125 lines
4.2 KiB
C++
125 lines
4.2 KiB
C++
// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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#ifndef DY_DEFORMABLE_SURFACE_H
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#define DY_DEFORMABLE_SURFACE_H
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#include "foundation/PxSimpleTypes.h"
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#include "DyDeformableSurfaceCore.h"
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#include "PxvGeometry.h"
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namespace physx
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{
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namespace Sc
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{
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class DeformableSurfaceSim;
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}
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namespace Dy
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{
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typedef size_t DeformableSurfaceHandle;
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struct DeformableSurfaceCore;
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class DeformableSurface
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{
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PX_NOCOPY(DeformableSurface)
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public:
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DeformableSurface(Sc::DeformableSurfaceSim* sim, Dy::DeformableSurfaceCore& core) :
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mSim(sim), mCore(core), mElementId(0xffffffff), mGpuRemapId(0xffffffff)
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{}
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~DeformableSurface() {}
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PX_FORCE_INLINE void setGpuRemapId(const PxU32 remapId)
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{
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mGpuRemapId = remapId;
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PxTriangleMeshGeometryLL& geom = mShapeCore->mGeometry.get<PxTriangleMeshGeometryLL>();
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geom.materialsLL.gpuRemapId = remapId;
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}
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PX_FORCE_INLINE PxTriangleMesh* getTriangleMesh()
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{
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PxTriangleMeshGeometryLL& geom = mShapeCore->mGeometry.get<PxTriangleMeshGeometryLL>();
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return geom.triangleMesh;
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}
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PX_FORCE_INLINE PxU32 getGpuRemapId() { return mGpuRemapId; }
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PX_FORCE_INLINE void setElementId(const PxU32 elementId) { mElementId = elementId; }
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PX_FORCE_INLINE PxU32 getElementId() { return mElementId; }
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PX_FORCE_INLINE PxsShapeCore& getShapeCore() { return *mShapeCore; }
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PX_FORCE_INLINE void setShapeCore(PxsShapeCore* shapeCore) { mShapeCore = shapeCore; }
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PX_FORCE_INLINE Sc::DeformableSurfaceSim* getSim() const { return mSim; }
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PX_FORCE_INLINE const DeformableSurfaceCore& getCore() const { return mCore; }
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PX_FORCE_INLINE DeformableSurfaceCore& getCore() { return mCore; }
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PX_FORCE_INLINE PxU16 getIterationCounts() const { return mCore.solverIterationCounts; }
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void addAttachmentHandle(PxU32 handle);
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void removeAttachmentHandle(PxU32 handle);
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PxArray<PxU32> mAttachmentHandles;
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PxArray<PxU32> mSurfaceSurfaceAttachments;
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private:
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Sc::DeformableSurfaceSim* mSim;
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DeformableSurfaceCore& mCore;
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PxsShapeCore* mShapeCore;
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PxU32 mElementId; //this is used for the bound array, contactDist
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PxU32 mGpuRemapId;
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};
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PX_FORCE_INLINE DeformableSurface* getDeformableSurface(DeformableSurfaceHandle handle)
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{
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return reinterpret_cast<DeformableSurface*>(handle);
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}
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PX_FORCE_INLINE void DeformableSurface::addAttachmentHandle(PxU32 handle)
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{
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mAttachmentHandles.pushBack(handle);
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}
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PX_FORCE_INLINE void DeformableSurface::removeAttachmentHandle(PxU32 handle)
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{
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for (PxU32 i = 0; i < mAttachmentHandles.size(); ++i)
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{
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if (mAttachmentHandles[i] == handle)
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{
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mAttachmentHandles.replaceWithLast(i);
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}
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}
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}
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} // namespace Dy
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} // namespace physx
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#endif // DY_DEFORMABLE_SURFACE_H
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