84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef GU_BIG_CONVEX_DATA_H
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#define GU_BIG_CONVEX_DATA_H
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#include "foundation/PxSimpleTypes.h"
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namespace physx
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{
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class BigConvexDataBuilder;
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class PxcHillClimb;
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class BigConvexData;
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// Data
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namespace Gu
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{
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struct Valency
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{
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PxU16 mCount;
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PxU16 mOffset;
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};
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PX_COMPILE_TIME_ASSERT(sizeof(Gu::Valency) == 4);
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struct BigConvexRawData
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{
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// Support vertex map
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PxU16 mSubdiv; // "Gaussmap" subdivision
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PxU16 mNbSamples; // Total #samples in gaussmap PT: this is not even needed at runtime!
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PxU8* mSamples;
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PX_FORCE_INLINE const PxU8* getSamples2() const
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{
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return mSamples + mNbSamples;
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}
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//~Support vertex map
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// Valencies data
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PxU32 mNbVerts; //!< Number of vertices
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PxU32 mNbAdjVerts; //!< Total number of adjacent vertices ### PT: this is useless at runtime and should not be stored here
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Gu::Valency* mValencies; //!< A list of mNbVerts valencies (= number of neighbors)
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PxU8* mAdjacentVerts; //!< List of adjacent vertices
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//~Valencies data
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};
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#if PX_P64_FAMILY
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PX_COMPILE_TIME_ASSERT(sizeof(Gu::BigConvexRawData) == 40);
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#else
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PX_COMPILE_TIME_ASSERT(sizeof(Gu::BigConvexRawData) == 24);
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#endif
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} // namespace Gu
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}
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#endif
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