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XCEngine/tests/Rendering/integration/volume_scene/main.cpp

79 lines
2.6 KiB
C++

#include <gtest/gtest.h>
#include "../VolumeIntegrationSceneFixture.h"
#include <XCEngine/Components/CameraComponent.h>
#include <XCEngine/Components/GameObject.h>
#include <XCEngine/Components/VolumeRendererComponent.h>
#include <XCEngine/Core/Math/Color.h>
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Rendering/Extraction/RenderSceneExtractor.h>
using namespace VolumeIntegrationTestUtils;
namespace {
constexpr const char* kD3D12Screenshot = "volume_scene_d3d12.ppm";
class VolumeSceneTest : public VolumeIntegrationSceneFixture {
protected:
const char* GetSceneName() const override { return "VolumeScene"; }
void BuildScene() override;
void ReleaseSceneResources() override;
private:
Material* mVolumeMaterial = nullptr;
VolumeField* mVolumeField = nullptr;
};
void VolumeSceneTest::BuildScene() {
mVolumeMaterial = CreateVolumetricMaterial(
"VolumeMaterial",
"Tests/Rendering/VolumeScene/Volume.material");
ASSERT_NE(mVolumeMaterial, nullptr);
mVolumeField = LoadCloudVolumeField();
ASSERT_NE(mVolumeField, nullptr);
GameObject* cameraObject = mScene->CreateGameObject("MainCamera");
auto* camera = cameraObject->AddComponent<CameraComponent>();
camera->SetPrimary(true);
camera->SetFieldOfView(45.0f);
camera->SetNearClipPlane(0.1f);
camera->SetFarClipPlane(5000.0f);
camera->SetClearColor(XCEngine::Math::Color(0.03f, 0.04f, 0.06f, 1.0f));
cameraObject->GetTransform()->SetLocalPosition(Vector3(-10.0f, 300.0f, -1200.0f));
cameraObject->GetTransform()->LookAt(Vector3(-10.0f, 73.0f, 0.0f));
GameObject* volumeObject = mScene->CreateGameObject("CloudVolume");
auto* volumeRenderer = volumeObject->AddComponent<VolumeRendererComponent>();
volumeRenderer->SetVolumeField(mVolumeField);
volumeRenderer->SetMaterial(mVolumeMaterial);
volumeRenderer->SetCastShadows(false);
volumeRenderer->SetReceiveShadows(false);
RenderSceneExtractor extractor;
const RenderSceneData sceneData = extractor.Extract(*mScene, nullptr, kFrameWidth, kFrameHeight);
ASSERT_EQ(sceneData.visibleItems.size(), 0u);
ASSERT_EQ(sceneData.visibleVolumes.size(), 1u);
}
void VolumeSceneTest::ReleaseSceneResources() {
delete mVolumeField;
mVolumeField = nullptr;
delete mVolumeMaterial;
mVolumeMaterial = nullptr;
}
TEST_P(VolumeSceneTest, RenderNanoVdbVolumeScene) {
RenderAndCompare(kD3D12Screenshot, 0.0f);
}
} // namespace
INSTANTIATE_TEST_SUITE_P(D3D12, VolumeSceneTest, ::testing::Values(RHIType::D3D12));
GTEST_API_ int main(int argc, char** argv) {
return RunRenderingIntegrationTestMain(argc, argv);
}