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XCEngine/editor/app/Windowing/Content/EditorWindowContentFactory.h

37 lines
1.1 KiB
C++

#pragma once
#include "Core/UtilityWindows/EditorUtilityWindowRuntime.h"
#include "Core/WorkspacePanels/EditorWorkspacePanelRuntime.h"
#include <memory>
#include <string_view>
namespace XCEngine::UI::Editor {
class EditorWindowSystem;
struct UIEditorWindowWorkspaceState;
} // namespace XCEngine::UI::Editor
namespace XCEngine::UI::Editor::App {
class EditorWindowContentController;
struct EditorUtilityWindowDescriptor;
class EditorWindowContentFactory {
public:
virtual ~EditorWindowContentFactory() = default;
virtual std::unique_ptr<EditorWindowContentController> CreateWorkspaceContentController(
const UIEditorWindowWorkspaceState& windowState) const = 0;
virtual std::unique_ptr<EditorWindowContentController> CreateUtilityContentController(
const EditorUtilityWindowDescriptor& descriptor) const = 0;
};
std::unique_ptr<EditorWindowContentFactory> CreateDefaultEditorWindowContentFactory(
EditorWindowSystem& windowSystem,
EditorWorkspacePanelRuntimeSetFactory workspacePanelFactory,
EditorUtilityWindowPanelFactory utilityPanelFactory);
} // namespace XCEngine::UI::Editor::App