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XCEngine/docs/api/components/transform-component/get-local-euler-angles.md
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GetLocalEulerAngles

Get the local rotation as Euler angles in degrees.

Syntax

Math::Vector3 GetLocalEulerAngles() const;

Returns

Returns the local rotation as Euler angles (x, y, z) in degrees.

Remarks

Converts the local quaternion rotation to Euler angles representation. The angles represent rotation around the X, Y, and Z axes respectively.

See Also

Examples

void Example(TransformComponent* transform) {
    Math::Vector3 eulers = transform->GetLocalEulerAngles();
    XC_LOG_INFO("Local euler angles: ({}, {}, {})", eulers.x, eulers.y, eulers.z);
}