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XCEngine/engine/assets/builtin/shaders/forward-lit/forward-lit.vert.vk.glsl

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741 B
GLSL

// XC_BUILTIN_FORWARD_LIT_VULKAN_VS
#version 450
layout(location = 0) in vec3 aPosition;
layout(location = 1) in vec3 aNormal;
layout(location = 2) in vec2 aTexCoord;
layout(set = 1, binding = 0, std140) uniform PerObjectConstants {
mat4 gProjectionMatrix;
mat4 gViewMatrix;
mat4 gModelMatrix;
mat4 gNormalMatrix;
vec4 gMainLightDirectionAndIntensity;
vec4 gMainLightColorAndFlags;
};
layout(location = 0) out vec3 vNormalWS;
layout(location = 1) out vec2 vTexCoord;
void main() {
vec4 positionWS = gModelMatrix * vec4(aPosition, 1.0);
vec4 positionVS = gViewMatrix * positionWS;
gl_Position = gProjectionMatrix * positionVS;
vNormalWS = mat3(gNormalMatrix) * aNormal;
vTexCoord = aTexCoord;
}