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XCEngine/engine/third_party/physx/source/lowleveldynamics/include/DyVArticulation.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef DY_V_ARTICULATION_H
#define DY_V_ARTICULATION_H
#include "foundation/PxVec3.h"
#include "foundation/PxQuat.h"
#include "foundation/PxTransform.h"
#include "foundation/PxVecMath.h"
#include "foundation/PxUtilities.h"
#include "CmUtils.h"
#include "CmSpatialVector.h"
#include "foundation/PxMemory.h"
#include "DyArticulationCore.h"
#include "DyArticulationJointCore.h"
#include "DyArticulationMimicJointCore.h"
namespace physx
{
struct PxsBodyCore;
class PxsConstraintBlockManager;
class PxsContactManagerOutputIterator;
struct PxSolverConstraintDesc;
struct PxSolverBodyData;
struct PxTGSSolverBodyData;
struct PxTGSSolverBodyTxInertia;
struct PxSolverConstraintDesc;
namespace Dy
{
struct SpatialSubspaceMatrix;
struct ConstraintWriteback;
class ThreadContext;
static const size_t DY_ARTICULATION_TENDON_MAX_SIZE = 64;
struct Constraint;
class Context;
class ArticulationSpatialTendon;
class ArticulationFixedTendon;
class ArticulationTendonJoint;
typedef PxU64 ArticulationBitField;
struct ArticulationLoopConstraint
{
public:
PxU32 linkIndex0;
PxU32 linkIndex1;
Dy::Constraint* constraint;
};
#define DY_ARTICULATION_LINK_NONE 0xffffffff
struct ArticulationLink
{
PxU32 mPathToRootStartIndex;
PxU32 mChildrenStartIndex;
PxU16 mPathToRootCount;
PxU16 mNumChildren;
PxsBodyCore* bodyCore;
ArticulationJointCore* inboundJoint;
PxU32 parent;
PxReal cfm;
};
class FeatherstoneArticulation;
struct ArticulationSolverDesc
{
void initData(ArticulationCore* core_, const PxArticulationFlags* flags_)
{
articulation = NULL;
links = NULL;
motionVelocity = NULL;
acceleration = NULL;
poses = NULL;
deltaQ = NULL;
core = core_;
flags = flags_;
linkCount = 0;
numInternalConstraints = 0;
}
FeatherstoneArticulation* articulation;
ArticulationLink* links;
Cm::SpatialVectorV* motionVelocity;
Cm::SpatialVector* acceleration;
PxTransform* poses;
PxQuat* deltaQ;
ArticulationCore* core;
const PxArticulationFlags* flags; // PT: PX-1399
PxU8 linkCount;
PxU8 numInternalConstraints;
};
}
}
#endif