37 lines
795 B
C++
37 lines
795 B
C++
#include"SceneManager.h"
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#include"Scene.h"
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SceneManager::SceneManager(){}
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SceneManager::~SceneManager(){}
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void SceneManager::ChangeScene(Scene* p_nextScene)
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{
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if (p_nextScene == nullptr) { return; }
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if (m_currentScene != nullptr)
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{
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p_nextScene->m_context = m_currentScene->m_context;
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m_currentScene->OnExit();
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}
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p_nextScene->OnEnter();
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m_currentScene = p_nextScene;
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}
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void SceneManager::ChangeScene(std::string p_name)
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{
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if (Scene* scene = GetScene(p_name); scene)
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ChangeScene(scene);
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}
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void SceneManager::RegisterScene(std::string p_name, Scene* p_scene)
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{
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if (m_scenes.find(p_name) == m_scenes.end())
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m_scenes[p_name] = p_scene;
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}
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Scene* SceneManager::GetScene(std::string p_name)
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{
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if (m_scenes.find(p_name) != m_scenes.end())
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return m_scenes[p_name];
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return NULL;
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} |