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XCEngine/engine/third_party/physx/source/geomutils/src/GuGeometryChecks.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef GU_GEOMETRY_CHECKS_H
#define GU_GEOMETRY_CHECKS_H
#include "geometry/PxBoxGeometry.h"
#include "geometry/PxSphereGeometry.h"
#include "geometry/PxCapsuleGeometry.h"
#include "geometry/PxPlaneGeometry.h"
#include "geometry/PxConvexMeshGeometry.h"
#include "geometry/PxParticleSystemGeometry.h"
#include "geometry/PxTetrahedronMeshGeometry.h"
#include "geometry/PxTriangleMeshGeometry.h"
#include "geometry/PxHeightFieldGeometry.h"
#include "geometry/PxCustomGeometry.h"
#include "geometry/PxConvexCoreGeometry.h"
namespace physx
{
// We sometimes overload capsule code for spheres, so every sphere should have
// valid capsule data (height = 0). This is preferable to a typedef so that we
// can maintain traits separately for a sphere, but some care is required to deal
// with the fact that when a reference to a capsule is extracted, it may have its
// type field set to eSPHERE
template <typename T>
struct PxcGeometryTraits
{
enum {TypeID = PxGeometryType::eINVALID };
};
template <typename T> struct PxcGeometryTraits<const T> { enum { TypeID = PxcGeometryTraits<T>::TypeID }; };
template <> struct PxcGeometryTraits<PxBoxGeometry> { enum { TypeID = PxGeometryType::eBOX }; };
template <> struct PxcGeometryTraits<PxSphereGeometry> { enum { TypeID = PxGeometryType::eSPHERE }; };
template <> struct PxcGeometryTraits<PxCapsuleGeometry> { enum { TypeID = PxGeometryType::eCAPSULE }; };
template <> struct PxcGeometryTraits<PxPlaneGeometry> { enum { TypeID = PxGeometryType::ePLANE }; };
template <> struct PxcGeometryTraits<PxParticleSystemGeometry> { enum { TypeID = PxGeometryType::ePARTICLESYSTEM}; };
template <> struct PxcGeometryTraits<PxConvexCoreGeometry> { enum { TypeID = PxGeometryType::eCONVEXCORE }; };
template <> struct PxcGeometryTraits<PxConvexMeshGeometry> { enum { TypeID = PxGeometryType::eCONVEXMESH }; };
template <> struct PxcGeometryTraits<PxTriangleMeshGeometry> { enum { TypeID = PxGeometryType::eTRIANGLEMESH }; };
template <> struct PxcGeometryTraits<PxTetrahedronMeshGeometry> { enum { TypeID = PxGeometryType::eTETRAHEDRONMESH }; };
template <> struct PxcGeometryTraits<PxHeightFieldGeometry> { enum { TypeID = PxGeometryType::eHEIGHTFIELD }; };
template <> struct PxcGeometryTraits<PxCustomGeometry> { enum { TypeID = PxGeometryType::eCUSTOM }; };
template<class T> PX_CUDA_CALLABLE PX_FORCE_INLINE void checkType(const PxGeometry& geometry)
{
PX_ASSERT(PxU32(geometry.getType()) == PxU32(PxcGeometryTraits<T>::TypeID));
PX_UNUSED(geometry);
}
template<> PX_CUDA_CALLABLE PX_FORCE_INLINE void checkType<PxCapsuleGeometry>(const PxGeometry& geometry)
{
PX_ASSERT(geometry.getType() == PxGeometryType::eCAPSULE || geometry.getType() == PxGeometryType::eSPHERE);
PX_UNUSED(geometry);
}
template<> PX_CUDA_CALLABLE PX_FORCE_INLINE void checkType<const PxCapsuleGeometry>(const PxGeometry& geometry)
{
PX_ASSERT(geometry.getType()== PxGeometryType::eCAPSULE || geometry.getType() == PxGeometryType::eSPHERE);
PX_UNUSED(geometry);
}
}
#if !PX_CUDA_COMPILER
// the shape structure relies on punning capsules and spheres
PX_COMPILE_TIME_ASSERT(PX_OFFSET_OF(physx::PxCapsuleGeometry, radius) == PX_OFFSET_OF(physx::PxSphereGeometry, radius));
#endif
#endif