31 lines
745 B
C++
31 lines
745 B
C++
#pragma once
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#include <XCEngine/Core/Math/Matrix4.h>
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#include <XCEngine/Core/Types.h>
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namespace XCEngine {
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namespace Components {
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class GameObject;
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class VolumeRendererComponent;
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} // namespace Components
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namespace Resources {
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class Material;
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class VolumeField;
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} // namespace Resources
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namespace Rendering {
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struct VisibleVolumeItem {
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Components::GameObject* gameObject = nullptr;
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Components::VolumeRendererComponent* volumeRenderer = nullptr;
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Resources::VolumeField* volumeField = nullptr;
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const Resources::Material* material = nullptr;
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Core::int32 renderQueue = 0;
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float cameraDistanceSq = 0.0f;
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Math::Matrix4x4 localToWorld = Math::Matrix4x4::Identity();
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};
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} // namespace Rendering
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} // namespace XCEngine
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