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XCEngine/engine/assets/builtin/shaders/object-id/object-id.shader

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{
"name": "Builtin Object Id",
"passes": [
{
"name": "ObjectId",
"tags": {
"LightMode": "ObjectId"
},
"resources": [
{
"name": "PerObjectConstants",
"type": "ConstantBuffer",
"set": 0,
"binding": 0,
"semantic": "PerObject"
}
],
"variants": [
{
"stage": "Vertex",
"backend": "D3D12",
"language": "HLSL",
"source": "object-id.vs.hlsl",
"entryPoint": "MainVS",
"profile": "vs_5_0"
},
{
"stage": "Fragment",
"backend": "D3D12",
"language": "HLSL",
"source": "object-id.ps.hlsl",
"entryPoint": "MainPS",
"profile": "ps_5_0"
},
{
"stage": "Vertex",
"backend": "OpenGL",
"language": "GLSL",
"source": "object-id.vert.glsl"
},
{
"stage": "Fragment",
"backend": "OpenGL",
"language": "GLSL",
"source": "object-id.frag.glsl"
},
{
"stage": "Vertex",
"backend": "Vulkan",
"language": "GLSL",
"source": "object-id.vert.vk.glsl"
},
{
"stage": "Fragment",
"backend": "Vulkan",
"language": "GLSL",
"source": "object-id.frag.vk.glsl"
}
]
}
]
}