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XCEngine/engine/Runtime/Rendering/FrameData/VisibleGaussianSplatItem.h

31 lines
779 B
C++

#pragma once
#include <XCEngine/Core/Math/Matrix4.h>
#include <XCEngine/Core/Types.h>
namespace XCEngine {
namespace Components {
class GameObject;
class GaussianSplatRendererComponent;
} // namespace Components
namespace Resources {
class GaussianSplat;
class Material;
} // namespace Resources
namespace Rendering {
struct VisibleGaussianSplatItem {
Components::GameObject* gameObject = nullptr;
Components::GaussianSplatRendererComponent* gaussianSplatRenderer = nullptr;
Resources::GaussianSplat* gaussianSplat = nullptr;
const Resources::Material* material = nullptr;
Core::int32 renderQueue = 0;
float cameraDistanceSq = 0.0f;
Math::Matrix4x4 localToWorld = Math::Matrix4x4::Identity();
};
} // namespace Rendering
} // namespace XCEngine