Files
XCEngine/engine/assets/builtin/shaders/forward-lit/forward-lit.vert.glsl

26 lines
670 B
GLSL

// XC_BUILTIN_FORWARD_LIT_OPENGL_VS
#version 430
layout(location = 0) in vec3 aPosition;
layout(location = 1) in vec3 aNormal;
layout(location = 2) in vec2 aTexCoord;
layout(std140, binding = 0) uniform PerObjectConstants {
mat4 gProjectionMatrix;
mat4 gViewMatrix;
mat4 gModelMatrix;
mat4 gNormalMatrix;
};
out vec3 vNormalWS;
out vec2 vTexCoord;
out vec3 vPositionWS;
void main() {
vec4 positionWS = gModelMatrix * vec4(aPosition, 1.0);
vec4 positionVS = gViewMatrix * positionWS;
gl_Position = gProjectionMatrix * positionVS;
vNormalWS = mat3(gNormalMatrix) * aNormal;
vTexCoord = aTexCoord;
vPositionWS = positionWS.xyz;
}