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XCEngine/engine/third_party/physx/source/geomutils/src/mesh/GuTriangleCache.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef GU_TRIANGLE_CACHE_H
#define GU_TRIANGLE_CACHE_H
#include "foundation/PxHash.h"
#include "foundation/PxUtilities.h"
namespace physx
{
namespace Gu
{
struct CachedEdge
{
protected:
PxU32 mId0, mId1;
public:
CachedEdge(PxU32 i0, PxU32 i1)
{
mId0 = PxMin(i0, i1);
mId1 = PxMax(i0, i1);
}
CachedEdge()
{
}
PxU32 getId0() const { return mId0; }
PxU32 getId1() const { return mId1; }
bool operator == (const CachedEdge& other) const
{
return mId0 == other.mId0 && mId1 == other.mId1;
}
PxU32 getHashCode() const
{
return PxComputeHash(mId0 << 16 | mId1);
}
};
struct CachedVertex
{
private:
PxU32 mId;
public:
CachedVertex(PxU32 id)
{
mId = id;
}
CachedVertex()
{
}
PxU32 getId() const { return mId; }
PxU32 getHashCode() const
{
return mId;
}
bool operator == (const CachedVertex& other) const
{
return mId == other.mId;
}
};
template <typename Elem, PxU32 MaxCount>
struct CacheMap
{
PX_COMPILE_TIME_ASSERT(MaxCount < 0xFF);
Elem mCache[MaxCount];
PxU8 mNextInd[MaxCount];
PxU8 mIndex[MaxCount];
PxU32 mSize;
CacheMap() : mSize(0)
{
for(PxU32 a = 0; a < MaxCount; ++a)
{
mIndex[a] = 0xFF;
}
}
bool addData(const Elem& data)
{
if(mSize == MaxCount)
return false;
const PxU8 hash = PxU8(data.getHashCode() % MaxCount);
PxU8 index = hash;
PxU8 nextInd = mIndex[hash];
while(nextInd != 0xFF)
{
index = nextInd;
if(mCache[index] == data)
return false;
nextInd = mNextInd[nextInd];
}
if(mIndex[hash] == 0xFF)
{
mIndex[hash] = PxTo8(mSize);
}
else
{
mNextInd[index] = PxTo8(mSize);
}
mNextInd[mSize] = 0xFF;
mCache[mSize++] = data;
return true;
}
bool contains(const Elem& data) const
{
PxU32 hash = (data.getHashCode() % MaxCount);
PxU8 index = mIndex[hash];
while(index != 0xFF)
{
if(mCache[index] == data)
return true;
index = mNextInd[index];
}
return false;
}
const Elem* get(const Elem& data) const
{
PxU32 hash = (data.getHashCode() % MaxCount);
PxU8 index = mIndex[hash];
while(index != 0xFF)
{
if(mCache[index] == data)
return &mCache[index];
index = mNextInd[index];
}
return NULL;
}
};
template <PxU32 MaxTriangles>
struct TriangleCache
{
PxVec3 mVertices[3*MaxTriangles];
PxU32 mIndices[3*MaxTriangles];
PxU32 mTriangleIndex[MaxTriangles];
PxU8 mEdgeFlags[MaxTriangles];
PxU32 mNumTriangles;
TriangleCache() : mNumTriangles(0)
{
}
PX_FORCE_INLINE bool isEmpty() const { return mNumTriangles == 0; }
PX_FORCE_INLINE bool isFull() const { return mNumTriangles == MaxTriangles; }
PX_FORCE_INLINE void reset() { mNumTriangles = 0; }
void addTriangle(const PxVec3* verts, const PxU32* indices, PxU32 triangleIndex, PxU8 edgeFlag)
{
PX_ASSERT(mNumTriangles < MaxTriangles);
PxU32 triInd = mNumTriangles++;
PxU32 triIndMul3 = triInd*3;
mVertices[triIndMul3] = verts[0];
mVertices[triIndMul3+1] = verts[1];
mVertices[triIndMul3+2] = verts[2];
mIndices[triIndMul3] = indices[0];
mIndices[triIndMul3+1] = indices[1];
mIndices[triIndMul3+2] = indices[2];
mTriangleIndex[triInd] = triangleIndex;
mEdgeFlags[triInd] = edgeFlag;
}
};
template <PxU32 MaxTetrahedrons>
struct TetrahedronCache
{
PxVec3 mVertices[4 * MaxTetrahedrons];
PxU32 mTetVertIndices[4 * MaxTetrahedrons];
PxU32 mTetrahedronIndices[MaxTetrahedrons];
PxU32 mNumTetrahedrons;
TetrahedronCache() : mNumTetrahedrons(0)
{
}
PX_FORCE_INLINE bool isEmpty() const { return mNumTetrahedrons == 0; }
PX_FORCE_INLINE bool isFull() const { return mNumTetrahedrons == MaxTetrahedrons; }
PX_FORCE_INLINE void reset() { mNumTetrahedrons = 0; }
void addTetrahedrons(const PxVec3* verts, const PxU32* indices, PxU32 tetIndex)
{
PX_ASSERT(mNumTetrahedrons < MaxTetrahedrons);
PxU32 tetInd = mNumTetrahedrons++;
PxU32 tetIndMul4 = tetInd * 4;
mVertices[tetIndMul4] = verts[0];
mVertices[tetIndMul4 + 1] = verts[1];
mVertices[tetIndMul4 + 2] = verts[2];
mVertices[tetIndMul4 + 3] = verts[3];
mTetVertIndices[tetIndMul4] = indices[0];
mTetVertIndices[tetIndMul4 + 1] = indices[1];
mTetVertIndices[tetIndMul4 + 2] = indices[2];
mTetVertIndices[tetIndMul4 + 3] = indices[3];
mTetrahedronIndices[tetInd] = tetIndex;
}
};
}
}
#endif