434 lines
13 KiB
C++
434 lines
13 KiB
C++
#include <windows.h>
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#include <cstdio>
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#include <cstdarg>
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#include <cstring>
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#include <memory>
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#include <vector>
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#include "XCEngine/Core/Containers/String.h"
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#include "XCEngine/Debug/ConsoleLogSink.h"
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#include "XCEngine/Debug/Logger.h"
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#include "XCEngine/RHI/RHIBuffer.h"
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#include "XCEngine/RHI/RHIEnums.h"
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#include "XCEngine/RHI/RHIPipelineState.h"
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#include "XCEngine/RHI/RHIResourceView.h"
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#include "XCEngine/RHI/Vulkan/VulkanCommandList.h"
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#include "XCEngine/RHI/Vulkan/VulkanCommandQueue.h"
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#include "XCEngine/RHI/Vulkan/VulkanDevice.h"
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#include "XCEngine/RHI/Vulkan/VulkanScreenshot.h"
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#include "XCEngine/RHI/Vulkan/VulkanSwapChain.h"
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#include "XCEngine/RHI/Vulkan/VulkanTexture.h"
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using namespace XCEngine::Containers;
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using namespace XCEngine::Debug;
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using namespace XCEngine::RHI;
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namespace {
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constexpr int kWidth = 1280;
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constexpr int kHeight = 720;
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constexpr int kTargetFrameCount = 30;
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struct Vertex {
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float pos[4];
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float col[4];
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};
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constexpr Vertex kTriangleVertices[] = {
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{ { 0.0f, 0.5f, 0.0f, 1.0f }, { 1.0f, 0.0f, 0.0f, 1.0f } },
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{ { -0.5f, -0.5f, 0.0f, 1.0f }, { 0.0f, 1.0f, 0.0f, 1.0f } },
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{ { 0.5f, -0.5f, 0.0f, 1.0f }, { 0.0f, 0.0f, 1.0f, 1.0f } },
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};
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constexpr uint32_t kTriangleIndices[] = { 0, 1, 2 };
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const char kTriangleVertexShader[] = R"(#version 450
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layout(location = 0) in vec4 aPosition;
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layout(location = 1) in vec4 aColor;
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layout(location = 0) out vec4 vColor;
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void main() {
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gl_Position = aPosition;
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vColor = aColor;
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}
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)";
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const char kTriangleFragmentShader[] = R"(#version 450
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layout(location = 0) in vec4 vColor;
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = vColor;
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}
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)";
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VulkanDevice g_device;
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VulkanCommandQueue g_commandQueue;
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VulkanSwapChain g_swapChain;
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VulkanCommandList g_commandList;
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VulkanScreenshot g_screenshot;
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std::vector<RHIResourceView*> g_backBufferViews;
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RHIBuffer* g_vertexBuffer = nullptr;
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RHIResourceView* g_vertexBufferView = nullptr;
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RHIBuffer* g_indexBuffer = nullptr;
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RHIResourceView* g_indexBufferView = nullptr;
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RHIPipelineState* g_pipelineState = nullptr;
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HWND g_window = nullptr;
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void Log(const char* format, ...) {
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char buffer[1024] = {};
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va_list args;
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va_start(args, format);
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vsnprintf(buffer, sizeof(buffer), format, args);
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va_end(args);
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Logger::Get().Debug(LogCategory::Rendering, String(buffer));
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}
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LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
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switch (msg) {
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case WM_CLOSE:
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PostQuitMessage(0);
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return 0;
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default:
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return DefWindowProc(hwnd, msg, wParam, lParam);
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}
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}
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GraphicsPipelineDesc CreateTrianglePipelineDesc() {
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GraphicsPipelineDesc desc = {};
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desc.topologyType = static_cast<uint32_t>(PrimitiveTopologyType::Triangle);
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desc.renderTargetFormats[0] = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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desc.depthStencilFormat = static_cast<uint32_t>(Format::Unknown);
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desc.sampleCount = 1;
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desc.rasterizerState.fillMode = static_cast<uint32_t>(FillMode::Solid);
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desc.rasterizerState.cullMode = static_cast<uint32_t>(CullMode::None);
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desc.rasterizerState.frontFace = static_cast<uint32_t>(FrontFace::CounterClockwise);
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desc.rasterizerState.depthClipEnable = true;
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desc.depthStencilState.depthTestEnable = false;
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desc.depthStencilState.depthWriteEnable = false;
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desc.depthStencilState.stencilEnable = false;
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InputElementDesc position = {};
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position.semanticName = "POSITION";
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position.semanticIndex = 0;
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position.format = static_cast<uint32_t>(Format::R32G32B32A32_Float);
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position.inputSlot = 0;
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position.alignedByteOffset = 0;
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desc.inputLayout.elements.push_back(position);
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InputElementDesc color = {};
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color.semanticName = "COLOR";
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color.semanticIndex = 0;
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color.format = static_cast<uint32_t>(Format::R32G32B32A32_Float);
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color.inputSlot = 0;
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color.alignedByteOffset = sizeof(float) * 4;
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desc.inputLayout.elements.push_back(color);
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desc.vertexShader.source.assign(kTriangleVertexShader, kTriangleVertexShader + std::strlen(kTriangleVertexShader));
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desc.vertexShader.sourceLanguage = ShaderLanguage::GLSL;
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desc.vertexShader.profile = L"vs";
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desc.fragmentShader.source.assign(kTriangleFragmentShader, kTriangleFragmentShader + std::strlen(kTriangleFragmentShader));
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desc.fragmentShader.sourceLanguage = ShaderLanguage::GLSL;
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desc.fragmentShader.profile = L"fs";
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return desc;
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}
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void ShutdownViews() {
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for (RHIResourceView* view : g_backBufferViews) {
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if (view != nullptr) {
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view->Shutdown();
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delete view;
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}
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}
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g_backBufferViews.clear();
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}
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void ShutdownTriangleResources() {
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if (g_pipelineState != nullptr) {
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g_pipelineState->Shutdown();
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delete g_pipelineState;
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g_pipelineState = nullptr;
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}
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if (g_vertexBufferView != nullptr) {
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g_vertexBufferView->Shutdown();
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delete g_vertexBufferView;
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g_vertexBufferView = nullptr;
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}
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if (g_indexBufferView != nullptr) {
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g_indexBufferView->Shutdown();
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delete g_indexBufferView;
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g_indexBufferView = nullptr;
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}
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if (g_vertexBuffer != nullptr) {
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g_vertexBuffer->Shutdown();
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delete g_vertexBuffer;
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g_vertexBuffer = nullptr;
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}
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if (g_indexBuffer != nullptr) {
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g_indexBuffer->Shutdown();
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delete g_indexBuffer;
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g_indexBuffer = nullptr;
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}
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}
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void ShutdownVulkan() {
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ShutdownTriangleResources();
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ShutdownViews();
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g_commandList.Shutdown();
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g_swapChain.Shutdown();
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g_commandQueue.Shutdown();
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g_device.Shutdown();
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}
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bool InitVulkan() {
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RHIDeviceDesc deviceDesc = {};
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deviceDesc.adapterIndex = 0;
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deviceDesc.enableDebugLayer = false;
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deviceDesc.enableGPUValidation = false;
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if (!g_device.Initialize(deviceDesc)) {
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Log("[ERROR] Failed to initialize Vulkan device");
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return false;
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}
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if (!g_commandQueue.Initialize(&g_device, CommandQueueType::Direct)) {
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Log("[ERROR] Failed to initialize Vulkan command queue");
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return false;
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}
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if (!g_swapChain.Initialize(&g_device, &g_commandQueue, g_window, kWidth, kHeight)) {
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Log("[ERROR] Failed to initialize Vulkan swap chain");
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return false;
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}
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if (!g_commandList.Initialize(&g_device)) {
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Log("[ERROR] Failed to initialize Vulkan command list");
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return false;
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}
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Log("[INFO] Vulkan initialized successfully");
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return true;
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}
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bool InitTriangleResources() {
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BufferDesc vertexBufferDesc = {};
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vertexBufferDesc.size = sizeof(kTriangleVertices);
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vertexBufferDesc.stride = sizeof(Vertex);
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vertexBufferDesc.bufferType = static_cast<uint32_t>(BufferType::Vertex);
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g_vertexBuffer = g_device.CreateBuffer(vertexBufferDesc);
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if (g_vertexBuffer == nullptr) {
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Log("[ERROR] Failed to create vertex buffer");
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return false;
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}
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g_vertexBuffer->SetData(kTriangleVertices, sizeof(kTriangleVertices));
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g_vertexBuffer->SetStride(sizeof(Vertex));
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g_vertexBuffer->SetBufferType(BufferType::Vertex);
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ResourceViewDesc vertexViewDesc = {};
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vertexViewDesc.dimension = ResourceViewDimension::Buffer;
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vertexViewDesc.structureByteStride = sizeof(Vertex);
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g_vertexBufferView = g_device.CreateVertexBufferView(g_vertexBuffer, vertexViewDesc);
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if (g_vertexBufferView == nullptr) {
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Log("[ERROR] Failed to create vertex buffer view");
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return false;
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}
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BufferDesc indexBufferDesc = {};
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indexBufferDesc.size = sizeof(kTriangleIndices);
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indexBufferDesc.stride = sizeof(uint32_t);
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indexBufferDesc.bufferType = static_cast<uint32_t>(BufferType::Index);
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g_indexBuffer = g_device.CreateBuffer(indexBufferDesc);
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if (g_indexBuffer == nullptr) {
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Log("[ERROR] Failed to create index buffer");
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return false;
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}
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g_indexBuffer->SetData(kTriangleIndices, sizeof(kTriangleIndices));
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g_indexBuffer->SetStride(sizeof(uint32_t));
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g_indexBuffer->SetBufferType(BufferType::Index);
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ResourceViewDesc indexViewDesc = {};
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indexViewDesc.dimension = ResourceViewDimension::Buffer;
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indexViewDesc.format = static_cast<uint32_t>(Format::R32_UInt);
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g_indexBufferView = g_device.CreateIndexBufferView(g_indexBuffer, indexViewDesc);
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if (g_indexBufferView == nullptr) {
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Log("[ERROR] Failed to create index buffer view");
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return false;
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}
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GraphicsPipelineDesc pipelineDesc = CreateTrianglePipelineDesc();
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g_pipelineState = g_device.CreatePipelineState(pipelineDesc);
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if (g_pipelineState == nullptr || !g_pipelineState->IsValid()) {
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Log("[ERROR] Failed to create triangle pipeline state");
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return false;
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}
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return true;
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}
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RHIResourceView* GetCurrentBackBufferView() {
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const uint32_t backBufferIndex = g_swapChain.GetCurrentBackBufferIndex();
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if (g_backBufferViews.size() <= backBufferIndex) {
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g_backBufferViews.resize(backBufferIndex + 1, nullptr);
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}
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if (g_backBufferViews[backBufferIndex] == nullptr) {
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ResourceViewDesc viewDesc = {};
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viewDesc.dimension = ResourceViewDimension::Texture2D;
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viewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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viewDesc.arraySize = 1;
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g_backBufferViews[backBufferIndex] = g_device.CreateRenderTargetView(g_swapChain.GetCurrentBackBuffer(), viewDesc);
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if (g_backBufferViews[backBufferIndex] == nullptr) {
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Log("[ERROR] Failed to create render target view for swap chain image %u", backBufferIndex);
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}
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}
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return g_backBufferViews[backBufferIndex];
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}
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bool RenderFrame() {
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if (!g_swapChain.AcquireNextImage()) {
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Log("[ERROR] Failed to acquire next swap chain image");
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return false;
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}
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RHIResourceView* renderTargetView = GetCurrentBackBufferView();
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if (renderTargetView == nullptr) {
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return false;
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}
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g_commandList.Reset();
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g_commandList.SetRenderTargets(1, &renderTargetView, nullptr);
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Viewport viewport = { 0.0f, 0.0f, static_cast<float>(kWidth), static_cast<float>(kHeight), 0.0f, 1.0f };
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Rect scissorRect = { 0, 0, kWidth, kHeight };
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g_commandList.SetViewport(viewport);
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g_commandList.SetScissorRect(scissorRect);
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g_commandList.Clear(0.0f, 0.0f, 1.0f, 1.0f, 1);
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g_commandList.SetPipelineState(g_pipelineState);
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g_commandList.SetPrimitiveTopology(PrimitiveTopology::TriangleList);
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RHIResourceView* vertexBuffers[] = { g_vertexBufferView };
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uint64_t offsets[] = { 0 };
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uint32_t strides[] = { sizeof(Vertex) };
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g_commandList.SetVertexBuffers(0, 1, vertexBuffers, offsets, strides);
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g_commandList.SetIndexBuffer(g_indexBufferView, 0);
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g_commandList.DrawIndexed(static_cast<uint32_t>(sizeof(kTriangleIndices) / sizeof(kTriangleIndices[0])));
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g_commandList.Close();
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void* commandLists[] = { &g_commandList };
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g_commandQueue.ExecuteCommandLists(1, commandLists);
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return true;
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}
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} // namespace
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, LPSTR, int nShowCmd) {
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Logger::Get().Initialize();
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Logger::Get().AddSink(std::make_unique<ConsoleLogSink>());
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Logger::Get().SetMinimumLevel(LogLevel::Debug);
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WNDCLASSEXW wc = {};
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wc.cbSize = sizeof(WNDCLASSEXW);
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wc.style = CS_HREDRAW | CS_VREDRAW;
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wc.lpfnWndProc = WindowProc;
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wc.hInstance = hInstance;
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wc.lpszClassName = L"XCEngine_Vulkan_Triangle_Test";
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if (!RegisterClassExW(&wc)) {
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Log("[ERROR] Failed to register window class");
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Logger::Get().Shutdown();
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return -1;
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}
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RECT rect = { 0, 0, kWidth, kHeight };
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AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
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g_window = CreateWindowExW(
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0,
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L"XCEngine_Vulkan_Triangle_Test",
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L"Vulkan Triangle Integration Test",
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WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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rect.right - rect.left,
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rect.bottom - rect.top,
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nullptr,
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nullptr,
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hInstance,
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nullptr);
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if (g_window == nullptr) {
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Log("[ERROR] Failed to create window");
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Logger::Get().Shutdown();
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return -1;
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}
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if (!InitVulkan() || !InitTriangleResources()) {
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ShutdownVulkan();
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DestroyWindow(g_window);
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g_window = nullptr;
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Logger::Get().Shutdown();
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return -1;
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}
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ShowWindow(g_window, nShowCmd);
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UpdateWindow(g_window);
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MSG msg = {};
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int frameCount = 0;
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int exitCode = 0;
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while (true) {
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if (PeekMessageW(&msg, nullptr, 0, 0, PM_REMOVE)) {
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if (msg.message == WM_QUIT) {
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break;
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}
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TranslateMessage(&msg);
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DispatchMessageW(&msg);
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continue;
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}
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if (!RenderFrame()) {
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exitCode = -1;
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break;
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}
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++frameCount;
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Log("[INFO] Rendered frame %d", frameCount);
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if (frameCount >= kTargetFrameCount) {
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g_commandQueue.WaitForIdle();
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if (!g_screenshot.Capture(&g_device, &g_swapChain, "triangle.ppm")) {
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Log("[ERROR] Failed to capture screenshot");
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exitCode = -1;
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}
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break;
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}
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g_swapChain.Present(0, 0);
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}
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ShutdownVulkan();
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if (g_window != nullptr) {
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DestroyWindow(g_window);
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g_window = nullptr;
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}
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Logger::Get().Shutdown();
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return exitCode;
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}
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