31 lines
818 B
C++
31 lines
818 B
C++
#pragma once
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#include <XCEngine/Rendering/Execution/DirectionalShadowExecutionState.h>
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#include "engine/Runtime/Rendering/Caches/DirectionalShadowSurfaceCache.h"
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namespace XCEngine {
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namespace Rendering {
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struct CameraFramePlan;
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class RenderPipeline;
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class DirectionalShadowRuntime {
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public:
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DirectionalShadowRuntime() = default;
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DirectionalShadowRuntime(const DirectionalShadowRuntime&) = delete;
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DirectionalShadowRuntime& operator=(const DirectionalShadowRuntime&) = delete;
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~DirectionalShadowRuntime() = default;
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bool ResolveExecutionState(
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const CameraFramePlan& plan,
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const RenderPipeline& pipeline,
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DirectionalShadowExecutionState& outShadowState);
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private:
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DirectionalShadowSurfaceCache m_surfaceCache;
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};
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} // namespace Rendering
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} // namespace XCEngine
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