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XCEngine/engine/third_party/physx/source/lowlevel/software/include/PxsMaterialCombiner.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXS_MATERIAL_COMBINER_H
#define PXS_MATERIAL_COMBINER_H
#include "PxsMaterialCore.h"
namespace physx
{
PX_CUDA_CALLABLE PX_FORCE_INLINE PxReal combineScalars(PxReal a, PxReal b, PxI32 combineMode)
{
switch (combineMode)
{
case PxCombineMode::eAVERAGE:
return 0.5f * (a + b);
case PxCombineMode::eMIN:
return PxMin(a,b);
case PxCombineMode::eMULTIPLY:
return a * b;
case PxCombineMode::eMAX:
return PxMax(a,b);
default:
return PxReal(0);
}
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxReal PxsCombinePxReal(PxReal val0, PxReal val1, PxI32 combineMode)
{
switch (combineMode)
{
case PxCombineMode::eAVERAGE:
return 0.5f * (val0 + val1);
case PxCombineMode::eMIN:
return PxMin(val0, val1);
case PxCombineMode::eMULTIPLY:
return (val0 * val1);
case PxCombineMode::eMAX:
return PxMax(val0, val1);
}
return 0.0f;
}
PX_CUDA_CALLABLE PX_FORCE_INLINE void PxsCombineMaterials(const PxsMaterialData& mat0Data, const PxsMaterialData& mat1Data,
PxReal& combinedStaticFriction, PxReal& combinedDynamicFriction,
PxReal& combinedRestitution, PxU32& combinedMaterialFlags, PxReal& combinedDamping)
{
const PxReal r0 = mat0Data.restitution;
const PxReal r1 = mat1Data.restitution;
const bool compliant0 = r0 < 0.0f;
const bool compliant1 = r1 < 0.0f;
const bool exactlyOneCompliant = compliant0 ^ compliant1;
const bool bothCompliant = compliant0 & compliant1;
const bool compliantAcc0 = !!(mat0Data.flags & PxMaterialFlag::eCOMPLIANT_ACCELERATION_SPRING);
const bool compliantAcc1 = !!(mat1Data.flags & PxMaterialFlag::eCOMPLIANT_ACCELERATION_SPRING);
const bool exactlyOneAccCompliant = compliantAcc0 ^ compliantAcc1;
// combine restitution
{
// For rigid-rigid or compliant-compliant interactions, follow the user's choice of combine mode but make sure it stays negative for multiply.
// For rigid-compliant interactions, we go with the compliant behavior.
// For forceCompliant-accelerationCompliant, we go with the accelerationCompliant behavior
if (bothCompliant && exactlyOneAccCompliant)
{
combinedRestitution = compliantAcc0 ? r0 : r1;
}
else
{
const PxCombineMode::Enum combineMode =
exactlyOneCompliant ? PxCombineMode::eMIN
: PxMax(mat0Data.getRestitutionCombineMode(), mat1Data.getRestitutionCombineMode());
const PxReal flipSign = (bothCompliant && (combineMode == PxCombineMode::eMULTIPLY)) ? -1.0f : 1.0f;
combinedRestitution = flipSign * combineScalars(r0, r1, combineMode);
}
}
// combine damping
{
// For rigid-rigid or compliant-compliant interactions, follow the user's choice of combine mode.
// For rigid-compliant interactions, we go with the compliant behavior.
// For forceCompliant-accelerationCompliant, we go with the accelerationCompliant behavior
const PxReal d0 = mat0Data.damping;
const PxReal d1 = mat1Data.damping;
if (bothCompliant && exactlyOneAccCompliant)
{
combinedDamping = compliantAcc0 ? d0 : d1;
}
else
{
const PxCombineMode::Enum combineMode =
exactlyOneCompliant ? PxCombineMode::eMAX
: PxMax(mat0Data.getDampingCombineMode(), mat1Data.getDampingCombineMode());
combinedDamping = combineScalars(d0, d1, combineMode);
}
}
// combine isotropic friction
{
const PxU32 combineFlags = (mat0Data.flags | mat1Data.flags); //& (PxMaterialFlag::eDISABLE_STRONG_FRICTION|PxMaterialFlag::eDISABLE_FRICTION); //eventually set DisStrongFric flag, lower all others.
if (!(combineFlags & PxMaterialFlag::eDISABLE_FRICTION))
{
const PxI32 fictionCombineMode = PxMax(mat0Data.getFrictionCombineMode(), mat1Data.getFrictionCombineMode());
PxReal dynFriction = 0.0f;
PxReal staFriction = 0.0f;
dynFriction = PxsCombinePxReal(mat0Data.dynamicFriction, mat1Data.dynamicFriction, fictionCombineMode);
staFriction = PxsCombinePxReal(mat0Data.staticFriction, mat1Data.staticFriction, fictionCombineMode);
/*switch (fictionCombineMode)
{
case PxCombineMode::eAVERAGE:
dynFriction = 0.5f * (mat0Data.dynamicFriction + mat1Data.dynamicFriction);
staFriction = 0.5f * (mat0Data.staticFriction + mat1Data.staticFriction);
break;
case PxCombineMode::eMIN:
dynFriction = PxMin(mat0Data.dynamicFriction, mat1Data.dynamicFriction);
staFriction = PxMin(mat0Data.staticFriction, mat1Data.staticFriction);
break;
case PxCombineMode::eMULTIPLY:
dynFriction = (mat0Data.dynamicFriction * mat1Data.dynamicFriction);
staFriction = (mat0Data.staticFriction * mat1Data.staticFriction);
break;
case PxCombineMode::eMAX:
dynFriction = PxMax(mat0Data.dynamicFriction, mat1Data.dynamicFriction);
staFriction = PxMax(mat0Data.staticFriction, mat1Data.staticFriction);
break;
} */
//isotropic case
const PxReal fDynFriction = PxMax(dynFriction, 0.0f);
#if PX_CUDA_COMPILER
const PxReal fStaFriction = (staFriction - fDynFriction) >= 0 ? staFriction : fDynFriction;
#else
const PxReal fStaFriction = physx::intrinsics::fsel(staFriction - fDynFriction, staFriction, fDynFriction);
#endif
combinedDynamicFriction = fDynFriction;
combinedStaticFriction = fStaFriction;
combinedMaterialFlags = combineFlags;
}
else
{
combinedMaterialFlags = combineFlags | PxMaterialFlag::eDISABLE_STRONG_FRICTION;
combinedDynamicFriction = 0.0f;
combinedStaticFriction = 0.0f;
}
}
}
}
#endif