- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
542 B
542 B
UnloadScene
Unload a scene.
Syntax
void UnloadScene(Scene* scene);
void UnloadScene(const std::string& sceneName);
Parameters
scene- Pointer to the scene to unload.sceneName- Name of the scene to unload.
Remarks
Removes a scene from the SceneManager. The scene and all its GameObjects will be destroyed.
See Also
Examples
void Example() {
SceneManager& manager = SceneManager::Get();
manager.UnloadScene("Level1");
}