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XCEngine/engine/third_party/physx/source/physxextensions/src/ExtDeformableSkinning.cpp

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// Redistribution and use in source and binary forms, with or without
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// documentation and/or other materials provided with the distribution.
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// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "extensions/PxDeformableSkinningExt.h"
#include "GuAABBTree.h"
#include "foundation/PxMathUtils.h"
#include "foundation/PxFPU.h"
using namespace physx;
void PxDeformableSkinningExt::initializeInterpolatedVertices(
PxTriangleMeshEmbeddingInfo* embeddingInfo,
const PxVec3* guideVertices, const PxVec3* guideNormals,
const PxU32* guideTriangles, PxU32 numGuideTriangles, const PxVec3* embeddedVertices,
PxU32 numEmbeddedVertices)
{
PX_UNUSED(guideNormals); //The guideNormals could be used for higher quality embedding infos
PX_SIMD_GUARD
Gu::TinyBVH bvh;
Gu::TinyBVH::constructFromTriangles(guideTriangles, numGuideTriangles, guideVertices, bvh);
Gu::ClosestDistanceToTrimeshTraversalController traversalController(guideTriangles, guideVertices, bvh.mTree.begin());
//Implements to most basic variant - lots of room for improvements
for (PxU32 i = 0; i < numEmbeddedVertices; ++i)
{
traversalController.setQueryPoint(embeddedVertices[i]);
bvh.Traverse(traversalController);
const PxU32 closestTriangleid = traversalController.getClosestTriId();
const PxU32* tri = &guideTriangles[3 * closestTriangleid];
const PxVec3& v0 = guideVertices[tri[0]];
const PxVec3& v1 = guideVertices[tri[1]];
const PxVec3& v2 = guideVertices[tri[2]];
const PxVec3 closestPoint = traversalController.getClosestPoint();
PxVec3 triNormal = (v1 - v0).cross(v2 - v0);
triNormal.normalize();
PxVec3 distVec = (embeddedVertices[i] - closestPoint);
PxReal normalOffset = distVec.dot(triNormal);
PxVec3 projPoint = embeddedVertices[i] - normalOffset*triNormal;
PxVec4 barycentric;
PxComputeBarycentric(v0, v1, v2, projPoint, barycentric);
embeddingInfo[i] = PxTriangleMeshEmbeddingInfo(PxVec2(barycentric.x, barycentric.y), normalOffset, closestTriangleid);
}
}
void PxDeformableSkinningExt::initializeInterpolatedVertices(
PxTetrahedronMeshEmbeddingInfo* embeddingInfo,
const PxVec3* guideVertices,
const PxU32* guideTetrahedra, PxU32 numGuideTetrahedra, const PxVec3* embeddedVertices,
PxU32 numEmbeddedVertices )
{
PX_SIMD_GUARD
Gu::TinyBVH bvh;
Gu::TinyBVH::constructFromTetrahedra(guideTetrahedra, numGuideTetrahedra, guideVertices, bvh);
Gu::ClosestDistanceToTetmeshTraversalController traversalController(guideTetrahedra, guideVertices, bvh.mTree.begin());
//Implements to most basic variant - lots of room for improvements
for (PxU32 i = 0; i < numEmbeddedVertices; ++i)
{
traversalController.setQueryPoint(embeddedVertices[i]);
bvh.Traverse(traversalController);
const PxU32 closestTetid = traversalController.getClosestTetId();
const PxU32* tet = &guideTetrahedra[4 * closestTetid];
const PxVec3 closestPoint = traversalController.getClosestPoint();
PxVec4 barycentric;
PxComputeBarycentric(guideVertices[tet[0]], guideVertices[tet[1]], guideVertices[tet[2]], guideVertices[tet[3]], closestPoint, barycentric);
embeddingInfo[i] = PxTetrahedronMeshEmbeddingInfo(barycentric.getXYZ(), closestTetid);
}
}