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XCEngine/engine/third_party/physx/source/gpunarrowphase/src/CUDA/triangleMesh.cuh

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef __TRIANGLE_MESH_CUH__
#define __TRIANGLE_MESH_CUH__
#include "GuBV32.h"
#include "PxgConvexConvexShape.h"
#include "foundation/PxVec3.h"
namespace physx
{
struct PxgTriangleMesh
{
PxU32 numVerts;
PxU32 numTris;
PxU32 numBv32TreeNodes;
PxU32 nbPackedNodes;
const Gu::BV32DataPacked* bv32PackedNodes;
const float4* trimeshVerts;
const uint4* indices;
const PxU32* PX_RESTRICT trimeshFaceRemap;
uint4 sdfDims;
PxVec3 meshLower;
PxReal spacing;
PxU32 subgridSize;
PxReal subgridsMinSdfValue;
PxReal subgridsMaxSdfValue;
PxU32 pad;
//const PxReal* sdf;
CUtexObject mTexObject;
CUtexObject mTexObjectSparse;
const PxU32* subgridStarts;
};
static PX_FORCE_INLINE __device__ uint4 readTriangleMesh(const PxU8* PX_RESTRICT & trimeshGeomPtr,
const Gu::BV32DataPacked* PX_RESTRICT & bv32PackedNodes, const float4* PX_RESTRICT & trimeshVerts)
{
const uint4 trimesh_nbVerts_nbTris_nbAdjVertsTotal = *reinterpret_cast<const uint4 *>(trimeshGeomPtr);
trimeshGeomPtr += sizeof(uint4);
bv32PackedNodes = reinterpret_cast<const Gu::BV32DataPacked*>(trimeshGeomPtr);
trimeshGeomPtr += sizeof(const Gu::BV32DataPacked)* trimesh_nbVerts_nbTris_nbAdjVertsTotal.w;
trimeshVerts = reinterpret_cast<const float4 *>(trimeshGeomPtr);
return trimesh_nbVerts_nbTris_nbAdjVertsTotal;
}
static PX_FORCE_INLINE __device__ uint4 readTriangleMesh(const PxU8 * PX_RESTRICT & trimeshGeomPtr,
const Gu::BV32DataPacked* PX_RESTRICT & bv32PackedNodes, const float4* PX_RESTRICT & trimeshVerts, const uint4* PX_RESTRICT & trimeshTriIndices)
{
uint4 result = readTriangleMesh(trimeshGeomPtr, bv32PackedNodes, trimeshVerts);
trimeshGeomPtr += sizeof(float4) * result.x;
trimeshTriIndices = reinterpret_cast<const uint4 *>(trimeshGeomPtr);
return result;
}
static PX_FORCE_INLINE __device__ uint4 readTriangleMesh(const PxU8 * PX_RESTRICT & trimeshGeomPtr, const float4* PX_RESTRICT & trimeshVerts, const uint4* PX_RESTRICT & trimeshTriIndices,
const uint4* PX_RESTRICT & trimeshTriAdjacencies)
{
const Gu::BV32DataPacked* bv32PackedNodes;
uint4 result = readTriangleMesh(trimeshGeomPtr, bv32PackedNodes, trimeshVerts, trimeshTriIndices);
trimeshGeomPtr += sizeof(uint4)* result.y;
trimeshTriAdjacencies = reinterpret_cast<const uint4 *>(trimeshGeomPtr);
return result;
}
static PX_FORCE_INLINE __device__ uint4 readTriangleMesh(const PxU8 * PX_RESTRICT & trimeshGeomPtr, const float4* PX_RESTRICT & trimeshVerts, const uint4* PX_RESTRICT & trimeshTriIndices,
const uint4* PX_RESTRICT & trimeshTriAdjacencies, const PxU32* PX_RESTRICT & trimeshFaceRemap)
{
uint4 result = readTriangleMesh(trimeshGeomPtr, trimeshVerts, trimeshTriIndices, trimeshTriAdjacencies);
trimeshGeomPtr += sizeof(uint4)* result.y;
trimeshFaceRemap = reinterpret_cast<const PxU32 *>(trimeshGeomPtr);
return result;
}
static __device__ void readTriangleMesh(const PxgShape& trimeshShape, PxgTriangleMesh& triangleMesh)
{
const PxU8 * trimeshGeomPtr = reinterpret_cast<const PxU8 *>(trimeshShape.hullOrMeshPtr);
const uint4 nbVerts_nbTris_nbAdjVertsTotal_nbBv32TreeNodes = *reinterpret_cast<const uint4 *>(trimeshGeomPtr);
trimeshGeomPtr += sizeof(uint4);
triangleMesh.numVerts = nbVerts_nbTris_nbAdjVertsTotal_nbBv32TreeNodes.x;
triangleMesh.numTris = nbVerts_nbTris_nbAdjVertsTotal_nbBv32TreeNodes.y;
triangleMesh.numBv32TreeNodes = nbVerts_nbTris_nbAdjVertsTotal_nbBv32TreeNodes.z;
triangleMesh.nbPackedNodes = nbVerts_nbTris_nbAdjVertsTotal_nbBv32TreeNodes.w;
triangleMesh.bv32PackedNodes = reinterpret_cast<const Gu::BV32DataPacked*>(trimeshGeomPtr);
trimeshGeomPtr += sizeof(const Gu::BV32DataPacked)* nbVerts_nbTris_nbAdjVertsTotal_nbBv32TreeNodes.w;
triangleMesh.trimeshVerts = reinterpret_cast<const float4 *>(trimeshGeomPtr);
trimeshGeomPtr += sizeof(float4) * nbVerts_nbTris_nbAdjVertsTotal_nbBv32TreeNodes.x;
triangleMesh.indices = reinterpret_cast<const uint4 *>(trimeshGeomPtr);
trimeshGeomPtr += sizeof(uint4) * nbVerts_nbTris_nbAdjVertsTotal_nbBv32TreeNodes.y;
//const uint4* PX_RESTRICT trimeshTriAdjacencies = reinterpret_cast<const uint4 *>(trimeshGeomPtr);
trimeshGeomPtr += sizeof(uint4)* nbVerts_nbTris_nbAdjVertsTotal_nbBv32TreeNodes.y;
triangleMesh.trimeshFaceRemap = reinterpret_cast<const PxU32 *>(trimeshGeomPtr);
//trimeshGeomPtr += ((nbVerts_nbTris_nbAdjVertsTotal_nbBv32TreeNodes.y + 3)& (~3)) * sizeof(PxU32);
trimeshGeomPtr += nbVerts_nbTris_nbAdjVertsTotal_nbBv32TreeNodes.y * sizeof(PxU32);
//triMesh->mAccumulatedTrianglesRef
trimeshGeomPtr += (nbVerts_nbTris_nbAdjVertsTotal_nbBv32TreeNodes.x + 1) * sizeof(PxU32);
//triMesh->mTrianglesReferences
trimeshGeomPtr += (nbVerts_nbTris_nbAdjVertsTotal_nbBv32TreeNodes.y * 3) * sizeof(PxU32);
trimeshGeomPtr = (PxU8*)(((size_t)trimeshGeomPtr + 15) & ~15);
uint4 sdfDims = *reinterpret_cast<const uint4 *>(trimeshGeomPtr);
trimeshGeomPtr += sizeof(uint4);
PxU32 numSdfs = sdfDims.x*sdfDims.y*sdfDims.z;
triangleMesh.sdfDims = sdfDims;
if (numSdfs)
{
float4 meshLower_spacing = *reinterpret_cast<const float4 *>(trimeshGeomPtr);
trimeshGeomPtr += sizeof(float4);
uint4 sizeInfo = *reinterpret_cast<const uint4 *>(trimeshGeomPtr);
trimeshGeomPtr += sizeof(uint4);
triangleMesh.meshLower = PxVec3(meshLower_spacing.x, meshLower_spacing.y, meshLower_spacing.z);
triangleMesh.spacing = meshLower_spacing.w;
/*PxU32 subgridSize;
PxU32 unused0;
PxU32 unused1;
PxU32 numCoarseGridElements;*/
triangleMesh.subgridSize = sizeInfo.x;
triangleMesh.subgridsMinSdfValue = reinterpret_cast<PxReal&>(sizeInfo.y);
triangleMesh.subgridsMaxSdfValue = reinterpret_cast<PxReal&>(sizeInfo.z);
//triangleMesh.numCoarseGridElements = sizeInfo.w;
//triangleMesh.sdf = reinterpret_cast<const PxReal*>(trimeshGeomPtr);
triangleMesh.mTexObject = *reinterpret_cast<const CUtexObject*>(trimeshGeomPtr);
trimeshGeomPtr += sizeof(const CUtexObject);
triangleMesh.mTexObjectSparse = *reinterpret_cast<const CUtexObject*>(trimeshGeomPtr);
trimeshGeomPtr += sizeof(const CUtexObject);
triangleMesh.subgridStarts = reinterpret_cast<const PxU32 *>(trimeshGeomPtr);
trimeshGeomPtr += sizeof(PxU32) * sizeInfo.w;
}
else
triangleMesh.mTexObject = 0;
}
}
#endif