Files
XCEngine/engine/src/Rendering/Passes/BuiltinVectorFullscreenPass.cpp

891 lines
28 KiB
C++

#include "Rendering/Passes/BuiltinVectorFullscreenPass.h"
#include "Core/Asset/ResourceManager.h"
#include "Debug/Logger.h"
#include "Rendering/Builtin/BuiltinPassLayoutUtils.h"
#include "Rendering/Internal/RenderSurfacePipelineUtils.h"
#include "Rendering/Internal/ShaderVariantUtils.h"
#include "Rendering/RenderSurface.h"
#include <XCEngine/Rendering/RenderPassGraphContract.h>
#include "Resources/BuiltinResources.h"
#include "RHI/RHICommandList.h"
#include "RHI/RHIDescriptorPool.h"
#include "RHI/RHIDescriptorSet.h"
#include "RHI/RHIDevice.h"
#include "RHI/RHIPipelineLayout.h"
#include "RHI/RHIPipelineState.h"
#include "RHI/RHIResourceView.h"
#include "RHI/RHISampler.h"
#include <algorithm>
#include <utility>
#include <vector>
namespace XCEngine {
namespace Rendering {
namespace Passes {
namespace {
struct PostProcessConstants {
Math::Vector4 vectorPayload = Math::Vector4::One();
};
const Resources::ShaderPass* FindCompatiblePass(
const Resources::Shader& shader,
Resources::ShaderBackend backend,
const Containers::String& preferredPassName) {
if (!preferredPassName.Empty()) {
const Resources::ShaderPass* preferredPass =
shader.FindPass(preferredPassName);
if (preferredPass != nullptr &&
::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(
shader,
preferredPass->name,
backend)) {
return preferredPass;
}
return nullptr;
}
const Resources::ShaderPass* colorScalePass =
shader.FindPass("ColorScale");
if (colorScalePass != nullptr &&
::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(
shader,
colorScalePass->name,
backend)) {
return colorScalePass;
}
if (shader.GetPassCount() > 0 &&
::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(
shader,
shader.GetPasses()[0].name,
backend)) {
return &shader.GetPasses()[0];
}
return nullptr;
}
bool UsesContiguousDescriptorSets(
const BuiltinPassResourceBindingPlan& bindingPlan) {
if (bindingPlan.bindings.Empty()) {
return true;
}
std::vector<bool> usedSets(
static_cast<size_t>(bindingPlan.maxSetIndex) + 1u,
false);
Core::uint32 minSet = UINT32_MAX;
Core::uint32 maxSet = 0u;
for (const BuiltinPassResourceBindingDesc& binding :
bindingPlan.bindings) {
usedSets[binding.location.set] = true;
minSet = std::min(minSet, binding.location.set);
maxSet = std::max(maxSet, binding.location.set);
}
for (Core::uint32 setIndex = minSet;
setIndex <= maxSet;
++setIndex) {
if (!usedSets[setIndex]) {
return false;
}
}
return true;
}
bool IsSupportedFullscreenBindingPlan(
const BuiltinPassResourceBindingPlan& bindingPlan) {
if (!UsesContiguousDescriptorSets(bindingPlan)) {
return false;
}
for (const BuiltinPassResourceBindingDesc& binding :
bindingPlan.bindings) {
switch (binding.semantic) {
case BuiltinPassResourceSemantic::PassConstants:
case BuiltinPassResourceSemantic::SourceColorTexture:
case BuiltinPassResourceSemantic::MaterialTexture:
case BuiltinPassResourceSemantic::LinearClampSampler:
break;
default:
return false;
}
}
return true;
}
const RenderPassContext::TextureBindingView* FindTextureBindingView(
const RenderPassContext& context,
const BuiltinPassResourceBindingDesc& bindingDesc) {
auto matchesName =
[&bindingDesc](
const RenderPassContext::TextureBindingView& bindingView) {
return bindingView.resourceName ==
bindingDesc.name;
};
const auto it =
std::find_if(
context.textureBindings.begin(),
context.textureBindings.end(),
matchesName);
return it != context.textureBindings.end()
? &(*it)
: nullptr;
}
RHI::GraphicsPipelineDesc CreatePipelineDesc(
RHI::RHIType backendType,
RHI::RHIPipelineLayout* pipelineLayout,
const Resources::Shader& shader,
const Containers::String& passName,
const RenderSurface& surface) {
RHI::GraphicsPipelineDesc pipelineDesc = {};
pipelineDesc.pipelineLayout = pipelineLayout;
pipelineDesc.topologyType = static_cast<uint32_t>(
RHI::PrimitiveTopologyType::Triangle);
::XCEngine::Rendering::Internal::
ApplySingleColorAttachmentPropertiesToGraphicsPipelineDesc(
surface,
pipelineDesc);
pipelineDesc.depthStencilFormat = static_cast<uint32_t>(
RHI::Format::Unknown);
pipelineDesc.rasterizerState.fillMode = static_cast<uint32_t>(
RHI::FillMode::Solid);
pipelineDesc.rasterizerState.cullMode = static_cast<uint32_t>(
RHI::CullMode::None);
pipelineDesc.rasterizerState.frontFace =
static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
pipelineDesc.rasterizerState.depthClipEnable = true;
pipelineDesc.blendState.blendEnable = false;
pipelineDesc.blendState.srcBlend = static_cast<uint32_t>(
RHI::BlendFactor::One);
pipelineDesc.blendState.dstBlend = static_cast<uint32_t>(
RHI::BlendFactor::Zero);
pipelineDesc.blendState.srcBlendAlpha =
static_cast<uint32_t>(RHI::BlendFactor::One);
pipelineDesc.blendState.dstBlendAlpha =
static_cast<uint32_t>(RHI::BlendFactor::Zero);
pipelineDesc.blendState.blendOp = static_cast<uint32_t>(
RHI::BlendOp::Add);
pipelineDesc.blendState.blendOpAlpha = static_cast<uint32_t>(
RHI::BlendOp::Add);
pipelineDesc.blendState.colorWriteMask =
static_cast<uint8_t>(RHI::ColorWriteMask::All);
pipelineDesc.depthStencilState.depthTestEnable = false;
pipelineDesc.depthStencilState.depthWriteEnable = false;
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(
RHI::ComparisonFunc::Always);
const Resources::ShaderPass* shaderPass =
shader.FindPass(passName);
const Resources::ShaderBackend backend =
::XCEngine::Rendering::Internal::ToShaderBackend(
backendType);
if (const Resources::ShaderStageVariant* vertexVariant =
shader.FindVariant(
passName,
Resources::ShaderType::Vertex,
backend)) {
if (shaderPass != nullptr) {
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
shader.GetPath(),
*shaderPass,
backend,
*vertexVariant,
pipelineDesc.vertexShader);
}
}
if (const Resources::ShaderStageVariant* fragmentVariant =
shader.FindVariant(
passName,
Resources::ShaderType::Fragment,
backend)) {
if (shaderPass != nullptr) {
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
shader.GetPath(),
*shaderPass,
backend,
*fragmentVariant,
pipelineDesc.fragmentShader);
}
}
return pipelineDesc;
}
} // namespace
BuiltinVectorFullscreenPass::BuiltinVectorFullscreenPass(
const Math::Vector4& vectorPayload,
Containers::String shaderPath,
Containers::String preferredPassName)
: m_shaderPath(std::move(shaderPath))
, m_preferredPassName(std::move(preferredPassName))
, m_vectorPayload(vectorPayload) {
if (m_shaderPath.Empty()) {
m_shaderPath =
Resources::GetBuiltinColorScalePostProcessShaderPath();
}
}
BuiltinVectorFullscreenPass::~BuiltinVectorFullscreenPass() {
Shutdown();
}
const char* BuiltinVectorFullscreenPass::GetName() const {
return "BuiltinVectorFullscreenPass";
}
bool BuiltinVectorFullscreenPass::SupportsRenderGraph() const {
return true;
}
bool BuiltinVectorFullscreenPass::RecordRenderGraph(
const RenderPassRenderGraphContext& context) {
return RecordSourceColorFullscreenRasterPass(
*this,
context);
}
bool BuiltinVectorFullscreenPass::Execute(
const RenderPassContext& context) {
if (!context.renderContext.IsValid() ||
!::XCEngine::Rendering::Internal::HasSingleColorAttachment(
context.surface)) {
return false;
}
const std::vector<RHI::RHIResourceView*>& colorAttachments =
context.surface.GetColorAttachments();
if (colorAttachments.empty() ||
colorAttachments[0] == nullptr) {
return false;
}
const Math::RectInt renderArea =
context.surface.GetRenderArea();
if (renderArea.width <= 0 ||
renderArea.height <= 0) {
return false;
}
if (!EnsureInitialized(
context.renderContext,
context.surface)) {
return false;
}
if (m_passLayout.sourceColorTexture.IsValid() &&
(context.sourceSurface == nullptr ||
context.sourceColorView == nullptr)) {
return false;
}
if (!UpdateDescriptorSets(context)) {
return false;
}
RHI::RHICommandList* commandList =
context.renderContext.commandList;
if (commandList == nullptr) {
return false;
}
RHI::RHIResourceView* renderTarget =
colorAttachments[0];
const bool autoTransitionSource =
m_passLayout.sourceColorTexture.IsValid() &&
context.sourceSurface != nullptr &&
context.sourceSurface->IsAutoTransitionEnabled();
if (context.surface.IsAutoTransitionEnabled()) {
commandList->TransitionBarrier(
renderTarget,
context.surface.GetColorStateBefore(),
RHI::ResourceStates::RenderTarget);
}
if (m_passLayout.sourceColorTexture.IsValid()) {
if (autoTransitionSource) {
commandList->TransitionBarrier(
context.sourceColorView,
context.sourceColorState,
RHI::ResourceStates::PixelShaderResource);
} else if (context.sourceColorState !=
RHI::ResourceStates::PixelShaderResource) {
return false;
}
}
commandList->SetRenderTargets(1, &renderTarget, nullptr);
const RHI::Viewport viewport = {
static_cast<float>(renderArea.x),
static_cast<float>(renderArea.y),
static_cast<float>(renderArea.width),
static_cast<float>(renderArea.height),
0.0f,
1.0f
};
const RHI::Rect scissorRect = {
renderArea.x,
renderArea.y,
renderArea.x + renderArea.width,
renderArea.y + renderArea.height
};
commandList->SetViewport(viewport);
commandList->SetScissorRect(scissorRect);
commandList->SetPrimitiveTopology(
RHI::PrimitiveTopology::TriangleList);
commandList->SetPipelineState(m_pipelineState);
if (m_passLayout.descriptorSetCount > 0u) {
std::vector<RHI::RHIDescriptorSet*> descriptorSets(
m_passLayout.descriptorSetCount,
nullptr);
for (Core::uint32 descriptorOffset = 0u;
descriptorOffset < m_passLayout.descriptorSetCount;
++descriptorOffset) {
const Core::uint32 setIndex =
m_passLayout.firstDescriptorSet +
descriptorOffset;
if (setIndex >=
m_passLayout.descriptorSets.size() ||
m_passLayout.descriptorSets[setIndex].set ==
nullptr) {
return false;
}
descriptorSets[descriptorOffset] =
m_passLayout.descriptorSets[setIndex].set;
}
commandList->SetGraphicsDescriptorSets(
m_passLayout.firstDescriptorSet,
m_passLayout.descriptorSetCount,
descriptorSets.data(),
m_passLayout.pipelineLayout);
}
commandList->Draw(3, 1, 0, 0);
commandList->EndRenderPass();
if (context.surface.IsAutoTransitionEnabled()) {
commandList->TransitionBarrier(
renderTarget,
RHI::ResourceStates::RenderTarget,
context.surface.GetColorStateAfter());
}
if (m_passLayout.sourceColorTexture.IsValid() &&
autoTransitionSource) {
commandList->TransitionBarrier(
context.sourceColorView,
RHI::ResourceStates::PixelShaderResource,
context.sourceColorState);
}
return true;
}
void BuiltinVectorFullscreenPass::Shutdown() {
DestroyResources();
}
void BuiltinVectorFullscreenPass::SetVectorPayload(
const Math::Vector4& vectorPayload) {
m_vectorPayload = vectorPayload;
}
const Math::Vector4& BuiltinVectorFullscreenPass::GetVectorPayload() const {
return m_vectorPayload;
}
void BuiltinVectorFullscreenPass::SetShaderPath(
const Containers::String& shaderPath) {
if (m_shaderPath == shaderPath) {
return;
}
DestroyResources();
m_shaderPath = shaderPath;
}
const Containers::String& BuiltinVectorFullscreenPass::GetShaderPath() const {
return m_shaderPath;
}
void BuiltinVectorFullscreenPass::SetPreferredPassName(
const Containers::String& preferredPassName) {
if (m_preferredPassName == preferredPassName) {
return;
}
DestroyResources();
m_preferredPassName = preferredPassName;
}
const Containers::String&
BuiltinVectorFullscreenPass::GetPreferredPassName() const {
return m_preferredPassName;
}
bool BuiltinVectorFullscreenPass::EnsureInitialized(
const RenderContext& renderContext,
const RenderSurface& surface) {
const RHI::Format renderTargetFormat =
::XCEngine::Rendering::Internal::ResolveSurfaceColorFormat(
surface,
0u);
const uint32_t renderTargetSampleCount =
::XCEngine::Rendering::Internal::ResolveSurfaceSampleCount(
surface);
const uint32_t renderTargetSampleQuality =
::XCEngine::Rendering::Internal::ResolveSurfaceSampleQuality(
surface);
if (m_device == renderContext.device &&
m_backendType == renderContext.backendType &&
m_renderTargetFormat == renderTargetFormat &&
m_renderTargetSampleCount ==
renderTargetSampleCount &&
m_renderTargetSampleQuality ==
renderTargetSampleQuality &&
m_passLayout.pipelineLayout != nullptr &&
m_pipelineState != nullptr &&
m_sampler != nullptr) {
return true;
}
DestroyResources();
return CreateResources(renderContext, surface);
}
bool BuiltinVectorFullscreenPass::CreateResources(
const RenderContext& renderContext,
const RenderSurface& surface) {
if (!renderContext.IsValid()) {
return false;
}
RHI::Format renderTargetFormat = RHI::Format::Unknown;
if (!::XCEngine::Rendering::Internal::
TryResolveSingleColorAttachmentFormat(
surface,
renderTargetFormat)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinVectorFullscreenPass requires exactly one "
"valid destination color attachment");
return false;
}
if (m_shaderPath.Empty()) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinVectorFullscreenPass requires a shader path "
"before resource creation");
return false;
}
m_shader =
Resources::ResourceManager::Get().Load<Resources::Shader>(
m_shaderPath);
if (!m_shader.IsValid()) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinVectorFullscreenPass failed to load "
"configured fullscreen shader resource");
DestroyResources();
return false;
}
const Resources::ShaderBackend backend =
::XCEngine::Rendering::Internal::ToShaderBackend(
renderContext.backendType);
const Resources::ShaderPass* selectedPass =
FindCompatiblePass(
*m_shader.Get(),
backend,
m_preferredPassName);
if (selectedPass == nullptr) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
m_preferredPassName.Empty()
? "BuiltinVectorFullscreenPass could not resolve "
"a compatible fullscreen shader pass"
: "BuiltinVectorFullscreenPass could not resolve "
"the configured fullscreen shader pass");
DestroyResources();
return false;
}
BuiltinPassResourceBindingPlan bindingPlan = {};
Containers::String bindingPlanError;
if (!TryBuildBuiltinPassResourceBindingPlan(
*selectedPass,
bindingPlan,
&bindingPlanError)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
(Containers::String(
"BuiltinVectorFullscreenPass failed to "
"resolve shader resource bindings: ") +
bindingPlanError)
.CStr());
DestroyResources();
return false;
}
if (!IsSupportedFullscreenBindingPlan(bindingPlan)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinVectorFullscreenPass only supports "
"PassConstants, SourceColorTexture, "
"MaterialTexture, and LinearClampSampler "
"resource semantics");
DestroyResources();
return false;
}
std::vector<BuiltinPassSetLayoutMetadata> setLayouts;
Containers::String setLayoutError;
if (!TryBuildBuiltinPassSetLayouts(
bindingPlan,
setLayouts,
&setLayoutError)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
(Containers::String(
"BuiltinVectorFullscreenPass failed to build "
"descriptor set layouts: ") +
setLayoutError)
.CStr());
DestroyResources();
return false;
}
m_device = renderContext.device;
m_backendType = renderContext.backendType;
m_renderTargetFormat = renderTargetFormat;
m_renderTargetSampleCount =
::XCEngine::Rendering::Internal::ResolveSurfaceSampleCount(
surface);
m_renderTargetSampleQuality =
::XCEngine::Rendering::Internal::
ResolveSurfaceSampleQuality(surface);
m_passLayout.setLayouts = std::move(setLayouts);
m_passLayout.descriptorSets.resize(
m_passLayout.setLayouts.size());
m_passLayout.boundSetStates.resize(
m_passLayout.setLayouts.size());
m_passLayout.passConstants = bindingPlan.passConstants;
m_passLayout.sourceColorTexture =
bindingPlan.sourceColorTexture;
m_passLayout.linearClampSampler =
bindingPlan.linearClampSampler;
m_passLayout.firstDescriptorSet =
bindingPlan.firstDescriptorSet;
m_passLayout.descriptorSetCount =
bindingPlan.descriptorSetCount;
std::vector<RHI::DescriptorSetLayoutDesc> nativeSetLayouts(
m_passLayout.setLayouts.size());
for (size_t setIndex = 0u;
setIndex < m_passLayout.setLayouts.size();
++setIndex) {
nativeSetLayouts[setIndex] =
m_passLayout.setLayouts[setIndex].layout;
}
RHI::RHIPipelineLayoutDesc pipelineLayoutDesc = {};
pipelineLayoutDesc.setLayouts =
nativeSetLayouts.empty()
? nullptr
: nativeSetLayouts.data();
pipelineLayoutDesc.setLayoutCount =
static_cast<uint32_t>(nativeSetLayouts.size());
m_passLayout.pipelineLayout =
m_device->CreatePipelineLayout(pipelineLayoutDesc);
if (m_passLayout.pipelineLayout == nullptr) {
DestroyResources();
return false;
}
RHI::SamplerDesc samplerDesc = {};
samplerDesc.filter =
static_cast<uint32_t>(RHI::FilterMode::Linear);
samplerDesc.addressU = static_cast<uint32_t>(
RHI::TextureAddressMode::Clamp);
samplerDesc.addressV = static_cast<uint32_t>(
RHI::TextureAddressMode::Clamp);
samplerDesc.addressW = static_cast<uint32_t>(
RHI::TextureAddressMode::Clamp);
samplerDesc.mipLodBias = 0.0f;
samplerDesc.maxAnisotropy = 1;
samplerDesc.comparisonFunc = static_cast<uint32_t>(
RHI::ComparisonFunc::Always);
samplerDesc.minLod = 0.0f;
samplerDesc.maxLod = 1000.0f;
m_sampler = m_device->CreateSampler(samplerDesc);
if (m_sampler == nullptr) {
DestroyResources();
return false;
}
for (size_t setIndex = 0u;
setIndex < m_passLayout.setLayouts.size();
++setIndex) {
const BuiltinPassSetLayoutMetadata& setLayout =
m_passLayout.setLayouts[setIndex];
if (setLayout.bindings.empty()) {
continue;
}
if (!CreateOwnedDescriptorSet(
setLayout,
m_passLayout.descriptorSets[setIndex])) {
DestroyResources();
return false;
}
if (setLayout.usesSampler) {
if (!setLayout.usesLinearClampSampler ||
!m_passLayout.linearClampSampler.IsValid() ||
m_passLayout.linearClampSampler.set !=
setIndex) {
DestroyResources();
return false;
}
m_passLayout.descriptorSets[setIndex]
.set->UpdateSampler(
m_passLayout.linearClampSampler.binding,
m_sampler);
}
}
m_pipelineState = m_device->CreatePipelineState(
CreatePipelineDesc(
m_backendType,
m_passLayout.pipelineLayout,
*m_shader.Get(),
selectedPass->name,
surface));
if (m_pipelineState == nullptr ||
!m_pipelineState->IsValid()) {
DestroyResources();
return false;
}
return true;
}
bool BuiltinVectorFullscreenPass::CreateOwnedDescriptorSet(
const BuiltinPassSetLayoutMetadata& setLayout,
OwnedDescriptorSet& descriptorSet) {
RHI::DescriptorPoolDesc poolDesc = {};
poolDesc.type = setLayout.heapType;
poolDesc.descriptorCount =
CountBuiltinPassHeapDescriptors(
setLayout.heapType,
setLayout.bindings);
poolDesc.shaderVisible = setLayout.shaderVisible;
descriptorSet.pool =
m_device->CreateDescriptorPool(poolDesc);
if (descriptorSet.pool == nullptr) {
return false;
}
descriptorSet.set =
descriptorSet.pool->AllocateSet(setLayout.layout);
if (descriptorSet.set == nullptr) {
DestroyOwnedDescriptorSet(descriptorSet);
return false;
}
return true;
}
bool BuiltinVectorFullscreenPass::UpdateDescriptorSets(
const RenderPassContext& context) {
for (size_t setIndex = 0u;
setIndex < m_passLayout.setLayouts.size();
++setIndex) {
const BuiltinPassSetLayoutMetadata& setLayout =
m_passLayout.setLayouts[setIndex];
if (setLayout.bindings.empty()) {
continue;
}
OwnedDescriptorSet& descriptorSet =
m_passLayout.descriptorSets[setIndex];
BoundSetState& boundSetState =
m_passLayout.boundSetStates[setIndex];
if (descriptorSet.set == nullptr) {
return false;
}
if (setLayout.usesPassConstants) {
if (!m_passLayout.passConstants.IsValid() ||
m_passLayout.passConstants.set != setIndex) {
return false;
}
const PostProcessConstants constants = {
m_vectorPayload
};
descriptorSet.set->WriteConstant(
m_passLayout.passConstants.binding,
&constants,
sizeof(constants));
}
if (setLayout.usesSourceColorTexture) {
if (context.sourceColorView == nullptr ||
!m_passLayout.sourceColorTexture.IsValid() ||
m_passLayout.sourceColorTexture.set !=
setIndex) {
return false;
}
if (boundSetState.sourceColorTextureView !=
context.sourceColorView) {
descriptorSet.set->Update(
m_passLayout.sourceColorTexture.binding,
context.sourceColorView);
boundSetState.sourceColorTextureView =
context.sourceColorView;
}
}
if (setLayout.usesMaterialTextures) {
if (boundSetState.materialTextureViews.size() !=
setLayout.materialTextureBindings.size()) {
boundSetState.materialTextureViews.assign(
setLayout.materialTextureBindings.size(),
nullptr);
}
for (size_t bindingIndex = 0u;
bindingIndex <
setLayout.materialTextureBindings.size();
++bindingIndex) {
const BuiltinPassResourceBindingDesc&
textureBinding =
setLayout.materialTextureBindings
[bindingIndex];
RHI::RHIResourceView* resolvedTextureView =
ResolveExtraTextureView(
context,
textureBinding);
if (resolvedTextureView == nullptr) {
return false;
}
if (boundSetState.materialTextureViews
[bindingIndex] !=
resolvedTextureView) {
descriptorSet.set->Update(
textureBinding.location.binding,
resolvedTextureView);
boundSetState.materialTextureViews
[bindingIndex] = resolvedTextureView;
}
}
} else if (!boundSetState.materialTextureViews
.empty()) {
boundSetState.materialTextureViews.clear();
}
}
return true;
}
RHI::RHIResourceView*
BuiltinVectorFullscreenPass::ResolveExtraTextureView(
const RenderPassContext& context,
const BuiltinPassResourceBindingDesc& bindingDesc) const {
const RenderPassContext::TextureBindingView* bindingView =
FindTextureBindingView(
context,
bindingDesc);
return bindingView != nullptr
? bindingView->resourceView
: nullptr;
}
void BuiltinVectorFullscreenPass::DestroyResources() {
if (m_pipelineState != nullptr) {
m_pipelineState->Shutdown();
delete m_pipelineState;
m_pipelineState = nullptr;
}
DestroyPassResourceLayout();
if (m_sampler != nullptr) {
m_sampler->Shutdown();
delete m_sampler;
m_sampler = nullptr;
}
m_shader.Reset();
m_device = nullptr;
m_backendType = RHI::RHIType::D3D12;
m_renderTargetFormat = RHI::Format::Unknown;
m_renderTargetSampleCount = 1u;
m_renderTargetSampleQuality = 0u;
}
void BuiltinVectorFullscreenPass::DestroyPassResourceLayout() {
for (OwnedDescriptorSet& descriptorSet :
m_passLayout.descriptorSets) {
DestroyOwnedDescriptorSet(descriptorSet);
}
m_passLayout.descriptorSets.clear();
m_passLayout.boundSetStates.clear();
m_passLayout.setLayouts.clear();
if (m_passLayout.pipelineLayout != nullptr) {
m_passLayout.pipelineLayout->Shutdown();
delete m_passLayout.pipelineLayout;
m_passLayout.pipelineLayout = nullptr;
}
m_passLayout.passConstants = {};
m_passLayout.sourceColorTexture = {};
m_passLayout.linearClampSampler = {};
m_passLayout.firstDescriptorSet = 0u;
m_passLayout.descriptorSetCount = 0u;
}
void BuiltinVectorFullscreenPass::DestroyOwnedDescriptorSet(
OwnedDescriptorSet& descriptorSet) {
if (descriptorSet.set != nullptr) {
descriptorSet.set->Shutdown();
delete descriptorSet.set;
descriptorSet.set = nullptr;
}
if (descriptorSet.pool != nullptr) {
descriptorSet.pool->Shutdown();
delete descriptorSet.pool;
descriptorSet.pool = nullptr;
}
}
} // namespace Passes
} // namespace Rendering
} // namespace XCEngine