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XCEngine/engine/third_party/physx/source/lowleveldynamics/include/DyConstraint.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
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//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef DY_CONSTRAINT_H
#define DY_CONSTRAINT_H
#include "foundation/PxVec3.h"
#include "foundation/PxTransform.h"
#include "PxvConfig.h"
#include "PxvDynamics.h"
#include "PxConstraint.h"
#include "DyConstraintWriteBack.h"
namespace physx
{
class PxsRigidBody;
namespace Dy
{
#if PX_VC
#pragma warning(push)
#pragma warning( disable : 4324 ) // Padding was added at the end of a structure because of a __declspec(align) value.
#endif
PX_ALIGN_PREFIX(16)
struct Constraint
{
public:
PxReal linBreakForce;
PxReal angBreakForce;
PxU16 constantBlockSize;
PxU16 flags;
PxConstraintSolverPrep solverPrep;
void* constantBlock;
PxsRigidBody* body0;
PxsRigidBody* body1;
PxsBodyCore* bodyCore0;
PxsBodyCore* bodyCore1;
PxU32 index;
PxReal minResponseThreshold;
}
PX_ALIGN_SUFFIX(16);
#if PX_VC
#pragma warning(pop)
#endif
#if !PX_P64_FAMILY
PX_COMPILE_TIME_ASSERT(48==sizeof(Constraint));
#endif
}
}
#endif