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XCEngine/engine/third_party/physx/source/pvd/src/PxProfileDataBuffer.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PROFILE_DATA_BUFFER_H
#define PX_PROFILE_DATA_BUFFER_H
#include "PxProfileAllocatorWrapper.h"
#include "PxProfileMemoryBuffer.h"
#include "PxProfileEventBufferClient.h"
namespace physx { namespace profile {
template<typename TMutex
, typename TScopedLock>
class DataBuffer //base class for buffers that cache data and then dump the data to clients.
{
public:
typedef TMutex TMutexType;
typedef TScopedLock TScopedLockType;
typedef PxProfileWrapperNamedAllocator TU8AllocatorType;
typedef MemoryBuffer<TU8AllocatorType > TMemoryBufferType;
typedef PxProfileArray<PxProfileEventBufferClient*> TBufferClientArray;
protected:
PxProfileAllocatorWrapper mWrapper;
TMemoryBufferType mDataArray;
TBufferClientArray mBufferClients;
uint32_t mBufferFullAmount;
EventContextInformation mEventContextInformation;
TMutexType* mBufferMutex;
volatile bool mHasClients;
EventSerializer<TMemoryBufferType > mSerializer;
public:
DataBuffer( PxAllocatorCallback* inFoundation
, uint32_t inBufferFullAmount
, TMutexType* inBufferMutex
, const char* inAllocationName )
: mWrapper( inFoundation )
, mDataArray( TU8AllocatorType( mWrapper, inAllocationName ) )
, mBufferClients( mWrapper )
, mBufferFullAmount( inBufferFullAmount )
, mBufferMutex( inBufferMutex )
, mHasClients( false )
, mSerializer( &mDataArray )
{
//The data array is never resized really. We ensure
//it is bigger than it will ever need to be.
mDataArray.reserve( inBufferFullAmount + 68 );
}
virtual ~DataBuffer()
{
while(mBufferClients.size() )
{
removeClient( *mBufferClients[0] );
}
}
PxProfileAllocatorWrapper& getWrapper() { return mWrapper; }
TMutexType* getBufferMutex() { return mBufferMutex; }
void setBufferMutex(TMutexType* mutex) { mBufferMutex = mutex; }
void addClient( PxProfileEventBufferClient& inClient )
{
TScopedLockType lock( mBufferMutex );
mBufferClients.pushBack( &inClient );
mHasClients = true;
}
void removeClient( PxProfileEventBufferClient& inClient )
{
TScopedLockType lock( mBufferMutex );
for ( uint32_t idx =0; idx < mBufferClients.size(); ++idx )
{
if (mBufferClients[idx] == &inClient )
{
inClient.handleClientRemoved();
mBufferClients.replaceWithLast( idx );
break;
}
}
mHasClients = mBufferClients.size() != 0;
}
bool hasClients() const
{
return mHasClients;
}
virtual void flushEvents()
{
TScopedLockType lock(mBufferMutex);
const uint8_t* theData = mDataArray.begin();
uint32_t theDataSize = mDataArray.size();
sendDataToClients(theData, theDataSize);
mDataArray.clear();
clearCachedData();
}
//Used for chaining together event buffers.
virtual void handleBufferFlush( const uint8_t* inData, uint32_t inDataSize )
{
TScopedLockType lock( mBufferMutex );
if ( inData && inDataSize )
{
clearCachedData();
if ( mDataArray.size() + inDataSize >= mBufferFullAmount )
flushEvents();
if ( inDataSize >= mBufferFullAmount )
sendDataToClients( inData, inDataSize );
else
mDataArray.write( inData, inDataSize );
}
}
protected:
virtual void clearCachedData()
{
}
private:
void sendDataToClients( const uint8_t* inData, uint32_t inDataSize )
{
uint32_t clientCount = mBufferClients.size();
for( uint32_t idx =0; idx < clientCount; ++idx )
mBufferClients[idx]->handleBufferFlush( inData, inDataSize );
}
};
}}
#endif