInitialized());
EXPECT_EQ(runtime->GetSettings().assemblyDirectory, ResolveProjectManagedOutputDirectory());
EXPECT_EQ(runtime->GetSettings().appAssemblyPath, ResolveProjectGameScriptsDllPath());
}
TEST_F(ProjectScriptAssemblyTest, DiscoversProjectAssetMonoBehaviourClassesAndFieldMetadata) {
const std::vector<std::string> classNames = runtime->GetScriptClassNames("GameScripts");
std::vector<ScriptClassDescriptor> classDescriptors;
ASSERT_TRUE(runtime->TryGetAvailableScriptClasses(classDescriptors));
EXPECT_TRUE(runtime->IsClassAvailable("GameScripts", "ProjectScripts", "ProjectScriptProbe"));
EXPECT_NE(
std::find(classNames.begin(), classNames.end(), "ProjectScripts.ProjectScriptProbe"),
classNames.end());
EXPECT_NE(
std::find(
classDescriptors.begin(),
classDescriptors.end(),
ScriptClassDescriptor{"GameScripts", "ProjectScripts", "ProjectScriptProbe"}),
classDescriptors.end());
std::vector<ScriptFieldMetadata> fields;
ASSERT_TRUE(runtime->TryGetClassFieldMetadata("GameScripts", "ProjectScripts", "ProjectScriptProbe", fields));
const std::vector<ScriptFieldMetadata> expectedFields = {
{"EnabledOnBoot", ScriptFieldType::Bool},
{"Label", ScriptFieldType::String},
{"Speed", ScriptFieldType::Float},
};
EXPECT_EQ(fields, expectedFields);
std::vector<ScriptFieldDefaultValue> defaultValues;
ASSERT_TRUE(runtime->TryGetClassFieldDefaultValues("GameScripts", "ProjectScripts", "ProjectScriptProbe", defaultValues));
ASSERT_EQ(defaultValues.size(), 3u);
EXPECT_EQ(defaultValues[0].fieldName, "EnabledOnBoot");
EXPECT_EQ(defaultValues[0].type, ScriptFieldType::Bool);
EXPECT_EQ(std::get<bool>(defaultValues[0].value), true);
EXPECT_EQ(defaultValues[1].fieldName, "Label");
EXPECT_EQ(defaultValues[1].type, ScriptFieldType::String);
EXPECT_EQ(std::get<std::string>(defaultValues[1].value), "ProjectScriptProbe");
EXPECT_EQ(defaultValues[2].fieldName, "Speed");
EXPECT_EQ(defaultValues[2].type, ScriptFieldType::Float);
EXPECT_FLOAT_EQ(std::get<float>(defaultValues[2].value), 2.5f);
}
TEST_F(ProjectScriptAssemblyTest, DiscoversProjectAssetRenderPipelineAssetClasses) {
std::vector<ScriptClassDescriptor> classes;
ASSERT_TRUE(runtime->TryGetAvailableRenderPipelineAssetClasses(classes));
EXPECT_NE(
std::find(
classes.begin(),
classes.end(),
ScriptClassDescriptor{
"GameScripts",
"ProjectScripts",
"ProjectUniversalFeaturePipelineAsset"}),
classes.end());
EXPECT_NE(
std::find(
classes.begin(),
classes.end(),
ScriptClassDescriptor{
"GameScripts",
"ProjectScripts",
"ProjectCustomRendererPipelineAsset"}),
classes.end());
}
TEST_F(
ProjectScriptAssemblyTest,
CreatesProjectAssetUniversalFeatureRuntimeThroughManagedBridge) {
const auto bridge =
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
ASSERT_NE(bridge, nullptr);
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
"GameScripts",
"ProjectScripts",
"ProjectUniversalFeaturePipelineAsset"
};
std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
assetRuntime = bridge->CreateAssetRuntime(descriptor);
ASSERT_NE(assetRuntime, nullptr);
EXPECT_NE(assetRuntime->GetPipelineRendererAsset(), nullptr);
std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder> recorder =
assetRuntime->CreateStageRecorder();
ASSERT_NE(recorder, nullptr);
const XCEngine::Rendering::RenderContext renderContext = {};
ASSERT_TRUE(recorder->Initialize(renderContext));
EXPECT_TRUE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::MainScene));
EXPECT_TRUE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::PostProcess));
XCEngine::Rendering::RenderGraph graph;
XCEngine::Rendering::RenderGraphBuilder graphBuilder(graph);
XCEngine::Rendering::RenderGraphTextureDesc colorDesc = {};
colorDesc.width = 64u;
colorDesc.height = 64u;
colorDesc.format =
static_cast<XCEngine::Core::uint32>(
XCEngine::RHI::Format::R8G8B8A8_UNorm);
const XCEngine::Rendering::RenderGraphTextureHandle sourceColor =
graphBuilder.ImportTexture(
"ProjectManagedPostProcessSource",
colorDesc,
reinterpret_cast<XCEngine::RHI::RHIResourceView*>(901),
{});
const XCEngine::Rendering::RenderGraphTextureHandle outputColor =
graphBuilder.CreateTransientTexture(
"ProjectManagedPostProcessOutput",
colorDesc);
const XCEngine::Rendering::RenderSceneData sceneData = {};
const XCEngine::Rendering::RenderSurface surface(64u, 64u);
bool executionSucceeded = true;
XCEngine::Rendering::RenderGraphBlackboard blackboard = {};
XCEngine::Rendering::EmplaceCameraFrameRenderGraphFrameData(blackboard)
.resources.mainScene.color = sourceColor;
const XCEngine::Rendering::RenderPipelineStageRenderGraphContext graphContext = {
graphBuilder,
"ProjectManagedPostProcess",
XCEngine::Rendering::CameraFrameStage::PostProcess,
renderContext,
sceneData,
surface,
nullptr,
nullptr,
XCEngine::RHI::ResourceStates::Common,
{},
{ outputColor },
{},
{},
&executionSucceeded,
&blackboard
};
EXPECT_TRUE(recorder->RecordStageRenderGraph(graphContext));
XCEngine::Rendering::CompiledRenderGraph compiledGraph = {};
XCEngine::Containers::String errorMessage;
ASSERT_TRUE(
XCEngine::Rendering::RenderGraphCompiler::Compile(
graph,
compiledGraph,
&errorMessage))
<< errorMessage.CStr();
ASSERT_EQ(compiledGraph.GetPassCount(), 1u);
EXPECT_STREQ(
compiledGraph.GetPassName(0).CStr(),
"ProjectManagedPostProcess");
recorder->Shutdown();
}
TEST_F(
ProjectScriptAssemblyTest,
CreatesProjectCustomRendererPipelineAssetThroughManagedBridge) {
const auto bridge =
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
ASSERT_NE(bridge, nullptr);
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
"GameScripts",
"ProjectScripts",
"ProjectCustomRendererPipelineAsset"
};
std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
assetRuntime = bridge->CreateAssetRuntime(descriptor);
ASSERT_NE(assetRuntime, nullptr);
EXPECT_NE(assetRuntime->GetPipelineRendererAsset(), nullptr);
std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder> recorder =
assetRuntime->CreateStageRecorder();
ASSERT_NE(recorder, nullptr);
const XCEngine::Rendering::RenderContext renderContext = {};
ASSERT_TRUE(recorder->Initialize(renderContext));
EXPECT_TRUE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::MainScene));
EXPECT_FALSE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::PostProcess));
XCEngine::Rendering::RenderGraph graph;
XCEngine::Rendering::RenderGraphBuilder graphBuilder(graph);
XCEngine::Rendering::RenderGraphTextureDesc colorDesc = {};
colorDesc.width = 64u;
colorDesc.height = 64u;
colorDesc.format =
static_cast<XCEngine::Core::uint32>(
XCEngine::RHI::Format::R8G8B8A8_UNorm);
XCEngine::Rendering::RenderGraphTextureDesc depthDesc = colorDesc;
depthDesc.format =
static_cast<XCEngine::Core::uint32>(
XCEngine::RHI::Format::D32_Float);
const XCEngine::Rendering::RenderGraphTextureHandle colorTarget =
graphBuilder.CreateTransientTexture(
"ProjectCustomMainSceneColor",
colorDesc);
const XCEngine::Rendering::RenderGraphTextureHandle depthTarget =
graphBuilder.CreateTransientTexture(
"ProjectCustomMainSceneDepth",
depthDesc);
const XCEngine::Rendering::RenderSceneData sceneData = {};
const XCEngine::Rendering::RenderSurface surface(64u, 64u);
bool executionSucceeded = true;
XCEngine::Rendering::RenderGraphBlackboard blackboard = {};
const XCEngine::Rendering::RenderPipelineStageRenderGraphContext graphContext = {
graphBuilder,
"ProjectCustomMainScene",
XCEngine::Rendering::CameraFrameStage::MainScene,
renderContext,
sceneData,
surface,
nullptr,
nullptr,
XCEngine::RHI::ResourceStates::Common,
{},
{ colorTarget },
depthTarget,
{},
&executionSucceeded,
&blackboard
};
EXPECT_TRUE(recorder->RecordStageRenderGraph(graphContext));
XCEngine::Rendering::CompiledRenderGraph compiledGraph = {};
XCEngine::Containers::String errorMessage;
ASSERT_TRUE(
XCEngine::Rendering::RenderGraphCompiler::Compile(
graph,
compiledGraph,
&errorMessage))
<< errorMessage.CStr();
ASSERT_EQ(compiledGraph.GetPassCount(), 1u);
EXPECT_STREQ(
compiledGraph.GetPassName(0).CStr(),
"ProjectCustomMainScene.Opaque");
recorder->Shutdown();
}
TEST_F(
ProjectScriptAssemblyTest,
ProjectManagedBridgeRebuildsRendererAfterProjectRendererDataInvalidation) {
Scene* runtimeScene =
CreateScene("ProjectRendererInvalidationScene");
GameObject* selectionObject =
runtimeScene->CreateGameObject(
"ProjectRendererInvalidationSelection");
ScriptComponent* selectionScript =
AddProjectScript(
selectionObject,
"ProjectRendererInvalidationRuntimeSelectionProbe");
ASSERT_NE(selectionScript, nullptr);
GameObject* observationObject =
runtimeScene->CreateGameObject(
"ProjectRendererInvalidationObservation");
ScriptComponent* observationScript =
AddProjectScript(
observationObject,
"ProjectRendererInvalidationObservationProbe");
ASSERT_NE(observationScript, nullptr);
engine->OnRuntimeStart(runtimeScene);
engine->OnUpdate(0.016f);
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor
descriptor =
XCEngine::Rendering::Pipelines::
GetConfiguredManagedRenderPipelineAssetDescriptor();
ASSERT_TRUE(descriptor.IsValid());
ASSERT_NE(descriptor.managedAssetHandle, 0u);
EXPECT_EQ(descriptor.assemblyName, "GameScripts");
EXPECT_EQ(descriptor.namespaceName, "ProjectScripts");
EXPECT_EQ(
descriptor.className,
"ProjectRendererInvalidationProbeAsset");
const auto bridge =
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
ASSERT_NE(bridge, nullptr);
std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
assetRuntime = bridge->CreateAssetRuntime(descriptor);
ASSERT_NE(assetRuntime, nullptr);
std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder>
recorder = assetRuntime->CreateStageRecorder();
ASSERT_NE(recorder, nullptr);
const XCEngine::Rendering::RenderContext context = {};
ASSERT_TRUE(recorder->Initialize(context));
ASSERT_TRUE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::MainScene));
engine->OnUpdate(0.016f);
ASSERT_TRUE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::MainScene));
engine->OnUpdate(0.016f);
EXPECT_TRUE(runtime->GetLastError().empty()) << runtime->GetLastError();
int observedCreatePipelineCallCount = 0;
int observedDisposePipelineCallCount = 0;
int observedCreateRendererCallCount = 0;
int observedSetupRendererCallCount = 0;
int observedCreateFeatureCallCount = 0;
int observedDisposeRendererCallCount = 0;
int observedDisposeFeatureCallCount = 0;
int observedInvalidateRendererCallCount = 0;
int observedRuntimeResourceVersionBeforeInvalidation = 0;
int observedRuntimeResourceVersionAfterInvalidation = 0;
EXPECT_TRUE(runtime->TryGetFieldValue(
observationScript,
"ObservedCreatePipelineCallCount",
observedCreatePipelineCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
observationScript,
"ObservedDisposePipelineCallCount",
observedDisposePipelineCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
observationScript,
"ObservedCreateRendererCallCount",
observedCreateRendererCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
observationScript,
"ObservedSetupRendererCallCount",
observedSetupRendererCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
observationScript,
"ObservedCreateFeatureCallCount",
observedCreateFeatureCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
observationScript,
"ObservedDisposeRendererCallCount",
observedDisposeRendererCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
observationScript,
"ObservedDisposeFeatureCallCount",
observedDisposeFeatureCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
observationScript,
"ObservedInvalidateRendererCallCount",
observedInvalidateRendererCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
observationScript,
"ObservedRuntimeResourceVersionBeforeInvalidation",
observedRuntimeResourceVersionBeforeInvalidation));
EXPECT_TRUE(runtime->TryGetFieldValue(
observationScript,
"ObservedRuntimeResourceVersionAfterInvalidation",
observedRuntimeResourceVersionAfterInvalidation));
EXPECT_EQ(observedCreatePipelineCallCount, 2);
EXPECT_EQ(observedDisposePipelineCallCount, 1);
EXPECT_EQ(observedCreateRendererCallCount, 2);
EXPECT_EQ(observedSetupRendererCallCount, 2);
EXPECT_EQ(observedCreateFeatureCallCount, 2);
EXPECT_EQ(observedDisposeRendererCallCount, 1);
EXPECT_EQ(observedDisposeFeatureCallCount, 1);
EXPECT_EQ(observedInvalidateRendererCallCount, 1);
EXPECT_GT(observedRuntimeResourceVersionBeforeInvalidation, 0);
EXPECT_EQ(
observedRuntimeResourceVersionAfterInvalidation,
observedRuntimeResourceVersionBeforeInvalidation + 1);
recorder->Shutdown();
}
TEST_F(
ProjectScriptAssemblyTest,
ProjectManagedBridgeReleasesProjectRendererCachesAcrossInvalidationAndAssetRuntimeRelease) {
Scene* runtimeScene =
CreateScene("ProjectPersistentFeatureLifecycleScene");
GameObject* selectionObject =
runtimeScene->CreateGameObject(
"ProjectPersistentFeatureSelection");
ScriptComponent* selectionScript =
AddProjectScript(
selectionObject,
"ProjectPersistentFeatureRuntimeSelectionProbe");
ASSERT_NE(selectionScript, nullptr);
GameObject* observationObject =
runtimeScene->CreateGameObject(
"ProjectPersistentFeatureObservation");
ScriptComponent* observationScript =
AddProjectScript(
observationObject,
"ProjectPersistentFeatureObservationProbe");
ASSERT_NE(observationScript, nullptr);
engine->OnRuntimeStart(runtimeScene);
engine->OnUpdate(0.016f);
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor
descriptor =
XCEngine::Rendering::Pipelines::
GetConfiguredManagedRenderPipelineAssetDescriptor();
ASSERT_TRUE(descriptor.IsValid());
ASSERT_NE(descriptor.managedAssetHandle, 0u);
EXPECT_EQ(descriptor.assemblyName, "GameScripts");
EXPECT_EQ(descriptor.namespaceName, "ProjectScripts");
EXPECT_EQ(
descriptor.className,
"ProjectPersistentFeatureProbeAsset");
{
const auto bridge =
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
ASSERT_NE(bridge, nullptr);
std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
assetRuntime = bridge->CreateAssetRuntime(descriptor);
ASSERT_NE(assetRuntime, nullptr);
std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder>
recorder = assetRuntime->CreateStageRecorder();
ASSERT_NE(recorder, nullptr);
const XCEngine::Rendering::RenderContext context = {};
ASSERT_TRUE(recorder->Initialize(context));
ASSERT_TRUE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::MainScene));
engine->OnUpdate(0.016f);
ASSERT_TRUE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::MainScene));
recorder->Shutdown();
}
engine->OnUpdate(0.016f);
EXPECT_TRUE(runtime->GetLastError().empty()) << runtime->GetLastError();
int observedCreateRendererCallCount = 0;
int observedCreateFeatureRuntimeCallCount = 0;
int observedDisposeRendererCallCount = 0;
int observedDisposeFeatureCallCount = 0;
int observedInvalidateRendererCallCount = 0;
EXPECT_TRUE(runtime->TryGetFieldValue(
observationScript,
"ObservedCreateRendererCallCount",
observedCreateRendererCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
observationScript,
"ObservedCreateFeatureRuntimeCallCount",
observedCreateFeatureRuntimeCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
observationScript,
"ObservedDisposeRendererCallCount",
observedDisposeRendererCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
observationScript,
"ObservedDisposeFeatureCallCount",
observedDisposeFeatureCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
observationScript,
"ObservedInvalidateRendererCallCount",
observedInvalidateRendererCallCount));
EXPECT_EQ(observedCreateRendererCallCount, 2);
EXPECT_EQ(observedCreateFeatureRuntimeCallCount, 2);
EXPECT_EQ(observedDisposeRendererCallCount, 2);
EXPECT_EQ(observedDisposeFeatureCallCount, 2);
EXPECT_EQ(observedInvalidateRendererCallCount, 1);
}
TEST_F(
ProjectScriptAssemblyTest,
ProjectManagedBridgeRebuildsPipelineAfterProjectAssetInvalidation) {
Scene* runtimeScene =
CreateScene("ProjectAssetInvalidationScene");
GameObject* selectionObject =
runtimeScene->CreateGameObject(
"ProjectAssetInvalidationSelection");
ScriptComponent* selectionScript =
AddProjectScript(
selectionObject,
"ProjectAssetInvalidationRuntimeSelectionProbe");
ASSERT_NE(selectionScript, nullptr);
GameObject* observationObject =
runtimeScene->CreateGameObject(
"ProjectAssetInvalidationObservation");
ScriptComponent* observationScript =
AddProjectScript(
observationObject,
"ProjectAssetInvalidationObservationProbe");
ASSERT_NE(observationScript, nullptr);
engine->OnRuntimeStart(runtimeScene);
engine->OnUpdate(0.016f);
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor
descriptor =
XCEngine::Rendering::Pipelines::
GetConfiguredManagedRenderPipelineAssetDescriptor();
ASSERT_TRUE(descriptor.IsValid());
ASSERT_NE(descriptor.managedAssetHandle, 0u);
EXPECT_EQ(descriptor.assemblyName, "GameScripts");
EXPECT_EQ(descriptor.namespaceName, "ProjectScripts");
EXPECT_EQ(
descriptor.className,
"ProjectAssetInvalidationProbeAsset");
const auto bridge =
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
ASSERT_NE(bridge, nullptr);
std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
assetRuntime = bridge->CreateAssetRuntime(descriptor);
ASSERT_NE(assetRuntime, nullptr);
std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder>
recorder = assetRuntime->CreateStageRecorder();
ASSERT_NE(recorder, nullptr);
const XCEngine::Rendering::RenderContext context = {};
ASSERT_TRUE(recorder->Initialize(context));
ASSERT_TRUE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::MainScene));
ASSERT_FALSE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::PostProcess));
engine->OnUpdate(0.016f);
ASSERT_FALSE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::MainScene));
ASSERT_TRUE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::PostProcess));
engine->OnUpdate(0.016f);
EXPECT_TRUE(runtime->GetLastError().empty()) << runtime->GetLastError();
int observedCreatePipelineCallCount = 0;
int observedDisposePipelineCallCount = 0;
int observedInvalidateAssetCallCount = 0;
int observedLastCreatedSupportedStage = 0;
EXPECT_TRUE(runtime->TryGetFieldValue(
observationScript,
"ObservedCreatePipelineCallCount",
observedCreatePipelineCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
observationScript,
"ObservedDisposePipelineCallCount",
observedDisposePipelineCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
observationScript,
"ObservedInvalidateAssetCallCount",
observedInvalidateAssetCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
observationScript,
"ObservedLastCreatedSupportedStage",
observedLastCreatedSupportedStage));
EXPECT_EQ(observedCreatePipelineCallCount, 2);
EXPECT_EQ(observedDisposePipelineCallCount, 1);
EXPECT_EQ(observedInvalidateAssetCallCount, 1);
EXPECT_EQ(
observedLastCreatedSupportedStage,
static_cast<int>(
XCEngine::Rendering::CameraFrameStage::PostProcess));
recorder->Shutdown();
}
} // namespace