- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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639 B
Find
Find a GameObject by name.
Syntax
GameObject* Find(const std::string& name) const;
Parameters
name- The name of the GameObject to find.
Returns
Returns a pointer to the GameObject with the specified name, or nullptr if not found.
Remarks
Searches the scene for a GameObject with the specified name. The search includes all root GameObjects and their children.
See Also
Examples
void Example(Scene* scene) {
GameObject* player = scene->Find("Player");
if (player) {
XC_LOG_INFO("Found player!");
}
}