- Create unified RHIResourceView base interface with type-specific Initialize methods - Implement D3D12ResourceView with RTV/DSV/SRV/UAV/CBV support - Implement OpenGL ResourceView simulation layer using FBO, texture units, and UBO - Add OpenGLTextureUnitAllocator for managing texture unit bindings - Add OpenGLUniformBufferManager for UBO binding points - Add OpenGLFramebuffer for FBO management - Remove deprecated D3D12 view classes (RenderTargetView, DepthStencilView, etc.) - Fix ExecuteCommandLists type confusion bug by adding GetNativeHandle to RHICommandList - Fix test bug where Close() was called before ExecuteCommandLists - Update all integration tests to use new D3D12ResourceView class - All tests pass: 144 unit tests + 8 integration tests
110 lines
3.0 KiB
C++
110 lines
3.0 KiB
C++
#include "fixtures/RHITestFixture.h"
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#include "XCEngine/RHI/RHICommandQueue.h"
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#include "XCEngine/RHI/RHICommandList.h"
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#include "XCEngine/RHI/RHIFence.h"
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using namespace XCEngine::RHI;
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TEST_P(RHITestFixture, CommandQueue_ExecuteCommandLists) {
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CommandQueueDesc queueDesc = {};
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queueDesc.queueType = static_cast<uint32_t>(CommandQueueType::Direct);
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RHICommandQueue* queue = GetDevice()->CreateCommandQueue(queueDesc);
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ASSERT_NE(queue, nullptr);
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CommandListDesc cmdDesc = {};
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cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
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RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
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ASSERT_NE(cmdList, nullptr);
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cmdList->Reset();
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void* cmdLists[] = { cmdList };
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queue->ExecuteCommandLists(1, cmdLists);
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cmdList->Close();
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cmdList->Shutdown();
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delete cmdList;
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queue->Shutdown();
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delete queue;
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}
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TEST_P(RHITestFixture, CommandQueue_SignalWaitFence) {
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CommandQueueDesc queueDesc = {};
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queueDesc.queueType = static_cast<uint32_t>(CommandQueueType::Direct);
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RHICommandQueue* queue = GetDevice()->CreateCommandQueue(queueDesc);
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ASSERT_NE(queue, nullptr);
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FenceDesc fenceDesc = {};
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fenceDesc.initialValue = 0;
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RHIFence* fence = GetDevice()->CreateFence(fenceDesc);
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ASSERT_NE(fence, nullptr);
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queue->Signal(fence, 1);
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fence->Wait(1);
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EXPECT_EQ(fence->GetCompletedValue(), 1u);
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fence->Shutdown();
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delete fence;
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queue->Shutdown();
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delete queue;
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}
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TEST_P(RHITestFixture, CommandQueue_GetCompletedValue) {
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CommandQueueDesc queueDesc = {};
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queueDesc.queueType = static_cast<uint32_t>(CommandQueueType::Direct);
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RHICommandQueue* queue = GetDevice()->CreateCommandQueue(queueDesc);
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ASSERT_NE(queue, nullptr);
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uint64_t completedValue = queue->GetCompletedValue();
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EXPECT_GE(completedValue, 0u);
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queue->Shutdown();
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delete queue;
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}
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TEST_P(RHITestFixture, CommandQueue_WaitForIdle) {
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CommandQueueDesc queueDesc = {};
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queueDesc.queueType = static_cast<uint32_t>(CommandQueueType::Direct);
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RHICommandQueue* queue = GetDevice()->CreateCommandQueue(queueDesc);
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ASSERT_NE(queue, nullptr);
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queue->WaitForIdle();
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queue->Shutdown();
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delete queue;
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}
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TEST_P(RHITestFixture, CommandQueue_GetType) {
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CommandQueueDesc queueDesc = {};
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queueDesc.queueType = static_cast<uint32_t>(CommandQueueType::Direct);
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RHICommandQueue* queue = GetDevice()->CreateCommandQueue(queueDesc);
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ASSERT_NE(queue, nullptr);
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EXPECT_EQ(queue->GetType(), CommandQueueType::Direct);
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queue->Shutdown();
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delete queue;
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}
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TEST_P(RHITestFixture, CommandQueue_GetTimestampFrequency) {
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CommandQueueDesc queueDesc = {};
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queueDesc.queueType = static_cast<uint32_t>(CommandQueueType::Direct);
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RHICommandQueue* queue = GetDevice()->CreateCommandQueue(queueDesc);
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ASSERT_NE(queue, nullptr);
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uint64_t frequency = queue->GetTimestampFrequency();
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EXPECT_GT(frequency, 0u);
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queue->Shutdown();
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delete queue;
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}
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