- Rename texture/dtor.md to destructor.md per template spec - Remove duplicate non-hyphenated fence docs (getnativehandle.md, issignaled.md, getcompletedvalue.md) - Fix template field issues: - swap-chain, command-queue: 类型 now uses 'class (abstract)' - sampler: 头文件 now uses full path 'XCEngine/RHI/RHISampler.h' - types: 类型 fixed from 'structs' to 'struct' - enums: 类型 fixed from 'enums' to 'enum class' - Fix include paths in command-queue and pipeline-layout code examples - Create missing constructor/destructor docs for 11 classes: buffer, texture, shader, device, command-list, command-queue, fence, sampler, swap-chain, pipeline-state, pipeline-layout - Update class overview pages to include constructor/destructor entries
496 B
496 B
RHIShader::RHIShader
RHIShader() = default;
默认构造函数,创建空的 RHIShader 对象。
参数: 无
返回: 无
线程安全: ✅
复杂度: O(1)
示例:
// 通过设备编译着色器
RHIShader* shader = device->CompileShader(desc);
if (shader && shader->IsValid()) {
shader->Bind();
}
相关文档
- RHIShader 总览 - 返回类总览
- CompileShader - 编译着色器