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XCEngine/tests/editor/test_scene_viewport_camera_controller.cpp

224 lines
8.9 KiB
C++

#include <gtest/gtest.h>
#include "Viewport/SceneViewportCameraController.h"
#include <XCEngine/Components/GameObject.h>
#include <cmath>
namespace {
bool NearlyEqual(float lhs, float rhs, float epsilon = 1e-4f) {
return std::abs(lhs - rhs) <= epsilon;
}
bool NearlyEqual(const XCEngine::Math::Vector3& lhs, const XCEngine::Math::Vector3& rhs, float epsilon = 1e-4f) {
return NearlyEqual(lhs.x, rhs.x, epsilon) &&
NearlyEqual(lhs.y, rhs.y, epsilon) &&
NearlyEqual(lhs.z, rhs.z, epsilon);
}
} // namespace
using XCEngine::Components::GameObject;
using XCEngine::Editor::SceneViewportCameraController;
using XCEngine::Editor::SceneViewportCameraInputState;
using XCEngine::Math::Vector3;
TEST(SceneViewportCameraController_Test, ApplyToMatchesComputedPositionAndForward) {
SceneViewportCameraController controller;
controller.Reset();
controller.Focus(Vector3(2.0f, 1.0f, -3.0f));
GameObject cameraObject("EditorCamera");
controller.ApplyTo(*cameraObject.GetTransform());
EXPECT_TRUE(NearlyEqual(cameraObject.GetTransform()->GetPosition(), controller.GetPosition()));
EXPECT_TRUE(NearlyEqual(
cameraObject.GetTransform()->GetForward().Normalized(),
controller.GetForward(),
1e-3f));
EXPECT_GT(Vector3::Dot(cameraObject.GetTransform()->GetUp().Normalized(), Vector3::Up()), 0.0f);
}
TEST(SceneViewportCameraController_Test, ApplyToLooksAtControllerFocalPointInViewSpace) {
SceneViewportCameraController controller;
controller.Reset();
controller.Focus(Vector3(2.0f, 1.0f, -3.0f));
GameObject cameraObject("EditorCamera");
controller.ApplyTo(*cameraObject.GetTransform());
const Vector3 focalPointInViewSpace =
cameraObject.GetTransform()->InverseTransformPoint(controller.GetFocalPoint());
EXPECT_NEAR(focalPointInViewSpace.x, 0.0f, 1e-3f);
EXPECT_NEAR(focalPointInViewSpace.y, 0.0f, 1e-3f);
EXPECT_NEAR(focalPointInViewSpace.z, controller.GetDistance(), 1e-3f);
}
TEST(SceneViewportCameraController_Test, LookInputRotatesCameraInPlaceAndKeepsDistance) {
SceneViewportCameraController controller;
controller.Reset();
const Vector3 initialPosition = controller.GetPosition();
const Vector3 initialFocus = controller.GetFocalPoint();
const float initialPitch = controller.GetPitchDegrees();
SceneViewportCameraInputState input = {};
input.viewportHeight = 720.0f;
input.lookDeltaX = 20.0f;
input.lookDeltaY = -15.0f;
controller.ApplyInput(input);
EXPECT_TRUE(NearlyEqual(controller.GetPosition(), initialPosition));
EXPECT_FALSE(NearlyEqual(controller.GetFocalPoint(), initialFocus));
EXPECT_GT(controller.GetPitchDegrees(), initialPitch);
EXPECT_TRUE(NearlyEqual(
controller.GetFocalPoint(),
controller.GetPosition() + controller.GetForward() * controller.GetDistance(),
1e-3f));
}
TEST(SceneViewportCameraController_Test, OrbitInputRotatesAroundFocalPointAndKeepsDistance) {
SceneViewportCameraController controller;
controller.Reset();
const Vector3 initialPosition = controller.GetPosition();
const Vector3 initialFocus = controller.GetFocalPoint();
const float initialDistance = controller.GetDistance();
const float initialPitch = controller.GetPitchDegrees();
SceneViewportCameraInputState input = {};
input.viewportHeight = 720.0f;
input.orbitDeltaX = 20.0f;
input.orbitDeltaY = -15.0f;
controller.ApplyInput(input);
EXPECT_FALSE(NearlyEqual(controller.GetPosition(), initialPosition));
EXPECT_TRUE(NearlyEqual(controller.GetFocalPoint(), initialFocus));
EXPECT_GT(controller.GetPitchDegrees(), initialPitch);
EXPECT_NEAR((controller.GetFocalPoint() - controller.GetPosition()).Magnitude(), initialDistance, 1e-3f);
}
TEST(SceneViewportCameraController_Test, PanAndZoomUpdateCameraStateConsistently) {
SceneViewportCameraController controller;
controller.Reset();
const Vector3 initialPosition = controller.GetPosition();
const Vector3 initialFocus = controller.GetFocalPoint();
const float initialDistance = controller.GetDistance();
const Vector3 right = Vector3::Normalize(Vector3::Cross(Vector3::Up(), controller.GetForward()));
const Vector3 up = Vector3::Normalize(Vector3::Cross(controller.GetForward(), right));
SceneViewportCameraInputState input = {};
input.viewportHeight = 720.0f;
input.panDeltaX = 16.0f;
input.panDeltaY = -10.0f;
input.zoomDelta = 1.0f;
controller.ApplyInput(input);
EXPECT_FALSE(NearlyEqual(controller.GetPosition(), initialPosition));
EXPECT_FALSE(NearlyEqual(controller.GetFocalPoint(), initialFocus));
EXPECT_LT(controller.GetDistance(), initialDistance);
const Vector3 panDelta = controller.GetFocalPoint() - initialFocus;
EXPECT_NEAR(Vector3::Dot(panDelta, controller.GetForward()), 0.0f, 1e-3f);
EXPECT_LT(Vector3::Dot(panDelta, right), 0.0f);
EXPECT_LT(Vector3::Dot(panDelta, up), 0.0f);
EXPECT_TRUE(NearlyEqual(
controller.GetFocalPoint(),
controller.GetPosition() + controller.GetForward() * controller.GetDistance(),
1e-3f));
}
TEST(SceneViewportCameraController_Test, FlyInputMovesCameraAndFocalPointTogether) {
SceneViewportCameraController controller;
controller.Reset();
const Vector3 initialPosition = controller.GetPosition();
const Vector3 initialFocus = controller.GetFocalPoint();
const Vector3 initialOffset = initialFocus - initialPosition;
const Vector3 forward = controller.GetForward();
const Vector3 right = Vector3::Normalize(Vector3::Cross(Vector3::Up(), forward));
SceneViewportCameraInputState input = {};
input.viewportHeight = 720.0f;
input.deltaTime = 0.5f;
input.moveForward = 1.0f;
input.moveRight = 1.0f;
controller.ApplyInput(input);
EXPECT_FALSE(NearlyEqual(controller.GetPosition(), initialPosition));
EXPECT_FALSE(NearlyEqual(controller.GetFocalPoint(), initialFocus));
const Vector3 positionDelta = controller.GetPosition() - initialPosition;
EXPECT_GT(Vector3::Dot(positionDelta, forward), 0.0f);
EXPECT_GT(Vector3::Dot(positionDelta, right), 0.0f);
EXPECT_TRUE(NearlyEqual(controller.GetFocalPoint() - controller.GetPosition(), initialOffset, 1e-3f));
}
TEST(SceneViewportCameraController_Test, ZoomDoesNotChangeFlySpeed) {
SceneViewportCameraController zoomedController;
zoomedController.Reset();
const Vector3 zoomedInitialPosition = zoomedController.GetPosition();
SceneViewportCameraController baselineController;
baselineController.Reset();
const Vector3 baselineInitialPosition = baselineController.GetPosition();
SceneViewportCameraInputState zoomInput = {};
zoomInput.viewportHeight = 720.0f;
zoomInput.zoomDelta = 8.0f;
zoomedController.ApplyInput(zoomInput);
SceneViewportCameraInputState moveInput = {};
moveInput.viewportHeight = 720.0f;
moveInput.deltaTime = 0.5f;
moveInput.moveForward = 1.0f;
zoomedController.ApplyInput(moveInput);
baselineController.ApplyInput(moveInput);
EXPECT_FLOAT_EQ(zoomedController.GetFlySpeed(), baselineController.GetFlySpeed());
const float zoomedTravel = (zoomedController.GetPosition() - zoomedInitialPosition).Magnitude();
const float baselineTravel = (baselineController.GetPosition() - baselineInitialPosition).Magnitude();
EXPECT_NEAR(zoomedTravel, baselineTravel, 1e-3f);
}
TEST(SceneViewportCameraController_Test, FlySpeedDeltaAdjustsMovementSpeedIndependentlyFromZoom) {
SceneViewportCameraController fasterController;
fasterController.Reset();
const Vector3 fasterInitialPosition = fasterController.GetPosition();
SceneViewportCameraController baselineController;
baselineController.Reset();
const Vector3 baselineInitialPosition = baselineController.GetPosition();
SceneViewportCameraInputState speedInput = {};
speedInput.viewportHeight = 720.0f;
speedInput.flySpeedDelta = 4.0f;
fasterController.ApplyInput(speedInput);
SceneViewportCameraInputState moveInput = {};
moveInput.viewportHeight = 720.0f;
moveInput.deltaTime = 0.5f;
moveInput.moveForward = 1.0f;
fasterController.ApplyInput(moveInput);
baselineController.ApplyInput(moveInput);
const float fasterTravel = (fasterController.GetPosition() - fasterInitialPosition).Magnitude();
const float baselineTravel = (baselineController.GetPosition() - baselineInitialPosition).Magnitude();
EXPECT_GT(fasterController.GetFlySpeed(), baselineController.GetFlySpeed());
EXPECT_GT(fasterTravel, baselineTravel);
}
TEST(SceneViewportCameraController_Test, FocusMovesPivotWithoutChangingDistance) {
SceneViewportCameraController controller;
controller.Reset();
const float initialDistance = controller.GetDistance();
const Vector3 target(5.0f, -2.0f, 7.5f);
controller.Focus(target);
EXPECT_TRUE(NearlyEqual(controller.GetFocalPoint(), target));
EXPECT_FLOAT_EQ(controller.GetDistance(), initialDistance);
}