- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
37 lines
840 B
C++
37 lines
840 B
C++
#include "XCEngine/RHI/D3D12/D3D12CommandAllocator.h"
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#include "XCEngine/RHI/D3D12/D3D12Enums.h"
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namespace XCEngine {
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namespace RHI {
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D3D12CommandAllocator::D3D12CommandAllocator()
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: m_type(CommandQueueType::Direct) {
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}
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D3D12CommandAllocator::~D3D12CommandAllocator() {
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Shutdown();
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}
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bool D3D12CommandAllocator::Initialize(ID3D12Device* device, CommandQueueType type) {
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m_type = type;
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HRESULT hResult = device->CreateCommandAllocator(
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ToD3D12(type),
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IID_PPV_ARGS(&m_commandAllocator));
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return SUCCEEDED(hResult);
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}
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void D3D12CommandAllocator::Shutdown() {
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m_commandAllocator.Reset();
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}
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void D3D12CommandAllocator::Reset() {
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m_commandAllocator->Reset();
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}
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bool D3D12CommandAllocator::IsReady() const {
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return m_commandAllocator != nullptr;
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}
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} // namespace RHI
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} // namespace XCEngine
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