95 lines
3.2 KiB
C++
95 lines
3.2 KiB
C++
#include <gtest/gtest.h>
|
|
|
|
#include "../VolumeIntegrationSceneFixture.h"
|
|
|
|
#include <XCEngine/Components/CameraComponent.h>
|
|
#include <XCEngine/Components/GameObject.h>
|
|
#include <XCEngine/Components/LightComponent.h>
|
|
#include <XCEngine/Components/VolumeRendererComponent.h>
|
|
#include <XCEngine/Core/Math/Color.h>
|
|
#include <XCEngine/Core/Math/Vector3.h>
|
|
#include <XCEngine/Rendering/Extraction/RenderSceneExtractor.h>
|
|
|
|
using namespace VolumeIntegrationTestUtils;
|
|
|
|
namespace {
|
|
|
|
constexpr const char* kD3D12Screenshot = "volume_scene_d3d12.ppm";
|
|
|
|
class VolumeSceneTest : public VolumeIntegrationSceneFixture {
|
|
protected:
|
|
const char* GetSceneName() const override { return "VolumeScene"; }
|
|
void BuildScene() override;
|
|
void ReleaseSceneResources() override;
|
|
|
|
private:
|
|
Material* mVolumeMaterial = nullptr;
|
|
VolumeField* mVolumeField = nullptr;
|
|
};
|
|
|
|
void VolumeSceneTest::BuildScene() {
|
|
mVolumeMaterial = CreateVolumetricMaterial(
|
|
"VolumeMaterial",
|
|
"Tests/Rendering/VolumeScene/Volume.material",
|
|
Vector4(1.0f, 1.0f, 1.0f, 1.0f),
|
|
0.2f,
|
|
1.0f,
|
|
2000.0f,
|
|
0.005f,
|
|
Vector3(-0.72f, 0.16f, 0.67f),
|
|
8.0f);
|
|
ASSERT_NE(mVolumeMaterial, nullptr);
|
|
|
|
mVolumeField = LoadCloudVolumeField();
|
|
ASSERT_NE(mVolumeField, nullptr);
|
|
|
|
GameObject* cameraObject = mScene->CreateGameObject("MainCamera");
|
|
auto* camera = cameraObject->AddComponent<CameraComponent>();
|
|
camera->SetPrimary(true);
|
|
camera->SetFieldOfView(45.0f);
|
|
camera->SetNearClipPlane(0.1f);
|
|
camera->SetFarClipPlane(5000.0f);
|
|
camera->SetClearColor(XCEngine::Math::Color(0.03f, 0.04f, 0.06f, 1.0f));
|
|
cameraObject->GetTransform()->SetLocalPosition(Vector3(-10.0f, 300.0f, -1200.0f));
|
|
cameraObject->GetTransform()->LookAt(Vector3(-10.0f, 73.0f, 0.0f));
|
|
|
|
GameObject* lightObject = mScene->CreateGameObject("MainDirectionalLight");
|
|
auto* light = lightObject->AddComponent<LightComponent>();
|
|
light->SetLightType(LightType::Directional);
|
|
light->SetColor(XCEngine::Math::Color(1.0f, 1.0f, 1.0f, 1.0f));
|
|
light->SetIntensity(1.0f);
|
|
lightObject->GetTransform()->LookAt(Vector3(-0.5f, -0.8f, -0.3f));
|
|
|
|
GameObject* volumeObject = mScene->CreateGameObject("CloudVolume");
|
|
auto* volumeRenderer = volumeObject->AddComponent<VolumeRendererComponent>();
|
|
volumeRenderer->SetVolumeField(mVolumeField);
|
|
volumeRenderer->SetMaterial(mVolumeMaterial);
|
|
volumeRenderer->SetCastShadows(false);
|
|
volumeRenderer->SetReceiveShadows(false);
|
|
|
|
RenderSceneExtractor extractor;
|
|
const RenderSceneData sceneData = extractor.Extract(*mScene, nullptr, kFrameWidth, kFrameHeight);
|
|
ASSERT_EQ(sceneData.visibleItems.size(), 0u);
|
|
ASSERT_EQ(sceneData.visibleVolumes.size(), 1u);
|
|
ASSERT_TRUE(sceneData.lighting.HasMainDirectionalLight());
|
|
}
|
|
|
|
void VolumeSceneTest::ReleaseSceneResources() {
|
|
delete mVolumeField;
|
|
mVolumeField = nullptr;
|
|
delete mVolumeMaterial;
|
|
mVolumeMaterial = nullptr;
|
|
}
|
|
|
|
TEST_P(VolumeSceneTest, RenderNanoVdbVolumeScene) {
|
|
RenderAndCompare(kD3D12Screenshot, 0.0f);
|
|
}
|
|
|
|
} // namespace
|
|
|
|
INSTANTIATE_TEST_SUITE_P(D3D12, VolumeSceneTest, ::testing::Values(RHIType::D3D12));
|
|
|
|
GTEST_API_ int main(int argc, char** argv) {
|
|
return RunRenderingIntegrationTestMain(argc, argv);
|
|
}
|