Fixed incorrect links in OpenGL documentation: - Fixed wrong links to threading/task-system docs for Initialize/Shutdown methods - Fixed wrong links to buffer docs for GetNativeHandle methods - Fixed wrong links to shader docs for Bind/Unbind methods - Fixed wrong links to command-list docs for Clear/Reset/Close methods - Fixed wrong links to buffer/get-size.md for width/height methods Added missing documentation files: - OpenGL buffer: bind.md, unbind.md, get-type.md, initialize.md - OpenGL fence: initialize.md, reset.md - OpenGL swap-chain: get-size.md, initialize.md - OpenGL render-target-view: initialize.md, shutdown.md, bind.md, unbind.md, clear.md, get-size.md - OpenGL depth-stencil-view: initialize.md, shutdown.md, bind.md, unbind.md, get-size.md - OpenGL command-list: clear.md All links validated with fix_links.py - no broken references.
560 B
560 B
OpenGLBuffer::Initialize
bool Initialize(OpenGLBufferType type, size_t size, const void* data = nullptr, bool dynamic = false);
初始化 OpenGL 缓冲区。
参数:
type- 缓冲区类型size- 缓冲区大小(字节)data- 初始数据指针(可选)dynamic- 是否为动态缓冲区
返回: 成功返回 true
示例:
OpenGLBuffer buffer;
buffer.Initialize(OpenGLBufferType::Vertex, sizeof(vertices), vertices);
相关文档
- OpenGLBuffer 总览 - 返回类总览