Files
XCEngine/engine/third_party/physx/source/physxextensions/src/ExtDistanceJoint.cpp

332 lines
12 KiB
C++

// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "ExtDistanceJoint.h"
#include "ExtConstraintHelper.h"
#include "omnipvd/ExtOmniPvdSetData.h"
using namespace physx;
using namespace Ext;
DistanceJoint::DistanceJoint(const PxTolerancesScale& scale, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) :
DistanceJointT(PxJointConcreteType::eDISTANCE, actor0, localFrame0, actor1, localFrame1, "DistanceJointData")
{
DistanceJointData* data = static_cast<DistanceJointData*>(mData);
data->stiffness = 0.0f;
data->damping = 0.0f;
data->minDistance = 0.0f;
data->maxDistance = 0.0f;
data->tolerance = 0.025f * scale.length;
data->jointFlags = PxDistanceJointFlag::eMAX_DISTANCE_ENABLED;
}
PxReal DistanceJoint::getDistance() const
{
return getRelativeTransform().p.magnitude();
}
void DistanceJoint::setMinDistance(PxReal distance)
{
PX_CHECK_AND_RETURN(PxIsFinite(distance) && distance>=0.0f, "PxDistanceJoint::setMinDistance: invalid parameter");
data().minDistance = distance;
markDirty();
OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, minDistance, static_cast<PxDistanceJoint&>(*this), distance)
}
PxReal DistanceJoint::getMinDistance() const
{
return data().minDistance;
}
void DistanceJoint::setMaxDistance(PxReal distance)
{
PX_CHECK_AND_RETURN(PxIsFinite(distance) && distance>=0.0f, "PxDistanceJoint::setMaxDistance: invalid parameter");
data().maxDistance = distance;
markDirty();
OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, maxDistance, static_cast<PxDistanceJoint&>(*this), distance)
}
PxReal DistanceJoint::getMaxDistance() const
{
return data().maxDistance;
}
void DistanceJoint::setTolerance(PxReal tolerance)
{
PX_CHECK_AND_RETURN(PxIsFinite(tolerance), "PxDistanceJoint::setTolerance: invalid parameter");
data().tolerance = tolerance;
markDirty();
OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, tolerance, static_cast<PxDistanceJoint&>(*this), tolerance)
}
PxReal DistanceJoint::getTolerance() const
{
return data().tolerance;
}
void DistanceJoint::setStiffness(PxReal stiffness)
{
PX_CHECK_AND_RETURN(PxIsFinite(stiffness), "PxDistanceJoint::setStiffness: invalid parameter");
data().stiffness = stiffness;
markDirty();
OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, stiffness, static_cast<PxDistanceJoint&>(*this), stiffness)
}
PxReal DistanceJoint::getStiffness() const
{
return data().stiffness;
}
void DistanceJoint::setDamping(PxReal damping)
{
PX_CHECK_AND_RETURN(PxIsFinite(damping), "PxDistanceJoint::setDamping: invalid parameter");
data().damping = damping;
markDirty();
OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, damping, static_cast<PxDistanceJoint&>(*this), damping)
}
PxReal DistanceJoint::getDamping() const
{
return data().damping;
}
PxDistanceJointFlags DistanceJoint::getDistanceJointFlags() const
{
return data().jointFlags;
}
void DistanceJoint::setDistanceJointFlags(PxDistanceJointFlags flags)
{
data().jointFlags = flags;
markDirty();
OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, jointFlags, static_cast<PxDistanceJoint&>(*this), flags)
}
void DistanceJoint::setDistanceJointFlag(PxDistanceJointFlag::Enum flag, bool value)
{
if(value)
data().jointFlags |= flag;
else
data().jointFlags &= ~flag;
markDirty();
OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, jointFlags, static_cast<PxDistanceJoint&>(*this), getDistanceJointFlags())
}
static void DistanceJointVisualize(PxConstraintVisualizer& viz, const void* constantBlock, const PxTransform& body0Transform, const PxTransform& body1Transform, PxU32 flags)
{
const DistanceJointData& data = *reinterpret_cast<const DistanceJointData*>(constantBlock);
PxTransform32 cA2w, cB2w;
joint::computeJointFrames(cA2w, cB2w, data, body0Transform, body1Transform);
if(flags & PxConstraintVisualizationFlag::eLOCAL_FRAMES)
viz.visualizeJointFrames(cA2w, cB2w);
// PT: we consider the following is part of the joint's "limits" since that's the only available flag we have
if(flags & PxConstraintVisualizationFlag::eLIMITS)
{
const bool enforceMax = (data.jointFlags & PxDistanceJointFlag::eMAX_DISTANCE_ENABLED);
const bool enforceMin = (data.jointFlags & PxDistanceJointFlag::eMIN_DISTANCE_ENABLED);
if(!enforceMin && !enforceMax)
return;
PxVec3 dir = cB2w.p - cA2w.p;
const float currentDist = dir.normalize();
PxU32 color = 0x00ff00;
if(enforceMax && currentDist>data.maxDistance)
color = 0xff0000;
if(enforceMin && currentDist<data.minDistance)
color = 0x0000ff;
viz.visualizeLine(cA2w.p, cB2w.p, color);
}
}
static PX_FORCE_INLINE void setupConstraint(Px1DConstraint& c, const PxVec3& direction, const PxVec3& angular0, const PxVec3& angular1, const DistanceJointData& data)
{
// constraint is breakable, so we need to output forces
c.flags = Px1DConstraintFlag::eOUTPUT_FORCE;
c.linear0 = direction; c.angular0 = angular0;
c.linear1 = direction; c.angular1 = angular1;
if(data.jointFlags & PxDistanceJointFlag::eSPRING_ENABLED)
{
c.flags |= Px1DConstraintFlag::eSPRING;
c.mods.spring.stiffness = data.stiffness;
c.mods.spring.damping = data.damping;
}
}
static PX_FORCE_INLINE PxU32 setupMinConstraint(Px1DConstraint& c, const PxVec3& direction, const PxVec3& angular0, const PxVec3& angular1, const DistanceJointData& data, float distance)
{
setupConstraint(c, direction, angular0, angular1, data);
c.geometricError = distance - data.minDistance + data.tolerance;
c.minImpulse = 0.0f;
if(distance>=data.minDistance)
c.flags |= Px1DConstraintFlag::eKEEPBIAS;
return 1;
}
static PX_FORCE_INLINE PxU32 setupMaxConstraint(Px1DConstraint& c, const PxVec3& direction, const PxVec3& angular0, const PxVec3& angular1, const DistanceJointData& data, float distance)
{
setupConstraint(c, direction, angular0, angular1, data);
c.geometricError = distance - data.maxDistance - data.tolerance;
c.maxImpulse = 0.0f;
if(distance<=data.maxDistance)
c.flags |= Px1DConstraintFlag::eKEEPBIAS;
return 1;
}
//TAG:solverprepshader
static PxU32 DistanceJointSolverPrep(Px1DConstraint* constraints,
PxVec3p& body0WorldOffset,
PxU32 /*maxConstraints*/,
PxConstraintInvMassScale& invMassScale,
const void* constantBlock,
const PxTransform& bA2w,
const PxTransform& bB2w,
bool /*useExtendedLimits*/,
PxVec3p& cA2wOut, PxVec3p& cB2wOut)
{
const DistanceJointData& data = *reinterpret_cast<const DistanceJointData*>(constantBlock);
const bool enforceMax = (data.jointFlags & PxDistanceJointFlag::eMAX_DISTANCE_ENABLED) && data.maxDistance>=0.0f;
const bool enforceMin = (data.jointFlags & PxDistanceJointFlag::eMIN_DISTANCE_ENABLED) && data.minDistance>=0.0f;
if(!enforceMax && !enforceMin)
return 0;
PxTransform32 cA2w, cB2w;
joint::ConstraintHelper ch(constraints, invMassScale, cA2w, cB2w, body0WorldOffset, data, bA2w, bB2w);
cA2wOut = cB2w.p;
cB2wOut = cB2w.p;
PxVec3 direction = cA2w.p - cB2w.p;
const PxReal distance = direction.normalize();
#define EPS_REAL 1.192092896e-07F
if(distance < EPS_REAL)
direction = PxVec3(1.0f, 0.0f, 0.0f);
Px1DConstraint* c = constraints;
const PxVec3 angular0 = ch.getRa().cross(direction);
const PxVec3 angular1 = ch.getRb().cross(direction);
if(enforceMin && !enforceMax)
return setupMinConstraint(*c, direction, angular0, angular1, data, distance);
else if(enforceMax && !enforceMin)
return setupMaxConstraint(*c, direction, angular0, angular1, data, distance);
else
{
if(data.minDistance == data.maxDistance)
{
setupConstraint(*c, direction, angular0, angular1, data);
//add tolerance so we don't have contact-style jitter problem.
const PxReal error = distance - data.maxDistance;
c->geometricError = error > data.tolerance ? error - data.tolerance :
error < -data.tolerance ? error + data.tolerance : 0.0f;
return 1;
}
// since we dont know the current rigid velocity, we need to insert row for both limits
PxU32 nb = setupMinConstraint(*c, direction, angular0, angular1, data, distance);
if(nb)
c++;
nb += setupMaxConstraint(*c, direction, angular0, angular1, data, distance);
return nb;
}
}
///////////////////////////////////////////////////////////////////////////////
static PxConstraintShaderTable gDistanceJointShaders = { DistanceJointSolverPrep, DistanceJointVisualize, PxConstraintFlag::Enum(0) };
PxConstraintSolverPrep DistanceJoint::getPrep() const { return gDistanceJointShaders.solverPrep; }
PxDistanceJoint* physx::PxDistanceJointCreate(PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1)
{
PX_CHECK_AND_RETURN_NULL(localFrame0.isSane(), "PxDistanceJointCreate: local frame 0 is not a valid transform");
PX_CHECK_AND_RETURN_NULL(localFrame1.isSane(), "PxDistanceJointCreate: local frame 1 is not a valid transform");
PX_CHECK_AND_RETURN_NULL(actor0 != actor1, "PxDistanceJointCreate: actors must be different");
PX_CHECK_AND_RETURN_NULL((actor0 && actor0->is<PxRigidBody>()) || (actor1 && actor1->is<PxRigidBody>()), "PxD6JointCreate: at least one actor must be dynamic");
return createJointT<DistanceJoint, DistanceJointData>(physics, actor0, localFrame0, actor1, localFrame1, gDistanceJointShaders);
}
// PX_SERIALIZATION
void DistanceJoint::resolveReferences(PxDeserializationContext& context)
{
mPxConstraint = resolveConstraintPtr(context, mPxConstraint, this, gDistanceJointShaders);
}
//~PX_SERIALIZATION
#if PX_SUPPORT_OMNI_PVD
void DistanceJoint::updateOmniPvdProperties() const
{
const PxDistanceJoint& j = static_cast<const PxDistanceJoint&>(*this);
OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, distance, j, getDistance())
}
template<>
void physx::Ext::omniPvdInitJoint<DistanceJoint>(DistanceJoint& joint)
{
OMNI_PVD_WRITE_SCOPE_BEGIN(pvdWriter, pvdRegData)
PxDistanceJoint& j = static_cast<PxDistanceJoint&>(joint);
OMNI_PVD_CREATE_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, j);
omniPvdSetBaseJointParams(static_cast<PxJoint&>(joint), PxJointConcreteType::eDISTANCE);
OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, minDistance, j, joint.getMinDistance())
OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, maxDistance, j, joint.getMaxDistance())
OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, tolerance, j, joint.getTolerance())
OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, stiffness, j, joint.getStiffness())
OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, damping, j, joint.getDamping())
OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, jointFlags, j, joint.getDistanceJointFlags())
OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, distance, j, joint.getDistance())
OMNI_PVD_WRITE_SCOPE_END
}
#endif