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XCEngine/engine/third_party/physx/source/simulationcontroller/include/ScPhysics.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef SC_PHYSICS_H
#define SC_PHYSICS_H
#include "PxPhysics.h"
#include "PxScene.h"
#include "foundation/PxUserAllocated.h"
#include "foundation/PxBasicTemplates.h"
#include "PxActor.h"
namespace physx
{
class PxMaterial;
class PxTolerancesScale;
struct PxvOffsetTable;
#if PX_SUPPORT_GPU_PHYSX
class PxPhysXGpu;
#endif
namespace Sc
{
class Scene;
class StaticCore;
class RigidCore;
class BodyCore;
class ArticulationCore;
class ArticulationJointCore;
class ConstraintCore;
class ShapeCore;
struct OffsetTable
{
PX_FORCE_INLINE OffsetTable() {}
PX_FORCE_INLINE PxShape* convertScShape2Px(ShapeCore* sc) const { return PxPointerOffset<PxShape*>(sc, scShape2Px); }
PX_FORCE_INLINE const PxShape* convertScShape2Px(const ShapeCore* sc) const { return PxPointerOffset<const PxShape*>(sc, scShape2Px); }
PX_FORCE_INLINE PxConstraint* convertScConstraint2Px(ConstraintCore* sc) const { return PxPointerOffset<PxConstraint*>(sc, scConstraint2Px); }
PX_FORCE_INLINE const PxConstraint* convertScConstraint2Px(const ConstraintCore* sc) const { return PxPointerOffset<const PxConstraint*>(sc, scConstraint2Px); }
PX_FORCE_INLINE PxArticulationReducedCoordinate* convertScArticulation2Px(ArticulationCore* sc) const
{
return PxPointerOffset<PxArticulationReducedCoordinate*>(sc, scArticulationRC2Px);
}
PX_FORCE_INLINE const PxArticulationReducedCoordinate* convertScArticulation2Px(const ArticulationCore* sc) const
{
return PxPointerOffset<const PxArticulationReducedCoordinate*>(sc, scArticulationRC2Px);
}
PX_FORCE_INLINE PxArticulationJointReducedCoordinate* convertScArticulationJoint2Px(ArticulationJointCore* sc) const
{
return PxPointerOffset<PxArticulationJointReducedCoordinate*>(sc, scArticulationJointRC2Px);
}
PX_FORCE_INLINE const PxArticulationJointReducedCoordinate* convertScArticulationJoint2Px(const ArticulationJointCore* sc) const
{
return PxPointerOffset<const PxArticulationJointReducedCoordinate*>(sc, scArticulationJointRC2Px);
}
ptrdiff_t scRigidStatic2PxActor;
ptrdiff_t scRigidDynamic2PxActor;
ptrdiff_t scArticulationLink2PxActor;
ptrdiff_t scDeformableSurface2PxActor;
ptrdiff_t scDeformableVolume2PxActor;
ptrdiff_t scPBDParticleSystem2PxActor;
ptrdiff_t scShape2Px;
ptrdiff_t scArticulationRC2Px;
ptrdiff_t scArticulationJointRC2Px;
ptrdiff_t scConstraint2Px;
ptrdiff_t scCore2PxActor[PxActorType::eACTOR_COUNT];
};
extern OffsetTable gOffsetTable;
class Physics : public PxUserAllocated
{
public:
PX_FORCE_INLINE static Physics& getInstance() { return *mInstance; }
Physics(const PxTolerancesScale&, const PxvOffsetTable& pxvOffsetTable);
~Physics();
PX_FORCE_INLINE const PxTolerancesScale& getTolerancesScale() const { return mScale; }
private:
PxTolerancesScale mScale;
static Physics* mInstance;
public:
static const PxReal sWakeCounterOnCreation;
};
} // namespace Sc
}
#endif