Files
XCEngine/docs/api/math/sphere/sphere.md
ssdfasd 0f0ab8922a docs: fix naming conventions across threading, math, memory, core, and debug modules
threading/:
- Rename 19 camelCase method files to hyphenated names
- task-system: createtaskgroup→create-task-group, etc.
- tasksystemconfig: enabletaskprofiling→enable-task-profiling, etc.
- thread: getcurrentid→get-current-id, etc.
- task: addref→add-ref, getid→get-id, etc.

math/:
- Rename underscore operator files to hyphenated
- vector3: operator_add→operator-add, etc.
- matrix4: gettranslation→get-translation, etc.
- vector4: tovector3→to-vector3, constructor_vector3→constructor-vector3
- sphere: sphere_constructor→sphere-constructor, etc.

memory/:
- Remove duplicate memorymanager/ folder (kept manager/ which was correct)

core/:
- filewriter: Consolidate ctor-default.md and ctor-file.md into constructor.md
- Rename dtor.md→destructor.md

debug/:
- filelogsink: Rename construct.md→constructor.md, ~filelogsink.md→destructor.md

All overview pages updated with new file references.
2026-03-22 23:09:29 +08:00

1.4 KiB

Sphere

命名空间: XCEngine::Math

类型: struct

头文件: XCEngine/Math/Sphere.h

描述: 球体,用于碰撞检测和范围查询

概述

Sphere 是三维空间中的球体结构体,包含一个中心点 center 和半径 radius。主要用于碰撞检测和范围查询等几何计算场景。

结构体成员

成员 类型 描述 默认值
center Vector3 球体中心点 Vector3::Zero()
radius float 球体半径 0.0f

公共方法

方法 描述 线程安全 复杂度
Sphere() 默认构造,零初始化 O(1)
Sphere(const Vector3&, float) 从中心和半径构造球体 O(1)
Contains 检测点是否在球体内 O(1)
Intersects 检测两个球体是否相交 O(1)

使用示例

#include <XCEngine/Math/Sphere.h>
#include <XCEngine/Math/Vector3.h>

using namespace XCEngine::Math;

Sphere sphere(Vector3(0.0f, 0.0f, 0.0f), 1.0f);

Vector3 point(0.5f, 0.5f, 0.0f);
if (sphere.Contains(point)) {
    // point is inside the sphere
}

Sphere other(Vector3(1.5f, 0.0f, 0.0f), 1.0f);
if (sphere.Intersects(other)) {
    // spheres intersect
}

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