Files
XCEngine/new_editor/app/Platform/Win32/EditorWindowManagerLookup.cpp

99 lines
2.8 KiB
C++

#include "EditorWindowManager.h"
#include "EditorWindow.h"
namespace XCEngine::UI::Editor::App {
EditorWindow* EditorWindowManager::FindWindow(HWND hwnd) {
if (hwnd == nullptr) {
return nullptr;
}
for (const std::unique_ptr<EditorWindow>& window : m_windows) {
if (window != nullptr && window->GetHwnd() == hwnd) {
return window.get();
}
}
return nullptr;
}
const EditorWindow* EditorWindowManager::FindWindow(HWND hwnd) const {
return const_cast<EditorWindowManager*>(this)->FindWindow(hwnd);
}
EditorWindow* EditorWindowManager::FindWindow(std::string_view windowId) {
if (windowId.empty()) {
return nullptr;
}
for (const std::unique_ptr<EditorWindow>& window : m_windows) {
if (window != nullptr && window->GetWindowId() == windowId) {
return window.get();
}
}
return nullptr;
}
const EditorWindow* EditorWindowManager::FindWindow(std::string_view windowId) const {
return const_cast<EditorWindowManager*>(this)->FindWindow(windowId);
}
EditorWindow* EditorWindowManager::FindPrimaryWindow() {
for (const std::unique_ptr<EditorWindow>& window : m_windows) {
if (window != nullptr && window->IsPrimary()) {
return window.get();
}
}
return nullptr;
}
const EditorWindow* EditorWindowManager::FindPrimaryWindow() const {
return const_cast<EditorWindowManager*>(this)->FindPrimaryWindow();
}
EditorWindow* EditorWindowManager::FindTopmostWindowAtScreenPoint(
const POINT& screenPoint,
std::string_view excludedWindowId) {
if (const HWND hitWindow = WindowFromPoint(screenPoint); hitWindow != nullptr) {
const HWND rootWindow = GetAncestor(hitWindow, GA_ROOT);
if (EditorWindow* window = FindWindow(rootWindow);
window != nullptr &&
window->GetWindowId() != excludedWindowId) {
return window;
}
}
for (auto it = m_windows.rbegin(); it != m_windows.rend(); ++it) {
EditorWindow* const window = it->get();
if (window == nullptr ||
window->GetHwnd() == nullptr ||
window->GetWindowId() == excludedWindowId) {
continue;
}
RECT windowRect = {};
if (GetWindowRect(window->GetHwnd(), &windowRect) &&
screenPoint.x >= windowRect.left &&
screenPoint.x < windowRect.right &&
screenPoint.y >= windowRect.top &&
screenPoint.y < windowRect.bottom) {
return window;
}
}
return nullptr;
}
const EditorWindow* EditorWindowManager::FindTopmostWindowAtScreenPoint(
const POINT& screenPoint,
std::string_view excludedWindowId) const {
return const_cast<EditorWindowManager*>(this)->FindTopmostWindowAtScreenPoint(
screenPoint,
excludedWindowId);
}
} // namespace XCEngine::UI::Editor::App