51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#pragma once
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#include "StyleTokens.h"
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#include <imgui.h>
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namespace XCEngine {
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namespace Editor {
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namespace UI {
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inline void DrawHorizontalDivider(
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ImDrawList* drawList,
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float minX,
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float maxX,
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float y,
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ImU32 color = PanelDividerColor(),
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float thickness = PanelDividerThickness()) {
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if (!drawList || maxX <= minX) {
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return;
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}
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drawList->AddLine(ImVec2(minX, y), ImVec2(maxX, y), color, thickness);
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}
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inline void DrawVerticalDivider(
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ImDrawList* drawList,
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float x,
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float minY,
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float maxY,
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ImU32 color = PanelDividerColor(),
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float thickness = PanelDividerThickness()) {
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if (!drawList || maxY <= minY) {
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return;
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}
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drawList->AddLine(ImVec2(x, minY), ImVec2(x, maxY), color, thickness);
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}
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inline void DrawCurrentWindowBottomDivider(
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ImU32 color = PanelDividerColor(),
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float thickness = PanelDividerThickness()) {
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ImDrawList* drawList = ImGui::GetWindowDrawList();
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const ImVec2 min = ImGui::GetWindowPos();
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const ImVec2 max = ImVec2(min.x + ImGui::GetWindowSize().x, min.y + ImGui::GetWindowSize().y);
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DrawHorizontalDivider(drawList, min.x, max.x, max.y - 1.0f, color, thickness);
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}
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} // namespace UI
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} // namespace Editor
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} // namespace XCEngine
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