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XCEngine/engine/third_party/physx/source/foundation/windows/FdWindowsMutex.cpp

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3.9 KiB
C++

// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "foundation/windows/PxWindowsInclude.h"
#include "foundation/PxUserAllocated.h"
#include "foundation/PxMutex.h"
#include "foundation/PxErrorCallback.h"
#include "foundation/PxThread.h"
namespace physx
{
namespace
{
struct MutexWinImpl
{
CRITICAL_SECTION mLock;
PxThread::Id mOwner;
};
}
static PX_FORCE_INLINE MutexWinImpl* getMutex(PxMutexImpl* impl)
{
return reinterpret_cast<MutexWinImpl*>(impl);
}
PxMutexImpl::PxMutexImpl()
{
InitializeCriticalSection(&getMutex(this)->mLock);
getMutex(this)->mOwner = 0;
}
PxMutexImpl::~PxMutexImpl()
{
DeleteCriticalSection(&getMutex(this)->mLock);
}
void PxMutexImpl::lock()
{
EnterCriticalSection(&getMutex(this)->mLock);
#if PX_DEBUG
getMutex(this)->mOwner = PxThread::getId();
#endif
}
bool PxMutexImpl::trylock()
{
bool success = TryEnterCriticalSection(&getMutex(this)->mLock) != 0;
#if PX_DEBUG
if(success)
getMutex(this)->mOwner = PxThread::getId();
#endif
return success;
}
void PxMutexImpl::unlock()
{
#if PX_DEBUG
// ensure we are already holding the lock
if(getMutex(this)->mOwner != PxThread::getId())
{
PxGetFoundation().error(PxErrorCode::eINVALID_OPERATION, PX_FL, "Mutex must be unlocked only by thread that has already acquired lock");
return;
}
#endif
LeaveCriticalSection(&getMutex(this)->mLock);
}
uint32_t PxMutexImpl::getSize()
{
return sizeof(MutexWinImpl);
}
class ReadWriteLockImpl
{
PX_NOCOPY(ReadWriteLockImpl)
public:
ReadWriteLockImpl()
{
}
PxMutex mutex;
volatile LONG readerCount; // handle recursive writer locking
};
PxReadWriteLock::PxReadWriteLock()
{
mImpl = reinterpret_cast<ReadWriteLockImpl*>(PX_ALLOC(sizeof(ReadWriteLockImpl), "ReadWriteLockImpl"));
PX_PLACEMENT_NEW(mImpl, ReadWriteLockImpl);
mImpl->readerCount = 0;
}
PxReadWriteLock::~PxReadWriteLock()
{
mImpl->~ReadWriteLockImpl();
PX_FREE(mImpl);
}
void PxReadWriteLock::lockReader(bool takeLock)
{
if(takeLock)
mImpl->mutex.lock();
InterlockedIncrement(&mImpl->readerCount);
if(takeLock)
mImpl->mutex.unlock();
}
void PxReadWriteLock::lockWriter()
{
mImpl->mutex.lock();
// spin lock until no readers
while(mImpl->readerCount);
}
void PxReadWriteLock::unlockReader()
{
InterlockedDecrement(&mImpl->readerCount);
}
void PxReadWriteLock::unlockWriter()
{
mImpl->mutex.unlock();
}
} // namespace physx