41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#pragma once
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#include <XCEngine/Rendering/Passes/BuiltinObjectIdOutlinePass.h>
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#include <XCEngine/Rendering/RenderContext.h>
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#include <XCEngine/Rendering/RenderPass.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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#include <cstdint>
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#include <memory>
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#include <vector>
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namespace XCEngine {
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namespace Editor {
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class SceneViewportSelectionOutlinePassRenderer {
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public:
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SceneViewportSelectionOutlinePassRenderer();
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~SceneViewportSelectionOutlinePassRenderer() = default;
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void Shutdown();
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bool Render(
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const Rendering::RenderContext& renderContext,
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const Rendering::RenderSurface& surface,
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RHI::RHIResourceView* objectIdTextureView,
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const std::vector<uint64_t>& selectedObjectIds,
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const Rendering::Passes::ObjectIdOutlineStyle& style);
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private:
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Rendering::Passes::BuiltinObjectIdOutlinePass m_outlinePass;
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};
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std::unique_ptr<Rendering::RenderPass> CreateSceneViewportSelectionOutlinePass(
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SceneViewportSelectionOutlinePassRenderer& renderer,
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RHI::RHIResourceView* objectIdTextureView,
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const std::vector<uint64_t>& selectedObjectIds,
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const Rendering::Passes::ObjectIdOutlineStyle& style);
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} // namespace Editor
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} // namespace XCEngine
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