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XCEngine/engine/third_party/physx/source/geomutils/src/gjk/GuVecConvex.h

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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef GU_VEC_CONVEX_H
#define GU_VEC_CONVEX_H
#include "foundation/PxVecMath.h"
#define PX_SUPPORT_INLINE PX_FORCE_INLINE
#define PX_SUPPORT_FORCE_INLINE PX_FORCE_INLINE
namespace physx
{
namespace Gu
{
struct ConvexType
{
enum Type
{
eCONVEXHULL,
eCONVEXHULLNOSCALE,
eSPHERE,
eBOX,
eCAPSULE,
eTRIANGLE,
eTETRAHEDRON,
eCUSTOM
};
};
class ConvexV
{
public:
PX_FORCE_INLINE ConvexV(const ConvexType::Type type_) : type(type_), bMarginIsRadius(false)
{
margin = 0.f;
minMargin = 0.f;
sweepMargin = 0.f;
center = aos::V3Zero();
}
PX_FORCE_INLINE ConvexV(const ConvexType::Type type_, const aos::Vec3VArg center_) : type(type_), bMarginIsRadius(false)
{
using namespace aos;
center = center_;
margin = 0.f;
minMargin = 0.f;
sweepMargin = 0.f;
}
//everytime when someone transform the object, they need to up
PX_FORCE_INLINE void setCenter(const aos::Vec3VArg _center)
{
center = _center;
}
PX_FORCE_INLINE void setMargin(const aos::FloatVArg margin_)
{
aos::FStore(margin_, &margin);
}
PX_FORCE_INLINE void setMargin(const PxReal margin_)
{
margin = margin_;
}
PX_FORCE_INLINE void setMinMargin(const aos::FloatVArg minMargin_)
{
aos::FStore(minMargin_, & minMargin);
}
PX_FORCE_INLINE void setSweepMargin(const aos::FloatVArg sweepMargin_)
{
aos::FStore(sweepMargin_, &sweepMargin);
}
PX_FORCE_INLINE aos::Vec3V getCenter()const
{
return center;
}
PX_FORCE_INLINE aos::FloatV getMargin() const
{
return aos::FLoad(margin);
}
PX_FORCE_INLINE aos::FloatV getMinMargin() const
{
return aos::FLoad(minMargin);
}
PX_FORCE_INLINE aos::FloatV getSweepMargin() const
{
return aos::FLoad(sweepMargin);
}
PX_FORCE_INLINE ConvexType::Type getType() const
{
return type;
}
PX_FORCE_INLINE aos::BoolV isMarginEqRadius()const
{
return aos::BLoad(bMarginIsRadius);
}
PX_FORCE_INLINE bool getMarginIsRadius() const
{
return bMarginIsRadius;
}
PX_FORCE_INLINE PxReal getMarginF() const
{
return margin;
}
protected:
~ConvexV(){}
aos::Vec3V center;
PxReal margin; //margin is the amount by which we shrunk the shape for a convex or box. If the shape are sphere/capsule, margin is the radius
PxReal minMargin; //minMargin is some percentage of marginBase, which is used to determine the termination condition for gjk
PxReal sweepMargin; //sweepMargin minMargin is some percentage of marginBase, which is used to determine the termination condition for gjkRaycast
ConvexType::Type type;
bool bMarginIsRadius;
};
PX_FORCE_INLINE aos::FloatV getContactEps(const aos::FloatV& _marginA, const aos::FloatV& _marginB)
{
using namespace aos;
const FloatV ratio = FLoad(0.25f);
const FloatV minMargin = FMin(_marginA, _marginB);
return FMul(minMargin, ratio);
}
PX_FORCE_INLINE aos::FloatV getSweepContactEps(const aos::FloatV& _marginA, const aos::FloatV& _marginB)
{
using namespace aos;
const FloatV ratio = FLoad(100.f);
const FloatV minMargin = FAdd(_marginA, _marginB);
return FMul(minMargin, ratio);
}
}
}
#endif