Files
XCEngine/engine/src/RHI/D3D12/D3D12CommandAllocator.cpp

37 lines
839 B
C++

#include "XCEngine/RHI/D3D12/D3D12CommandAllocator.h"
#include "XCEngine/RHI/D3D12/D3D12Enum.h"
namespace XCEngine {
namespace RHI {
D3D12CommandAllocator::D3D12CommandAllocator()
: m_type(CommandQueueType::Direct) {
}
D3D12CommandAllocator::~D3D12CommandAllocator() {
Shutdown();
}
bool D3D12CommandAllocator::Initialize(ID3D12Device* device, CommandQueueType type) {
m_type = type;
HRESULT hResult = device->CreateCommandAllocator(
ToD3D12(type),
IID_PPV_ARGS(&m_commandAllocator));
return SUCCEEDED(hResult);
}
void D3D12CommandAllocator::Shutdown() {
m_commandAllocator.Reset();
}
void D3D12CommandAllocator::Reset() {
m_commandAllocator->Reset();
}
bool D3D12CommandAllocator::IsReady() const {
return m_commandAllocator != nullptr;
}
} // namespace RHI
} // namespace XCEngine