Files
XCEngine/MVS/Music fluctuations/source/gpu/FrameBuffer.cpp

24 lines
456 B
C++

#include "FrameBuffer.h"
FrameBuffer::FrameBuffer(uint32_t width, uint32_t height, void* buffer) {
mWidth = width;
mHeight = height;
mPixelSize = mWidth * mHeight;
if (!buffer) {
buffer = new RGBA[mPixelSize];
mExternBuffer = false;
}
else {
mExternBuffer = true;
}
mColorBuffer = (RGBA*)buffer;
mDepthBuffer = new float[mPixelSize] {};
}
FrameBuffer::~FrameBuffer() {
if (!mExternBuffer && mColorBuffer) {
delete[] mColorBuffer;
}
}