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XCEngine/engine/third_party/physx/source/geomutils/src/pcm/GuPCMContactSphereConvex.cpp

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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "geomutils/PxContactBuffer.h"
#include "GuGJKPenetration.h"
#include "GuEPA.h"
#include "GuVecCapsule.h"
#include "GuVecConvexHull.h"
#include "GuVecConvexHullNoScale.h"
#include "GuContactMethodImpl.h"
#include "GuPCMContactGen.h"
#include "GuPCMShapeConvex.h"
#include "GuPCMContactGenUtil.h"
using namespace physx;
using namespace Gu;
using namespace aos;
static void addToContactBuffer(PxContactBuffer& contactBuffer, const Vec3VArg worldNormal, const Vec3VArg worldPoint, const FloatVArg penDep)
{
outputSimplePCMContact(contactBuffer, worldPoint, worldNormal, penDep);
}
static bool fullContactsGenerationSphereConvex(const CapsuleV& capsule, const ConvexHullV& convexHull, const PxTransformV& transf0, const PxTransformV& transf1,
PersistentContact* manifoldContacts, PxContactBuffer& contactBuffer, const bool idtScale, PersistentContactManifold& manifold,
Vec3VArg normal, const FloatVArg contactDist, bool doOverlapTest, PxRenderOutput* renderOutput)
{
PX_UNUSED(renderOutput);
PolygonalData polyData;
getPCMConvexData(convexHull,idtScale, polyData);
PX_ALIGN(16, PxU8 buff[sizeof(SupportLocalImpl<ConvexHullV>)]);
SupportLocal* map = (idtScale ? static_cast<SupportLocal*>(PX_PLACEMENT_NEW(buff, SupportLocalImpl<ConvexHullNoScaleV>)(static_cast<const ConvexHullNoScaleV&>(convexHull), transf1, convexHull.vertex2Shape, convexHull.shape2Vertex, idtScale)) :
static_cast<SupportLocal*>(PX_PLACEMENT_NEW(buff, SupportLocalImpl<ConvexHullV>)(convexHull, transf1, convexHull.vertex2Shape, convexHull.shape2Vertex, idtScale)));
PxU32 numContacts = 0;
if(generateSphereFullContactManifold(capsule, polyData, map, manifoldContacts, numContacts, contactDist, normal, doOverlapTest))
{
if(numContacts > 0)
{
PersistentContact& p = manifold.getContactPoint(0);
p.mLocalPointA = manifoldContacts[0].mLocalPointA;
p.mLocalPointB = manifoldContacts[0].mLocalPointB;
p.mLocalNormalPen = manifoldContacts[0].mLocalNormalPen;
manifold.mNumContacts =1;
//transform normal to world space
const Vec3V worldNormal = transf1.rotate(normal);
const Vec3V worldP = V3NegScaleSub(worldNormal, capsule.radius, transf0.p);
const FloatV penDep = FSub(V4GetW(manifoldContacts[0].mLocalNormalPen), capsule.radius);
#if PCM_LOW_LEVEL_DEBUG
manifold.drawManifold(*renderOutput, transf0, transf1, capsule.radius);
#endif
addToContactBuffer(contactBuffer, worldNormal, worldP, penDep);
return true;
}
}
return false;
}
bool Gu::pcmContactSphereConvex(GU_CONTACT_METHOD_ARGS)
{
PX_ASSERT(transform1.q.isSane());
PX_ASSERT(transform0.q.isSane());
const PxConvexMeshGeometry& shapeConvex = checkedCast<PxConvexMeshGeometry>(shape1);
const PxSphereGeometry& shapeSphere = checkedCast<PxSphereGeometry>(shape0);
PersistentContactManifold& manifold = cache.getManifold();
const Vec3V zeroV = V3Zero();
const ConvexHullData* hullData = _getHullData(shapeConvex);
PxPrefetchLine(hullData);
const Vec3V vScale = V3LoadU_SafeReadW(shapeConvex.scale.scale); // PT: safe because 'rotation' follows 'scale' in PxMeshScale
const FloatV sphereRadius = FLoad(shapeSphere.radius);
const FloatV contactDist = FLoad(params.mContactDistance);
//Transfer A into the local space of B
const PxTransformV transf0 = loadTransformA(transform0);
const PxTransformV transf1 = loadTransformA(transform1);
const PxTransformV curRTrans(transf1.transformInv(transf0));
const PxMatTransformV aToB(curRTrans);
const PxReal toleranceLength = params.mToleranceLength;
const FloatV convexMargin = CalculatePCMConvexMargin(hullData, vScale, toleranceLength);
const PxU32 initialContacts = manifold.mNumContacts;
const FloatV minMargin = FMin(convexMargin, sphereRadius);
const FloatV projectBreakingThreshold = FMul(minMargin, FLoad(0.05f));
const FloatV refreshDistance = FAdd(sphereRadius, contactDist);
manifold.refreshContactPoints(aToB, projectBreakingThreshold, refreshDistance);
//ML: after refreshContactPoints, we might lose some contacts
const bool bLostContacts = (manifold.mNumContacts != initialContacts);
if(bLostContacts || manifold.invalidate_SphereCapsule(curRTrans, minMargin))
{
GjkStatus status = manifold.mNumContacts > 0 ? GJK_UNDEFINED : GJK_NON_INTERSECT;
manifold.setRelativeTransform(curRTrans);
const QuatV vQuat = QuatVLoadU(&shapeConvex.scale.rotation.x);
const bool idtScale = shapeConvex.scale.isIdentity();
//use the original shape
const ConvexHullV convexHull(hullData, V3LoadU(hullData->mCenterOfMass), vScale, vQuat, idtScale);
//transform capsule into the local space of convexHull
const CapsuleV capsule(aToB.p, sphereRadius);
GjkOutput output;
const LocalConvex<CapsuleV> convexA(capsule);
const Vec3V initialSearchDir = V3Sub(capsule.getCenter(), convexHull.getCenter());
if(idtScale)
{
const LocalConvex<ConvexHullNoScaleV> convexB(*PX_CONVEX_TO_NOSCALECONVEX(&convexHull));
status = gjkPenetration<LocalConvex<CapsuleV>, LocalConvex<ConvexHullNoScaleV> >(convexA, convexB, initialSearchDir, contactDist, true,
manifold.mAIndice, manifold.mBIndice, manifold.mNumWarmStartPoints, output);
}
else
{
const LocalConvex<ConvexHullV> convexB(convexHull);
status = gjkPenetration<LocalConvex<CapsuleV>, LocalConvex<ConvexHullV> >(convexA, convexB, initialSearchDir, contactDist, true,
manifold.mAIndice, manifold.mBIndice, manifold.mNumWarmStartPoints, output);
}
if(status == GJK_NON_INTERSECT)
{
return false;
}
else if(status == GJK_CONTACT)
{
PersistentContact& p = manifold.getContactPoint(0);
p.mLocalPointA = zeroV;//sphere center
p.mLocalPointB = output.closestB;
p.mLocalNormalPen = V4SetW(Vec4V_From_Vec3V(output.normal), output.penDep);
manifold.mNumContacts =1;
#if PCM_LOW_LEVEL_DEBUG
manifold.drawManifold(*renderOutput, transf0, transf1, capsule.radius);
#endif
//transform normal to world space
const Vec3V worldNormal = transf1.rotate(output.normal);
const Vec3V worldP = V3NegScaleSub(worldNormal, sphereRadius, transf0.p);
const FloatV penDep = FSub(output.penDep, sphereRadius);
addToContactBuffer(contactBuffer, worldNormal, worldP, penDep);
return true;
}
else if(status == GJK_DEGENERATE)
{
PersistentContact* manifoldContacts = PX_CP_TO_PCP(contactBuffer.contacts);
return fullContactsGenerationSphereConvex(capsule, convexHull, transf0, transf1, manifoldContacts, contactBuffer, idtScale,
manifold, output.normal, contactDist, true, renderOutput);
}
else if (status == EPA_CONTACT)
{
if (idtScale)
{
const LocalConvex<ConvexHullNoScaleV> convexB(*PX_CONVEX_TO_NOSCALECONVEX(&convexHull));
status = epaPenetration(convexA, convexB, manifold.mAIndice, manifold.mBIndice, manifold.mNumWarmStartPoints,
true, FLoad(toleranceLength), output);
}
else
{
const LocalConvex<ConvexHullV> convexB(convexHull);
status = epaPenetration(convexA, convexB, manifold.mAIndice, manifold.mBIndice, manifold.mNumWarmStartPoints,
true, FLoad(toleranceLength), output);
}
if (status == EPA_CONTACT)
{
PersistentContact& p = manifold.getContactPoint(0);
p.mLocalPointA = zeroV;//sphere center
p.mLocalPointB = output.closestB;
p.mLocalNormalPen = V4SetW(Vec4V_From_Vec3V(output.normal), output.penDep);
manifold.mNumContacts = 1;
#if PCM_LOW_LEVEL_DEBUG
manifold.drawManifold(*renderOutput, transf0, transf1, capsule.radius);
#endif
//transform normal to world space
const Vec3V worldNormal = transf1.rotate(output.normal);
const Vec3V worldP = V3NegScaleSub(worldNormal, sphereRadius, transf0.p);
const FloatV penDep = FSub(output.penDep, sphereRadius);
addToContactBuffer(contactBuffer, worldNormal, worldP, penDep);
return true;
}
else
{
PersistentContact* manifoldContacts = PX_CP_TO_PCP(contactBuffer.contacts);
return fullContactsGenerationSphereConvex(capsule, convexHull, transf0, transf1, manifoldContacts, contactBuffer, idtScale,
manifold, output.normal, contactDist, true, renderOutput);
}
}
}
else if(manifold.mNumContacts > 0)
{
//ML:: the manifold originally has contacts
PersistentContact& p = manifold.getContactPoint(0);
const Vec3V worldNormal = transf1.rotate(Vec3V_From_Vec4V(p.mLocalNormalPen));
const Vec3V worldP = V3NegScaleSub(worldNormal, sphereRadius, transf0.p);
const FloatV penDep = FSub(V4GetW(p.mLocalNormalPen), sphereRadius);
#if PCM_LOW_LEVEL_DEBUG
manifold.drawManifold(*renderOutput, transf0, transf1, sphereRadius);
#endif
addToContactBuffer(contactBuffer, worldNormal, worldP, penDep);
return true;
}
return false;
}