Files
XCEngine/engine/Runtime/Rendering/FrameData/VisibleVolumeItem.h

31 lines
745 B
C++

#pragma once
#include <XCEngine/Core/Math/Matrix4.h>
#include <XCEngine/Core/Types.h>
namespace XCEngine {
namespace Components {
class GameObject;
class VolumeRendererComponent;
} // namespace Components
namespace Resources {
class Material;
class VolumeField;
} // namespace Resources
namespace Rendering {
struct VisibleVolumeItem {
Components::GameObject* gameObject = nullptr;
Components::VolumeRendererComponent* volumeRenderer = nullptr;
Resources::VolumeField* volumeField = nullptr;
const Resources::Material* material = nullptr;
Core::int32 renderQueue = 0;
float cameraDistanceSq = 0.0f;
Math::Matrix4x4 localToWorld = Math::Matrix4x4::Identity();
};
} // namespace Rendering
} // namespace XCEngine