351 lines
11 KiB
C++
351 lines
11 KiB
C++
#include "Rendering/CameraRenderer.h"
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#include "Rendering/Passes/BuiltinDepthOnlyPass.h"
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#include "Rendering/Passes/BuiltinObjectIdPass.h"
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#include "Rendering/Passes/BuiltinShadowCasterPass.h"
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#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
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#include "Rendering/RenderPipelineAsset.h"
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#include "Rendering/RenderSurface.h"
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#include "Scene/Scene.h"
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namespace XCEngine {
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namespace Rendering {
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namespace {
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bool InitializePassSequence(
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RenderPassSequence* sequence,
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const RenderContext& context,
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bool& initialized) {
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if (sequence == nullptr) {
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initialized = false;
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return true;
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}
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initialized = sequence->Initialize(context);
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if (!initialized) {
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sequence->Shutdown();
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}
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return initialized;
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}
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void ShutdownPassSequence(RenderPassSequence* sequence, bool initialized) {
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if (sequence != nullptr && initialized) {
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sequence->Shutdown();
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}
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}
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std::shared_ptr<const RenderPipelineAsset> CreateDefaultPipelineAsset() {
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static const std::shared_ptr<const RenderPipelineAsset> s_defaultPipelineAsset =
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std::make_shared<Pipelines::BuiltinForwardPipelineAsset>();
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return s_defaultPipelineAsset;
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}
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std::unique_ptr<RenderPass> CreateDefaultDepthOnlyPass() {
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return std::make_unique<Passes::BuiltinDepthOnlyPass>();
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}
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std::unique_ptr<RenderPass> CreateDefaultShadowCasterPass() {
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return std::make_unique<Passes::BuiltinShadowCasterPass>();
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}
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std::unique_ptr<RenderPipeline> CreatePipelineFromAsset(
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const std::shared_ptr<const RenderPipelineAsset>& pipelineAsset) {
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if (pipelineAsset != nullptr) {
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std::unique_ptr<RenderPipeline> pipeline = pipelineAsset->CreatePipeline();
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if (pipeline != nullptr) {
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return pipeline;
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}
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}
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return std::make_unique<Pipelines::BuiltinForwardPipeline>();
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}
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bool InitializeStandalonePass(
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RenderPass* pass,
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const RenderContext& context) {
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if (pass == nullptr) {
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return false;
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}
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if (pass->Initialize(context)) {
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return true;
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}
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pass->Shutdown();
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return false;
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}
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bool ExecuteScenePassRequest(
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RenderPass* pass,
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const ScenePassRenderRequest& request,
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const RenderContext& context,
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const RenderSceneData& baseSceneData) {
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if (!request.IsRequested()) {
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return true;
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}
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if (!InitializeStandalonePass(pass, context)) {
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return false;
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}
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RenderSceneData sceneData = baseSceneData;
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if (request.hasCameraDataOverride) {
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sceneData.cameraData = request.cameraDataOverride;
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}
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sceneData.cameraData.viewportWidth = request.surface.GetRenderAreaWidth();
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sceneData.cameraData.viewportHeight = request.surface.GetRenderAreaHeight();
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sceneData.cameraData.clearFlags = request.clearFlags;
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if (request.hasClearColorOverride) {
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sceneData.cameraData.clearColor = request.clearColorOverride;
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}
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const RenderPassContext passContext = {
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context,
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request.surface,
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sceneData
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};
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return pass->Execute(passContext);
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}
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} // namespace
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CameraRenderer::CameraRenderer()
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: CameraRenderer(CreateDefaultPipelineAsset()) {
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}
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CameraRenderer::CameraRenderer(std::unique_ptr<RenderPipeline> pipeline)
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: CameraRenderer(
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std::move(pipeline),
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std::make_unique<Passes::BuiltinObjectIdPass>(),
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CreateDefaultDepthOnlyPass(),
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CreateDefaultShadowCasterPass()) {
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}
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CameraRenderer::CameraRenderer(
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std::unique_ptr<RenderPipeline> pipeline,
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std::unique_ptr<ObjectIdPass> objectIdPass,
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std::unique_ptr<RenderPass> depthOnlyPass,
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std::unique_ptr<RenderPass> shadowCasterPass)
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: m_pipelineAsset(nullptr)
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, m_objectIdPass(std::move(objectIdPass))
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, m_depthOnlyPass(std::move(depthOnlyPass))
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, m_shadowCasterPass(std::move(shadowCasterPass)) {
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if (m_objectIdPass == nullptr) {
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m_objectIdPass = std::make_unique<Passes::BuiltinObjectIdPass>();
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}
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if (m_depthOnlyPass == nullptr) {
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m_depthOnlyPass = CreateDefaultDepthOnlyPass();
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}
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if (m_shadowCasterPass == nullptr) {
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m_shadowCasterPass = CreateDefaultShadowCasterPass();
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}
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ResetPipeline(std::move(pipeline));
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}
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CameraRenderer::CameraRenderer(std::shared_ptr<const RenderPipelineAsset> pipelineAsset)
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: m_pipelineAsset(std::move(pipelineAsset))
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, m_objectIdPass(std::make_unique<Passes::BuiltinObjectIdPass>())
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, m_depthOnlyPass(CreateDefaultDepthOnlyPass())
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, m_shadowCasterPass(CreateDefaultShadowCasterPass()) {
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SetPipelineAsset(m_pipelineAsset);
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}
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CameraRenderer::~CameraRenderer() {
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if (m_pipeline) {
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m_pipeline->Shutdown();
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}
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if (m_objectIdPass != nullptr) {
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m_objectIdPass->Shutdown();
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}
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if (m_depthOnlyPass != nullptr) {
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m_depthOnlyPass->Shutdown();
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}
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if (m_shadowCasterPass != nullptr) {
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m_shadowCasterPass->Shutdown();
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}
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}
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void CameraRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
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m_pipelineAsset.reset();
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ResetPipeline(std::move(pipeline));
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}
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void CameraRenderer::SetPipelineAsset(std::shared_ptr<const RenderPipelineAsset> pipelineAsset) {
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m_pipelineAsset = pipelineAsset != nullptr ? std::move(pipelineAsset) : CreateDefaultPipelineAsset();
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ResetPipeline(CreatePipelineFromAsset(m_pipelineAsset));
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}
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void CameraRenderer::SetObjectIdPass(std::unique_ptr<ObjectIdPass> objectIdPass) {
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if (m_objectIdPass != nullptr) {
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m_objectIdPass->Shutdown();
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}
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m_objectIdPass = std::move(objectIdPass);
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if (m_objectIdPass == nullptr) {
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m_objectIdPass = std::make_unique<Passes::BuiltinObjectIdPass>();
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}
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}
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void CameraRenderer::SetDepthOnlyPass(std::unique_ptr<RenderPass> depthOnlyPass) {
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if (m_depthOnlyPass != nullptr) {
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m_depthOnlyPass->Shutdown();
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}
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m_depthOnlyPass = std::move(depthOnlyPass);
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if (m_depthOnlyPass == nullptr) {
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m_depthOnlyPass = CreateDefaultDepthOnlyPass();
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}
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}
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void CameraRenderer::SetShadowCasterPass(std::unique_ptr<RenderPass> shadowCasterPass) {
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if (m_shadowCasterPass != nullptr) {
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m_shadowCasterPass->Shutdown();
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}
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m_shadowCasterPass = std::move(shadowCasterPass);
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if (m_shadowCasterPass == nullptr) {
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m_shadowCasterPass = CreateDefaultShadowCasterPass();
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}
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}
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void CameraRenderer::ResetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
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if (m_pipeline != nullptr) {
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m_pipeline->Shutdown();
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}
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m_pipeline = std::move(pipeline);
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if (m_pipeline == nullptr) {
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m_pipelineAsset = CreateDefaultPipelineAsset();
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m_pipeline = CreatePipelineFromAsset(m_pipelineAsset);
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}
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}
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bool CameraRenderer::Render(
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const CameraRenderRequest& request) {
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if (!request.IsValid() || m_pipeline == nullptr) {
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return false;
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}
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if (request.surface.GetRenderAreaWidth() == 0 ||
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request.surface.GetRenderAreaHeight() == 0) {
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return false;
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}
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if (request.depthOnly.IsRequested() &&
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!request.depthOnly.IsValid()) {
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return false;
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}
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if (request.shadowCaster.IsRequested() &&
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!request.shadowCaster.IsValid()) {
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return false;
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}
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if (request.objectId.IsRequested() &&
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!request.objectId.IsValid()) {
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return false;
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}
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RenderSceneData sceneData = m_sceneExtractor.ExtractForCamera(
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*request.scene,
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*request.camera,
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request.surface.GetRenderAreaWidth(),
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request.surface.GetRenderAreaHeight());
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if (!sceneData.HasCamera()) {
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return false;
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}
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sceneData.cameraData.clearFlags = request.clearFlags;
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if (request.hasClearColorOverride) {
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sceneData.cameraData.clearColor = request.clearColorOverride;
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}
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const RenderPassContext passContext = {
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request.context,
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request.surface,
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sceneData
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};
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bool preScenePassesInitialized = false;
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if (!InitializePassSequence(
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request.preScenePasses,
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request.context,
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preScenePassesInitialized)) {
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return false;
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}
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if (request.preScenePasses != nullptr &&
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!request.preScenePasses->Execute(passContext)) {
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ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
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return false;
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}
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if (!ExecuteScenePassRequest(
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m_shadowCasterPass.get(),
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request.shadowCaster,
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request.context,
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sceneData)) {
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ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
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return false;
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}
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if (!ExecuteScenePassRequest(
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m_depthOnlyPass.get(),
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request.depthOnly,
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request.context,
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sceneData)) {
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ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
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return false;
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}
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if (!m_pipeline->Render(request.context, request.surface, sceneData)) {
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ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
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return false;
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}
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if (request.objectId.IsRequested() &&
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(m_objectIdPass == nullptr ||
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!m_objectIdPass->Render(request.context, request.objectId.surface, sceneData))) {
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ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
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return false;
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}
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bool postScenePassesInitialized = false;
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if (!InitializePassSequence(
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request.postScenePasses,
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request.context,
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postScenePassesInitialized)) {
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ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
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return false;
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}
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if (request.postScenePasses != nullptr &&
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!request.postScenePasses->Execute(passContext)) {
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ShutdownPassSequence(request.postScenePasses, postScenePassesInitialized);
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ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
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return false;
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}
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bool overlayPassesInitialized = false;
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if (!InitializePassSequence(
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request.overlayPasses,
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request.context,
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overlayPassesInitialized)) {
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ShutdownPassSequence(request.postScenePasses, postScenePassesInitialized);
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ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
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return false;
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}
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if (request.overlayPasses != nullptr &&
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!request.overlayPasses->Execute(passContext)) {
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ShutdownPassSequence(request.overlayPasses, overlayPassesInitialized);
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ShutdownPassSequence(request.postScenePasses, postScenePassesInitialized);
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ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
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return false;
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}
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ShutdownPassSequence(request.overlayPasses, overlayPassesInitialized);
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ShutdownPassSequence(request.postScenePasses, postScenePassesInitialized);
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ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
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return true;
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}
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} // namespace Rendering
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} // namespace XCEngine
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