Files
XCEngine/engine/src/RHI/D3D12/D3D12CommandAllocator.cpp
ssdfasd f427699ac6 refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
  instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
  test discovery (math, core, containers, memory, threading, debug,
  components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
  from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
  build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
2026-03-23 00:43:02 +08:00

37 lines
840 B
C++

#include "XCEngine/RHI/D3D12/D3D12CommandAllocator.h"
#include "XCEngine/RHI/D3D12/D3D12Enums.h"
namespace XCEngine {
namespace RHI {
D3D12CommandAllocator::D3D12CommandAllocator()
: m_type(CommandQueueType::Direct) {
}
D3D12CommandAllocator::~D3D12CommandAllocator() {
Shutdown();
}
bool D3D12CommandAllocator::Initialize(ID3D12Device* device, CommandQueueType type) {
m_type = type;
HRESULT hResult = device->CreateCommandAllocator(
ToD3D12(type),
IID_PPV_ARGS(&m_commandAllocator));
return SUCCEEDED(hResult);
}
void D3D12CommandAllocator::Shutdown() {
m_commandAllocator.Reset();
}
void D3D12CommandAllocator::Reset() {
m_commandAllocator->Reset();
}
bool D3D12CommandAllocator::IsReady() const {
return m_commandAllocator != nullptr;
}
} // namespace RHI
} // namespace XCEngine